From 9dfc9bf70ed638a04cd025245d94384f3cd845a2 Mon Sep 17 00:00:00 2001 From: wholesomedonut Date: Wed, 16 Sep 2020 04:22:19 +0000 Subject: [PATCH] =?UTF-8?q?Update=20=E2=80=98README.md=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Moved up current features and new WIP features. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index bdc94a2..38e0f7d 100644 --- a/README.md +++ b/README.md @@ -12,22 +12,22 @@ As of now, you can: - Total Movement Modifier - Add multiple mechs - Query a list of mechs based on player name + - Modify mech stats on demand ## Upcoming Features Next on the release docket: -- Modify mech stats on demand - Set mech armor and structure values - Set damage for each range bracket - Set heat scale - Set critical points +- Run attack rolls to and against mechs ## Core Features Once those key things are taken care of, you’ll be able to: - Load multiple mechs from a local file - Load multiple mechs from an online source -- Run attack rolls to and against mechs - Automatic critical calculations upon structure damage - Turn-based damage, so all pending effects are held in a buffer before they apply after all actions in a turn \ No newline at end of file