Asciifarm/asciifarm/hostfarms.py

46 lines
1.6 KiB
Python
Executable File

#!/usr/bin/python3 -u
import argparse
import pathlib
import sys
if sys.version_info[0] < 3:
print("This game is written in python 3.\nRun 'python3 "+sys.argv[0]+"' or './"+sys.argv[0]+"'")
sys.exit(-1)
from .server import mainloop
from .server import loader
defaultAdresses = {
"abstract": "asciifarm",
"unix": "asciifarm.socket",
"inet": "localhost:9021",
}
default_world = pathlib.Path(__file__).parent.joinpath('maps', 'worlddata.json')
def main():
parser = argparse.ArgumentParser()
parser.add_argument("-a", "--address", help="The address of the socket. When the socket type is 'abstract' this is just a name. When it is 'unix' this is a filename. When it is 'inet' is should be in the format 'address:port', eg 'localhost:8080'. Defaults depends on the socket type")
parser.add_argument("-s", "--socket", help="the socket type. 'unix' is unix domain sockets, 'abstract' is abstract unix domain sockets and 'inet' is inet sockets. ", choices=["abstract", "unix", "inet"], default="abstract")
parser.add_argument("-w", "--world", help="A file to load the world from.", default=str(default_world)) # str is only needed for python 3.5<
args = parser.parse_args()
address = args.address
if address == None:
address = defaultAdresses[args.socket]
if args.socket == "abstract":
address = '\0' + address
elif args.socket == "inet":
hostname, sep, port = address.partition(':')
address = (hostname, int(port))
worldData = loader.loadWorld(args.world)
mainloop.Game(args.socket, worldData).start(address)
if __name__ == '__main__':
main()