Added floor and jumping
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parent
94982a5dba
commit
067523c3ff
115
LevelOne.tscn
115
LevelOne.tscn
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@ -1,25 +1,34 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends KinematicBody2D
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const UP = Vector2(0, -1)
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const GRAVITY = 20
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const SPEED = 200
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const JUMP_HEIGHT = -500
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var motion = Vector2()
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func _physics_process(delta):
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motion.y += GRAVITY
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if Input.is_action_pressed(\"dp_right\"):
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motion.x = 100
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motion.x = SPEED
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elif Input.is_action_pressed(\"dp_left\"):
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motion.x = -100
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motion.x = -SPEED
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else:
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motion.x = 0
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if is_on_floor():
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if Input.is_action_just_pressed(\"nin_b\"):
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motion.y = JUMP_HEIGHT
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if Input.is_action_just_pressed(\"select\"):
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get_tree().quit()
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move_and_slide(motion)
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move_and_slide(motion, UP)
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pass
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"
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@ -34,10 +43,13 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 32, 32 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 32, 32 )
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[node name="LevelOne" type="Node"]
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 608, 176 )
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position = Vector2( 608, 160 )
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script = SubResource( 1 )
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__meta__ = {
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"_edit_group_": true
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@ -48,3 +60,96 @@ frames = SubResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 3 )
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[node name="Walls" type="Node" parent="."]
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[node name="Wall" type="StaticBody2D" parent="Walls"]
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position = Vector2( 608, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall"]
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shape = SubResource( 4 )
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[node name="Wall2" type="StaticBody2D" parent="Walls"]
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position = Vector2( 672, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall2"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall2"]
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shape = SubResource( 4 )
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[node name="Wall3" type="StaticBody2D" parent="Walls"]
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position = Vector2( 736, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall3"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall3"]
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shape = SubResource( 4 )
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[node name="Wall4" type="StaticBody2D" parent="Walls"]
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position = Vector2( 800, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall4"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall4"]
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shape = SubResource( 4 )
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[node name="Wall5" type="StaticBody2D" parent="Walls"]
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position = Vector2( 544, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall5"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall5"]
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shape = SubResource( 4 )
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[node name="Wall6" type="StaticBody2D" parent="Walls"]
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position = Vector2( 480, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall6"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall6"]
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shape = SubResource( 4 )
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[node name="Wall7" type="StaticBody2D" parent="Walls"]
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position = Vector2( 416, 288 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Walls/Wall7"]
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modulate = Color( 0, 0, 0, 1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Wall7"]
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shape = SubResource( 4 )
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14
Player.gd
14
Player.gd
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@ -3,10 +3,16 @@ extends KinematicBody2D
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var motion = Vector2()
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func _physics_process(delta):
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if Input.is_action_pressed("ui_right"):
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motion.x = 100
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if Input.is_action_pressed("ui_left"):
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if Input.is_action_pressed("dp_right"):
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motion.x = 100
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elif Input.is_action_pressed("dp_left"):
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motion.x = -100
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else:
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motion.x = 0
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if Input.is_action_just_pressed("select"):
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get_tree().quit()
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move_and_slide(motion)
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pass
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pass
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