init
This commit is contained in:
commit
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<html>
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<head>
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<META HTTP-EQUIV="Content-Type" content="text/html; charset=Windows-1252">
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</head>
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<body>
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<pre>
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<table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
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Build Log
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</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
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<h3>------- Build started: Project: Hello World, Configuration: Debug|Xbox -------
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</h3>
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</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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Command Lines
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</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Creating temporary file "c:\Documents and Settings\Administrator\Desktop\Xbox Development\Hello World\Debug\RSP000001.rsp" with contents
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[
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/Od /D "_DEBUG" /D "_XBOX" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /arch:SSE /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /ZI /TP
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".\main.cpp"
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]
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Creating command line "cl.exe @"c:\Documents and Settings\Administrator\Desktop\Xbox Development\Hello World\Debug\RSP000001.rsp" /nologo"
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</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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Output Window
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</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Compiling...
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main.cpp
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c:\Documents and Settings\Administrator\Desktop\Xbox Development\Hello World\main.cpp(6) : error C3861: 'StartGame': identifier not found, even with argument-dependent lookup
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</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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Results
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</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
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Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\Xbox Development\Hello World\Debug\BuildLog.htm"
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Hello World - 1 error(s), 0 warning(s)</pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
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</font></table></body></html>
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hello World", "Hello World.vcproj", "{8C609768-870D-47C8-8A09-39E303CCDB85}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Profile = Profile
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Profile_FastCap = Profile_FastCap
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Release = Release
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Release_LTCG = Release_LTCG
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Debug.ActiveCfg = Debug|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Debug.Build.0 = Debug|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Profile.ActiveCfg = Profile|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Profile.Build.0 = Profile|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Release.ActiveCfg = Release|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Release.Build.0 = Release|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
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{8C609768-870D-47C8-8A09-39E303CCDB85}.Release_LTCG.Build.0 = Release_LTCG|Xbox
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="Hello World"
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ProjectGUID="{8C609768-870D-47C8-8A09-39E303CCDB85}"
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Keyword="XboxProj">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="_DEBUG;_XBOX"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeForWindows98="1"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"/>
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<Tool
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Name="XboxImageTool"
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StackSize="65536"
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"/>
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<Tool
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Name="XboxImageTool"
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Profile_FastCap|Xbox"
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OutputDirectory="Profile_FastCap"
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IntermediateDirectory="Profile_FastCap"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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FastCAP="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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PreprocessorDefinitions="NDEBUG;_XBOX"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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<Tool
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<Tool
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<Tool
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</Configuration>
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<Configuration
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Name="Release_LTCG|Xbox"
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OutputDirectory="Release_LTCG"
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IntermediateDirectory="Release_LTCG"
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ConfigurationType="1"
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WholeProgramOptimization="TRUE">
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<Tool
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Optimization="3"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;LTCG"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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||||
Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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||||
<Tool
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Name="VCPreBuildEventTool"/>
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||||
<Tool
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||||
Name="VCPreLinkEventTool"/>
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||||
<Tool
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||||
Name="XboxDeploymentTool"/>
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||||
<Tool
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||||
Name="XboxImageTool"
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||||
StackSize="65536"/>
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||||
</Configuration>
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||||
</Configurations>
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||||
<References>
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</References>
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<Files>
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||||
<Filter
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||||
Name="Source Files"
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||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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||||
<File
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RelativePath=".\main.cpp">
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||||
</File>
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||||
</Filter>
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||||
<Filter
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||||
Name="Header Files"
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||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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||||
</Filter>
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||||
</Files>
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||||
<Globals>
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||||
</Globals>
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</VisualStudioProject>
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@ -0,0 +1,7 @@
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// Main header file for the XDK
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#include <xtl.h>
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// Application entry point
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||||
void __cdecl main() {
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StartGame();
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}
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