46 lines
1.8 KiB
Python
46 lines
1.8 KiB
Python
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import argparse
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import os.path
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import signal
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from . import game
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from . import loader
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signal.signal(signal.SIGINT, signal.default_int_handler)
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defaultAdresses = {
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"abstract": "asciifarm",
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"unix": "asciifarm.socket",
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"inet": "localhost:9021",
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}
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thisPath = os.path.dirname(__file__)
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farmsPath = os.path.join(thisPath, "..")
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defaultWorld = os.path.join(farmsPath, "maps", "world.json")
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defaultSaveDir = os.path.join(farmsPath, "saves")
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def main(argv=None):
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parser = argparse.ArgumentParser()
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parser.add_argument("-a", "--address", help="The address of the socket. When the socket type is 'abstract' this is just a name. When it is 'unix' this is a filename. When it is 'inet' is should be in the format 'address:port', eg 'localhost:8080'. Defaults depends on the socket type")
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parser.add_argument("-s", "--socket", help="the socket type. 'unix' is unix domain sockets, 'abstract' is abstract unix domain sockets and 'inet' is inet sockets. ", choices=["abstract", "unix", "inet"], default="abstract")
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loadGroup = parser.add_mutually_exclusive_group()
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loadGroup.add_argument("-w", "--world", help="A json file to load the world from.", default=defaultWorld)
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loadGroup.add_argument("-l", "--load", help="A save file to load the world from", default=defaultSaveDir)
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parser.add_argument("-e", "--savedir", help="Directory to save the world to periodically", default=defaultSaveDir)
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args = parser.parse_args(argv)
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address = args.address
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if address is None:
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address = defaultAdresses[args.socket]
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if args.socket == "abstract":
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address = '\0' + address
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elif args.socket == "inet":
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hostname, sep, port = address.partition(':')
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address = (hostname, int(port))
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worldData = loader.loadWorld(args.world)
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game.Game(args.socket, worldData, args.load, args.savedir, 300).start(address)
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