Asciifarm/asciifarm/client/inputhandler.py

99 lines
3.1 KiB
Python

=
import string
from .commandhandler import CommandHandler, InvalidCommandException
import ratuil.inputs as inp
class InputHandler:
def __init__(self, client, keybindings):
self.client = client
self.keybindings = keybindings
self.commandHandler = CommandHandler(self.client)
self.typing = False
self.string = ""
self.cursor = 0
def onInput(self, key):
if not self.typing:
keyName = key
if keyName in self.keybindings:
self.commandHandler.execute(self.keybindings[keyName])
else:
self.addKey(key)
def processString(self, message):
if message:
if message[0] == '/':
if len(message) == 1:
return
if message[1] == '/':
self.commandHandler.chat(message[1:])
else:
try:
command, _sep, arg = message[1:].partition(' ')
try:
self.commandHandler.execute([command, arg])
except Exception as e:
self.log(e)
except InvalidCommandException as e:
self.client.log(", ".join(e.args))
else:
self.commandHandler.chat(message)
def startTyping(self, startText=""):
self.typing = True
if startText and not self.string:
self.string = startText
self.cursor = len(self.string)
self.showString()
def showString(self):
self.client.display.setInputString(self.string, self.cursor if self.typing else -1)
def addKey(self, key):
if key in string.printable:
self.string = self.string[:self.cursor] + key + self.string[self.cursor:]
self.cursor += 1
elif key == inp.BACKSPACE:
self.string = self.string[:self.cursor-1] + self.string[self.cursor:]
self.cursor = max(self.cursor - 1, 0)
elif key == inp.RIGHT:
self.cursor = min(self.cursor + 1, len(self.string))
elif key == inp.LEFT:
self.cursor = max(self.cursor - 1, 0)
elif key == inp.DELETE:
self.string = self.string[:self.cursor] + self.string[self.cursor+1:]
elif key == inp.HOME:
self.cursor = 0
elif key == inp.END:
self.cursor = len(self.string)
elif key == inp.ESCAPE:
# throw away entered string and go back to game
self.typing = False
self.string = ""
self.cursor = 0
elif key == inp.ENTER:
# process entered string and reset it
message = self.string
self.string = ""
self.cursor = 0
self.typing = False
self.processString(message)
elif key == "^I": # tab
# return to game but keep entered string
self.typing = False
self.showString()