Update ‘README.md’
Moved up current features and new WIP features.
This commit is contained in:
parent
1f54d120a7
commit
9dfc9bf70e
|
@ -12,22 +12,22 @@ As of now, you can:
|
|||
- Total Movement Modifier
|
||||
- Add multiple mechs
|
||||
- Query a list of mechs based on player name
|
||||
- Modify mech stats on demand
|
||||
|
||||
## Upcoming Features
|
||||
|
||||
Next on the release docket:
|
||||
- Modify mech stats on demand
|
||||
- Set mech armor and structure values
|
||||
- Set damage for each range bracket
|
||||
- Set heat scale
|
||||
- Set critical points
|
||||
- Run attack rolls to and against mechs
|
||||
|
||||
## Core Features
|
||||
|
||||
Once those key things are taken care of, you’ll be able to:
|
||||
- Load multiple mechs from a local file
|
||||
- Load multiple mechs from an online source
|
||||
- Run attack rolls to and against mechs
|
||||
- Automatic critical calculations upon structure damage
|
||||
- Turn-based damage, so all pending effects are held in a buffer
|
||||
before they apply after all actions in a turn
|
Loading…
Reference in New Issue