J.M. de Jong
|
5e20235950
|
dash in the actual link
|
2020-03-06 11:59:54 +01:00 |
J.M. de Jong
|
4026fc67c9
|
dash in asciifarm-client
|
2020-03-06 11:59:16 +01:00 |
J.M. de Jong
|
3f515d3b74
|
newline between rust server and client
|
2020-03-06 11:58:44 +01:00 |
J.M. de Jong
|
3865801dc7
|
mention rust server and client in readme
|
2020-03-06 11:58:24 +01:00 |
troido
|
13a38a8f97
|
removed old name
|
2019-09-20 10:23:15 +02:00 |
troido
|
6fc167fc3f
|
moved todo list to is own file
|
2018-05-22 12:15:39 +02:00 |
troido
|
9cb6242c6b
|
PIVATE ROOMS!
|
2018-04-15 21:57:48 +02:00 |
troido
|
1b184cb88f
|
implemented autofight/autoretaliate; improved checking if object is attackable before attacking
|
2018-04-15 11:30:35 +02:00 |
troido
|
479468ca88
|
plants grow even when room is unloaded
|
2018-04-14 23:36:01 +02:00 |
troido
|
7c28a503b9
|
removed references to hy from the docs
|
2018-04-14 18:21:16 +02:00 |
troido
|
d554669d1b
|
updated maps and refactored client: renamed display parts and removed selector
|
2018-01-17 20:26:16 +01:00 |
troido
|
651a9a2e1c
|
added rats as source of seeds. fixed default char error. brought WASD for directional attacks back
|
2018-01-14 21:27:46 +01:00 |
troido
|
942b30ebbd
|
limited wall-building
|
2018-01-14 13:22:34 +01:00 |
troido
|
5c9364a64b
|
made wounds that flash the background red when an entity is attacked
|
2018-01-12 15:49:37 +01:00 |
troido
|
20570c3cdb
|
made entity factories in gameobjects.py into lambda functions
|
2018-01-12 12:54:37 +01:00 |
troido
|
9c6ad01f4c
|
wrote documentation for the map format
|
2018-01-12 12:29:35 +01:00 |
troido
|
616cfcd900
|
fixed bug where loaded buildable would crash when trying to build. Set save interval to 30 seconds. updated docs and todo
|
2018-01-12 10:55:17 +01:00 |
troido
|
e871be3d23
|
create savedirs if they don't exist and update todo list
|
2018-01-11 22:45:32 +01:00 |
troido
|
a351aa1f7c
|
added contributing suggestions
|
2018-01-04 14:01:42 +01:00 |
troido
|
21e88c05d8
|
changed KEY_ENTER into NEWLINE. made separate module for naming keys
|
2018-01-03 23:52:03 +01:00 |
troido
|
090391f650
|
added world chat and made it default
|
2018-01-03 20:14:37 +01:00 |
troido
|
f17b4e2f86
|
added intermediary window wrapper for safety. also server now appends logs
|
2018-01-03 17:07:15 +01:00 |
troido
|
79fdf11e82
|
more items on todo list
|
2018-01-03 12:13:58 +01:00 |
troido
|
ec62cf08ce
|
keybindings are now executed a bit smarter as hy code
|
2018-01-02 21:26:46 +01:00 |
troido
|
32a6347a4d
|
Finally fixed that stupid bug of not redrawing on winchange
|
2018-01-02 13:28:23 +01:00 |
troido
|
02ee06e562
|
sprites without a background will now take the background of the sprite below it (if any)
|
2018-01-02 11:26:08 +01:00 |
troido
|
f8c7fbb65c
|
server now sends list of sprites per cell to client. ground uses eventtarget too in interaction with room
|
2018-01-01 21:46:05 +01:00 |
troido
|
29b3f3ccf0
|
inventory, equipment and ground object lists now scroll with the selector
|
2018-01-01 20:09:23 +01:00 |
troido
|
4bdff00c5f
|
fixed on_objectenter and mentioned hy as requirement
|
2017-12-30 22:18:54 +01:00 |
troido
|
152e5c2e6c
|
fixed object duplication but and removed TypeError catch in inputcontroller
|
2017-12-30 12:02:18 +01:00 |
troido
|
7f6dcfeb79
|
keybinding macros have their own file and selectors can now be used!
|
2017-12-29 22:40:24 +01:00 |
troido
|
00b6097b91
|
added quotes
|
2017-12-29 21:12:33 +01:00 |
troido
|
1ac90c1606
|
updated docs
|
2017-12-29 11:30:07 +01:00 |
troido
|
6dc85d61a5
|
fixed creatures going through boundaries
|
2017-12-28 22:56:31 +01:00 |
troido
|
bc33005e8e
|
made local chat possible (from the server perspective)
|
2017-12-28 21:22:27 +01:00 |
troido
|
7206fce7be
|
missing save directories are now created
|
2017-12-27 15:10:42 +01:00 |
troido
|
4278674bdc
|
updated docs
|
2017-12-26 18:30:00 +01:00 |
troido
|
f86ed9acaa
|
updated readme with mac test and removed old fullwidth file
|
2017-11-09 13:38:12 +01:00 |
troido
|
39e2931cb7
|
improved combat system to include defense; made armour a thing
|
2017-11-07 19:07:34 +01:00 |
troido
|
07550d664b
|
spawn times now less deterministic. invisible objects possible. goblins drop weapons or food. seeds now respawn
|
2017-11-06 23:27:13 +01:00 |
troido
|
a2251aa449
|
grow times are now random
|
2017-11-06 21:08:00 +01:00 |
troido
|
54ed0cb264
|
made equipment, randomized damage, improved homesickness, improved map
|
2017-11-05 23:12:03 +01:00 |
troido
|
58bda654dc
|
world persistence now works and is settable from command line
|
2017-11-02 20:23:18 +01:00 |
troido
|
cbbca4b094
|
messages can now be logged to a file
|
2017-11-01 12:41:38 +01:00 |
troido
|
0311016f84
|
fixed bug where going to unloaded room would recharge health for time unloaded
|
2017-11-01 12:34:03 +01:00 |
troido
|
be22194589
|
room unloading now works
|
2017-10-30 21:59:02 +01:00 |
troido
|
43a05a4bf4
|
renamed mainloop to game
|
2017-10-30 16:10:42 +01:00 |
troido
|
4c6f730cad
|
added warning to readme
|
2017-10-30 12:09:58 +01:00 |
troido
|
3f88e7f439
|
merged recent changes into package branch again
|
2017-10-29 23:31:46 +01:00 |
troido
|
b442fa8a28
|
seeds can now only be planted in soil
|
2017-10-29 23:13:43 +01:00 |