83 lines
2.2 KiB
Python
83 lines
2.2 KiB
Python
#! /usr/bin/python3
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import json
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import queue
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from . import view
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from . import server
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from . import player
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class GameServer:
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def __init__(self, game, socketType):
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self.serv = server.Server(socketType, self.newConnection, self.receive, self.close)
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self.connections = {}
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self.players = {}
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self.game = game
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self.messages = queue.Queue()
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def start(self, address):
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self.serv.start(address)
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def sendState(self, view):
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for connection, name in list(self.connections.items()):
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data = view.playerView(name)
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databytes = bytes(json.dumps(data), 'utf-8')
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self.serv.send(connection, databytes)
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def newConnection(self, n):
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pass
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def receive(self, n, data):
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try:
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data = json.loads(data.decode('utf-8'))
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if isinstance(data[0], str):
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data = [data]
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for msg in data:
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msgType = msg[0]
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if msgType == "name":
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name = msg[1]
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if name in self.players:
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self.serv.send(n, bytes(json.dumps(["error", "nametaken"]), "utf-8"))
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else:
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self.connections[n] = name
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self.players[name] = n
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self.messages.put(("join", name))
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print("new player: "+name)
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elif msgType == "input":
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if n in self.connections:
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self.messages.put(("input", self.connections[n], msg[1]))
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except Exception as e:
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self.serv.send(n, bytes(json.dumps(["error", "invalidmessage"]), "utf-8"))
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def close(self, connection):
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if connection in self.connections:
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name = self.connections[connection]
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del self.connections[connection]
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del self.players[name]
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self.messages.put(("leave", name))
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print("player "+name+" left")
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def readMessages(self):
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m = []
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while not self.messages.empty():
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m.append(self.messages.get())
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return m
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