Asciifarm/asciifarm/playgame.py

72 lines
3.0 KiB
Python
Executable File

#! /usr/bin/python3
import sys
if sys.version_info[0] < 3:
print("This game is written in python 3.\nRun 'python3 "+sys.argv[0]+"' or './"+sys.argv[0]+"'")
sys.exit(-1)
import argparse
import getpass
import json
import os
import os.path
from . import client
thisPath = os.path.dirname(__file__)
charMapPath = os.path.join(thisPath, "charmaps")
keybindingsPath = os.path.join(thisPath, "keybindings")
standardCharFiles = [name[:-5] for name in os.listdir(charMapPath) if name[-5:] == ".json"]
standardKeyFiles = [name[:-5] for name in os.listdir(keybindingsPath) if name[-5:] == ".json"]
defaultAdresses = {
"abstract": "asciifarm",
"unix": "asciifarm.socket",
"inet": "localhost:9021",
}
def main():
parser = argparse.ArgumentParser(description="The client to AsciiFarm. Run this to connect to to the server.", epilog="""
Gameplay information:
Walk around and explore the rooms.
Kill the goblins and plant the seeds.
~troido""", formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('-n', '--name', help='Your player name (must be unique!). Defaults to username', default=getpass.getuser())
parser.add_argument("-a", "--address", help="The address of the socket. When the socket type is 'abstract' this is just a name. When it is 'unix' this is a filename. When it is 'inet' is should be in the format 'address:port', eg 'localhost:8080'. Defaults depends on the socket type")
parser.add_argument("-s", "--socket", help="the socket type. 'unix' is unix domain sockets, 'abstract' is abstract unix domain sockets and 'inet' is inet sockets. ", choices=["abstract", "unix", "inet"], default="abstract")
parser.add_argument('-k', '--keybindings', help='The file with the keybindings. If it is either of these names: {} it will be loaded from the keybindings directory.'.format(standardKeyFiles), default="default")
parser.add_argument('-c', '--characters', help='The file with the character mappings for the graphics. If it is either of these names: {} it will be loaded from the charmaps directory.'.format(standardCharFiles), default="default")
parser.add_argument('-l', '--colours', '--colors', help='', action="store_true")
args = parser.parse_args()
charFile = args.characters
if charFile in standardCharFiles:
charFile = os.path.join(charMapPath, charFile + ".json")
with open(charFile, 'r') as cf:
charMap = json.load(cf)
keyFile = args.keybindings
if keyFile in standardKeyFiles:
keyFile = os.path.join(keybindingsPath, keyFile + ".json")
with open(keyFile, 'r') as kf:
keybindings = json.load(kf)
address = args.address
if address == None:
address = defaultAdresses[args.socket]
if args.socket == "abstract":
address = '\0' + address
elif args.socket == "inet":
hostname, sep, port = address.partition(':')
address = (hostname, int(port))
client.main(args.name, args.socket, address, keybindings, charMap, args.colours)
if __name__=="__main__":
main()