From 94982a5dba96cfe30e15bdcd0f2b96b0cd7243e8 Mon Sep 17 00:00:00 2001 From: Donnie Corbitt Date: Fri, 20 Nov 2020 00:32:05 -0600 Subject: [PATCH] Added left and right movement --- LevelOne.tscn | 50 ++++++++++++++++++++++ Player.gd | 12 ++++++ default_env.tres | 7 +++ icon.png | Bin 0 -> 3305 bytes icon.png.import | 34 +++++++++++++++ project.godot | 109 +++++++++++++++++++++++++++++++++++++++++++++++ 6 files changed, 212 insertions(+) create mode 100644 LevelOne.tscn create mode 100644 Player.gd create mode 100644 default_env.tres create mode 100644 icon.png create mode 100644 icon.png.import create mode 100644 project.godot diff --git a/LevelOne.tscn b/LevelOne.tscn new file mode 100644 index 0000000..59ad533 --- /dev/null +++ b/LevelOne.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://icon.png" type="Texture" id=1] + +[sub_resource type="GDScript" id=1] +script/source = "extends KinematicBody2D + +var motion = Vector2() + +func _physics_process(delta): + + if Input.is_action_pressed(\"dp_right\"): + motion.x = 100 + elif Input.is_action_pressed(\"dp_left\"): + motion.x = -100 + else: + motion.x = 0 + + if Input.is_action_just_pressed(\"select\"): + get_tree().quit() + + move_and_slide(motion) + pass +" + +[sub_resource type="SpriteFrames" id=2] +animations = [ { +"frames": [ ExtResource( 1 ) ], +"loop": true, +"name": "default", +"speed": 5.0 +} ] + +[sub_resource type="RectangleShape2D" id=3] +extents = Vector2( 32, 32 ) + +[node name="LevelOne" type="Node"] + +[node name="Player" type="KinematicBody2D" parent="."] +position = Vector2( 608, 176 ) +script = SubResource( 1 ) +__meta__ = { +"_edit_group_": true +} + +[node name="AnimatedSprite" type="AnimatedSprite" parent="Player"] +frames = SubResource( 2 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] +shape = SubResource( 3 ) diff --git a/Player.gd b/Player.gd new file mode 100644 index 0000000..ba50771 --- /dev/null +++ b/Player.gd @@ -0,0 +1,12 @@ +extends KinematicBody2D + +var motion = Vector2() + +func _physics_process(delta): + if Input.is_action_pressed("ui_right"): + motion.x = 100 + + if Input.is_action_pressed("ui_left"): + motion.x = -100 + move_and_slide(motion) + pass \ No newline at end of file diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..c98fbb601c83c81ec8c22b1dba7d1d57c62b323c GIT binary patch literal 3305 zcmVNc=P)Px>qe(&U$es`gSqKCHF-lq>v1vga#%UF>TTrLR zW%{UNJKZi|Pj@Rc9GyPBD1CamMMf6SL~V^ag9~Vzut^L^0!Tv0LK0FTdnJ`x->EF(MZIP5kY*1-@^egP~7mH>({qi7{6 zQF;bN-XMq~+RzA8lI9AtJuz@PY*+{SP-Gbd@mZ(r*eE&`XO5!C>w#-pcmS28K^qzY 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b/icon.png.import new file mode 100644 index 0000000..c16cdba --- /dev/null +++ b/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..a2f9649 --- /dev/null +++ b/project.godot @@ -0,0 +1,109 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} + +[application] + +config/name="Some Thing Made in Godot" +run/main_scene="res://LevelOne.tscn" +config/icon="res://icon.png" + +[input] + +ui_right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) + ] +} +select={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null) + ] +} +start={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) + ] +} +nin_a={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) + ] +} +nin_b={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) + ] +} +nin_x={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":44,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) + ] +} +nin_y={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":46,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) + ] +} +dp_up={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) + ] +} +dp_down={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) + ] +} +dp_left={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) + ] +} +dp_right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) + ] +} +rb={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":5,"pressure":0.0,"pressed":false,"script":null) + ] +} +lb={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null) + ] +} + +[rendering] + +quality/driver/driver_name="GLES2" +vram_compression/import_etc=true +vram_compression/import_etc2=false +environment/default_environment="res://default_env.tres"