Asciifarm/asciifarm/client/gameclient.py

158 lines
4.9 KiB
Python

import os
import sys
import threading
import json
import getpass
import argparse
import string
from queue import Queue
import ratuil.inputs
from .inputhandler import InputHandler
class Client:
def __init__(self, display, name, connection, keybindings, logFile=None):
self.display = display
self.name = name
self.keepalive = True
self.connection = connection
self.logFile = logFile
self.closeMessage = None
self.inputHandler = InputHandler(self, keybindings["actions"])
self.controlsString = keybindings.get("help", "")
self.display.showInfo(self.controlsString)
self.queue = Queue()
def send(self, data):
text = json.dumps(data)
self.connection.send(text)
def start(self):
threading.Thread(target=self.listen, daemon=True).start()
threading.Thread(target=self.getInput, daemon=True).start()
self.connection.send(json.dumps(["name", self.name]))
self.command_loop()
def listen(self):
self.connection.listen(self.pushMessage, self.onConnectionError)
def pushMessage(self, databytes):
self.queue.put(("message", databytes))
def onConnectionError(self, error):
self.queue.put(("error", error))
def getInput(self):
while True:
key = ratuil.inputs.get_key()
self.queue.put(("input", key))
def close(self, msg=None):
self.keepalive = False
self.closeMessage = msg
def update(self, databytes):
if len(databytes) == 0:
self.close("Connection closed by server")
return
datastr = databytes.decode('utf-8')
data = json.loads(datastr)
if len(data) and isinstance(data[0], str):
data = [data]
for msg in data:
msgType = msg[0]
if msgType == 'error':
error = msg[1]
if error == "nametaken":
self.close("error: name is already taken")
return
if error == "invalidname":
self.close("Invalid name error: "+ msg[2:])
return
self.log(" ".join(msg[1:]))
if msgType == 'field':
field = msg[1]
fieldWidth = field['width']
fieldHeight = field['height']
self.display.resizeField((fieldWidth, fieldHeight))
fieldCells = field['field']
mapping = field['mapping']
self.display.drawFieldCells(
(
tuple(reversed(divmod(i, fieldWidth))),
mapping[spr]
)
for i, spr in enumerate(fieldCells))
if msgType == 'changecells' and len(msg[1]):
self.display.drawFieldCells(msg[1])
if msgType == "playerpos":
self.display.setFieldCenter(msg[1])
if msgType == "health":
health, maxHealth = msg[1]
self.display.setHealth(health, maxHealth)
if maxHealth is None:
self.log("You have died. Restart the client to respawn")
if msgType == "inventory":
self.display.setInventory(msg[1])
if msgType == "equipment":
self.display.setEquipment(msg[1])
if msgType == "ground":
self.display.setGround(msg[1])
if msgType == "message":
self.log(*msg[1:])
if msgType == "options":
if msg[1] != None:
description, options = msg[1]
self.log(description)
for option in options:
self.log(option)
def log(self, text, type=None):
if not isinstance(text, str):
text = str(text)
self.display.addMessage(text, type)
if self.logFile:
with(open(self.logFile, 'a')) as f:
f.write("[{}] {}\n".format(type or "", text))
def command_loop(self):
while self.keepalive:
self.display.update()
action = self.queue.get()
if action[0] == "message":
self.update(action[1])
elif action[0] == "input":
if action[1] == "^C":
raise KeyboardInterrupt
self.inputHandler.onInput(action[1])
elif action[0] == "error":
raise action[1]
elif action[0] == "sigwinch":
self.display.update_size()
else:
raise Exception("invalid action in queue")
def onSigwinch(self, signum, frame):
self.queue.put(("sigwinch", (signum, frame)))