Initial Commit!

This commit is contained in:
youngchief btw ツ 2021-04-01 18:06:57 +00:00
commit ff5c6e7bac
9 changed files with 832 additions and 0 deletions

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fetchKnownSources.sh Normal file
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# rm -rf src/;
mkdir -p src/pkg/;
wget https://plus.minecraft.net/ -O src/index.html;
wget https://plus.minecraft.net/box.jpg -O src/box.jpg;
wget https://plus.minecraft.net/glowsquid.gif -O src/glowsquid.gif;
wget https://plus.minecraft.net/pkg/mcse_web.js -O src/pkg/mcse_web.js;
wget https://plus.minecraft.net/pkg/mcse_web_bg.wasm -O src/pkg/mcse_web_bg.wasm;
wget https://plus.minecraft.net/screensaver.zip -O src/screensaver.zip;

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src/index.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta content="text/html" http-equiv="Content-Type"/>
<title>Minecraft Plus!</title>
<!-- I definitely wasnt hired for my webdev skills haha -->
<style type="text/css">
html, body {
margin: 0 !important;
padding: 0 !important;
}
body {
font-family: Helvetica Neue, Helvetica, Arial, sans-serif;
font-size: 18px;
font-weight: 400;
line-height: 1.5;
}
#panel {
width: 500px;
display: flex;
flex-direction: column;
align-items: stretch;
margin: 0 auto;
}
.controls:not([hidden]) {
display: flex;
flex-direction: column;
align-items: stretch;
}
.controls img {
margin-bottom: 20px;
}
.controls * {
text-align: center;
}
.controls a {
text-decoration: none;
display: inline-block;
background-color: #34aa2f !important;
border-color: #34aa2f !important;
text-decoration: none;
font-weight: 700;
text-shadow: 0 2px 0 rgba(0, 0, 0, 0.25);
color: #fff !important;
text-transform: uppercase;
letter-spacing: 1px;
padding: 0.5rem 3.25rem !important;
font-size: 19.2px !important;
line-height: 1.5;
}
.alt {
text-transform: uppercase;
}
.alt::before {
content: "~";
}
.alt::after {
content: "~";
}
</style>
</head>
<body>
<!-- What is this? Where are all the libraries? This is never going to work in IE -->
<script type="module">
import init, { start, pick_splash } from './pkg/mcse_web.js';
function swapElements(toHide, toShow) {
document.getElementById(toHide).hidden = true;
document.getElementById(toShow).hidden = false;
}
async function run(params) {
swapElements("start", "status-resources");
swapElements("header-product", "header-squid");
let resource_request = await fetch("/pkg/resources.zip");
let resource_data = await resource_request.arrayBuffer();
swapElements("status-resources", "status-code");
await init();
console.log(pick_splash());
let canvas = document.createElement("canvas");
document.body.appendChild(canvas);
let autorun = params.get("autorun");
let start_display = function() {
document.getElementById("panel").remove();
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
start(canvas, params.get("module"), resource_data);
};
if (autorun == "window") {
start_display();
} else {
swapElements("status-code", "select");
document.getElementById("fullscreen").onclick = function() {
canvas.requestFullscreen()
.then(start_display)
.catch(function(e) {
console.log("Failed to request fullscreen", e);
start_display();
}
);
};
document.getElementById("window").onclick = start_display;
}
}
window.onload = function() {
let params = new URLSearchParams(window.location.search);
if (params.has("autorun")) {
run(params);
} else {
document.getElementById("webgl").onclick = function() {
run(params);
}
}
};
</script>
<!-- Is that written by hand? Puzzling! -->
<div id="panel" aria-live="polite">
<div id="header-product" class="controls">
<div><img src="box.jpg" alt="The Product" /></div>
</div>
<div hidden id="header-squid" class="controls">
<div><img src="glowsquid.gif" alt="Glowsquid goes 'whoosh'" /></div>
</div>
<div id="start" class="controls">
<div>Thank you for choosing Minecraft Plus! as your primary source of entertainment!</div>
<a href="/screensaver.zip" download>Download for Desktop</a>
<div><sub>(available only for fairly modern Windows x64)</sub></div>
<div><sub>(<b>Note</b>: actual executable screen saver. Like we had in the 90's)</sub></div>
<div class="alt">or</div>
<a id="webgl" href="#">Run in Browser</a>
<div><sub>(requires browser with adequate amount of modern magic)</sub></div>
</div>
<div hidden id="status-resources" class="controls" role="status">
<div>Downloading resources</div>
</div>
<div hidden id="status-code" class="controls" role="status">
<div>Downloading code</div>
</div>
<div hidden id="select" class="controls">
<div>All done!</div>
<a id="fullscreen" href="#">Run in fullscreen</a>
<div class="alt">or</div>
<a id="window" href="#">Run windowed</a>
</div>
</div>
</body>
</html>

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src/pkg/mcse_web.js Normal file
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let wasm;
const heap = new Array(32).fill(undefined);
heap.push(undefined, null, true, false);
function getObject(idx) { return heap[idx]; }
let heap_next = heap.length;
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
function takeObject(idx) {
const ret = getObject(idx);
dropObject(idx);
return ret;
}
function addHeapObject(obj) {
if (heap_next === heap.length) heap.push(heap.length + 1);
const idx = heap_next;
heap_next = heap[idx];
heap[idx] = obj;
return idx;
}
function debugString(val) {
// primitive types
const type = typeof val;
if (type == 'number' || type == 'boolean' || val == null) {
return `${val}`;
}
if (type == 'string') {
return `"${val}"`;
}
if (type == 'symbol') {
const description = val.description;
if (description == null) {
return 'Symbol';
} else {
return `Symbol(${description})`;
}
}
if (type == 'function') {
const name = val.name;
if (typeof name == 'string' && name.length > 0) {
return `Function(${name})`;
} else {
return 'Function';
}
}
// objects
if (Array.isArray(val)) {
const length = val.length;
let debug = '[';
if (length > 0) {
debug += debugString(val[0]);
}
for(let i = 1; i < length; i++) {
debug += ', ' + debugString(val[i]);
}
debug += ']';
return debug;
}
// Test for built-in
const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
let className;
if (builtInMatches.length > 1) {
className = builtInMatches[1];
} else {
// Failed to match the standard '[object ClassName]'
return toString.call(val);
}
if (className == 'Object') {
// we're a user defined class or Object
// JSON.stringify avoids problems with cycles, and is generally much
// easier than looping through ownProperties of `val`.
try {
return 'Object(' + JSON.stringify(val) + ')';
} catch (_) {
return 'Object';
}
}
// errors
if (val instanceof Error) {
return `${val.name}: ${val.message}\n${val.stack}`;
}
// TODO we could test for more things here, like `Set`s and `Map`s.
return className;
}
let WASM_VECTOR_LEN = 0;
let cachegetUint8Memory0 = null;
function getUint8Memory0() {
if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {
cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory0;
}
let cachedTextEncoder = new TextEncoder('utf-8');
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}
: function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
});
function passStringToWasm0(arg, malloc, realloc) {
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length);
getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len);
const mem = getUint8Memory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3);
const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
offset += ret.written;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
let cachegetInt32Memory0 = null;
function getInt32Memory0() {
if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {
cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);
}
return cachegetInt32Memory0;
}
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
function getStringFromWasm0(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
}
function makeMutClosure(arg0, arg1, dtor, f) {
const state = { a: arg0, b: arg1, cnt: 1, dtor };
const real = (...args) => {
// First up with a closure we increment the internal reference
// count. This ensures that the Rust closure environment won't
// be deallocated while we're invoking it.
state.cnt++;
const a = state.a;
state.a = 0;
try {
return f(a, state.b, ...args);
} finally {
if (--state.cnt === 0) {
wasm.__wbindgen_export_2.get(state.dtor)(a, state.b);
} else {
state.a = a;
}
}
};
real.original = state;
return real;
}
function __wbg_adapter_22(arg0, arg1, arg2) {
wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h63942035d159e927(arg0, arg1, arg2);
}
/**
* @returns {string}
*/
export function pick_splash() {
try {
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
wasm.pick_splash(retptr);
var r0 = getInt32Memory0()[retptr / 4 + 0];
var r1 = getInt32Memory0()[retptr / 4 + 1];
return getStringFromWasm0(r0, r1);
} finally {
wasm.__wbindgen_add_to_stack_pointer(16);
wasm.__wbindgen_free(r0, r1);
}
}
let stack_pointer = 32;
function addBorrowedObject(obj) {
if (stack_pointer == 1) throw new Error('out of js stack');
heap[--stack_pointer] = obj;
return stack_pointer;
}
function isLikeNone(x) {
return x === undefined || x === null;
}
/**
* @param {HTMLCanvasElement} canvas
* @param {number | undefined} module_id
* @param {ArrayBuffer} data
*/
export function start(canvas, module_id, data) {
try {
wasm.start(addBorrowedObject(canvas), !isLikeNone(module_id), isLikeNone(module_id) ? 0 : module_id, addHeapObject(data));
} finally {
heap[stack_pointer++] = undefined;
}
}
function getArrayU8FromWasm0(ptr, len) {
return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
}
function handleError(f) {
return function () {
try {
return f.apply(this, arguments);
} catch (e) {
wasm.__wbindgen_exn_store(addHeapObject(e));
}
};
}
let cachegetFloat32Memory0 = null;
function getFloat32Memory0() {
if (cachegetFloat32Memory0 === null || cachegetFloat32Memory0.buffer !== wasm.memory.buffer) {
cachegetFloat32Memory0 = new Float32Array(wasm.memory.buffer);
}
return cachegetFloat32Memory0;
}
function getArrayF32FromWasm0(ptr, len) {
return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len);
}
async function load(module, imports) {
if (typeof Response === 'function' && module instanceof Response) {
if (typeof WebAssembly.instantiateStreaming === 'function') {
try {
return await WebAssembly.instantiateStreaming(module, imports);
} catch (e) {
if (module.headers.get('Content-Type') != 'application/wasm') {
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
} else {
throw e;
}
}
}
const bytes = await module.arrayBuffer();
return await WebAssembly.instantiate(bytes, imports);
} else {
const instance = await WebAssembly.instantiate(module, imports);
if (instance instanceof WebAssembly.Instance) {
return { instance, module };
} else {
return instance;
}
}
}
async function init(input) {
if (typeof input === 'undefined') {
input = new URL('mcse_web_bg.wasm', import.meta.url);
}
const imports = {};
imports.wbg = {};
imports.wbg.__wbindgen_object_drop_ref = function(arg0) {
takeObject(arg0);
};
imports.wbg.__wbindgen_cb_drop = function(arg0) {
const obj = takeObject(arg0).original;
if (obj.cnt-- == 1) {
obj.a = 0;
return true;
}
var ret = false;
return ret;
};
imports.wbg.__wbg_new_59cb74e423758ede = function() {
var ret = new Error();
return addHeapObject(ret);
};
imports.wbg.__wbg_stack_558ba5917b466edd = function(arg0, arg1) {
var ret = getObject(arg1).stack;
var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbg_error_4bb6c2a97407129a = function(arg0, arg1) {
try {
console.error(getStringFromWasm0(arg0, arg1));
} finally {
wasm.__wbindgen_free(arg0, arg1);
}
};
imports.wbg.__wbg_new_3a746f2619705add = function(arg0, arg1) {
var ret = new Function(getStringFromWasm0(arg0, arg1));
return addHeapObject(ret);
};
imports.wbg.__wbg_call_f54d3a6dadb199ca = function(arg0, arg1) {
var ret = getObject(arg0).call(getObject(arg1));
return addHeapObject(ret);
};
imports.wbg.__wbindgen_jsval_eq = function(arg0, arg1) {
var ret = getObject(arg0) === getObject(arg1);
return ret;
};
imports.wbg.__wbg_self_ac379e780a0d8b94 = function(arg0) {
var ret = getObject(arg0).self;
return addHeapObject(ret);
};
imports.wbg.__wbg_crypto_1e4302b85d4f64a2 = function(arg0) {
var ret = getObject(arg0).crypto;
return addHeapObject(ret);
};
imports.wbg.__wbindgen_is_undefined = function(arg0) {
var ret = getObject(arg0) === undefined;
return ret;
};
imports.wbg.__wbg_getRandomValues_1b4ba144162a5c9e = function(arg0) {
var ret = getObject(arg0).getRandomValues;
return addHeapObject(ret);
};
imports.wbg.__wbg_require_6461b1e9a0d7c34a = function(arg0, arg1) {
var ret = require(getStringFromWasm0(arg0, arg1));
return addHeapObject(ret);
};
imports.wbg.__wbg_getRandomValues_1ef11e888e5228e9 = function(arg0, arg1, arg2) {
getObject(arg0).getRandomValues(getArrayU8FromWasm0(arg1, arg2));
};
imports.wbg.__wbg_randomFillSync_1b52c8482374c55b = function(arg0, arg1, arg2) {
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
};
imports.wbg.__wbg_instanceof_Window_5993230e7331f098 = function(arg0) {
var ret = getObject(arg0) instanceof Window;
return ret;
};
imports.wbg.__wbg_requestAnimationFrame_b7c52941004f22d8 = handleError(function(arg0, arg1) {
var ret = getObject(arg0).requestAnimationFrame(getObject(arg1));
return ret;
});
imports.wbg.__wbg_instanceof_WebGlRenderingContext_ef7e0abe2b8543ef = function(arg0) {
var ret = getObject(arg0) instanceof WebGLRenderingContext;
return ret;
};
imports.wbg.__wbg_bufferData_139551bb7dec4f9e = function(arg0, arg1, arg2, arg3) {
getObject(arg0).bufferData(arg1 >>> 0, getObject(arg2), arg3 >>> 0);
};
imports.wbg.__wbg_bufferData_3c0d7d530583f421 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0);
};
imports.wbg.__wbg_texImage2D_1c4b87cd146e7590 = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {
getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));
});
imports.wbg.__wbg_uniform2fv_a989277e8958403e = function(arg0, arg1, arg2, arg3) {
getObject(arg0).uniform2fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));
};
imports.wbg.__wbg_uniformMatrix3fv_70f5216534df9bd5 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).uniformMatrix3fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));
};
imports.wbg.__wbg_uniformMatrix4fv_c0475fc8e0e63cc8 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).uniformMatrix4fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));
};
imports.wbg.__wbg_activeTexture_fa4cafd6a58d98e3 = function(arg0, arg1) {
getObject(arg0).activeTexture(arg1 >>> 0);
};
imports.wbg.__wbg_attachShader_5581fa5d61ed8a45 = function(arg0, arg1, arg2) {
getObject(arg0).attachShader(getObject(arg1), getObject(arg2));
};
imports.wbg.__wbg_bindBuffer_6b5ad2fe6b5b1df8 = function(arg0, arg1, arg2) {
getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2));
};
imports.wbg.__wbg_bindFramebuffer_5a9d8af0cb0a9c80 = function(arg0, arg1, arg2) {
getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));
};
imports.wbg.__wbg_bindTexture_b947f823e50c064b = function(arg0, arg1, arg2) {
getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));
};
imports.wbg.__wbg_blendFunc_5bceb28373de750d = function(arg0, arg1, arg2) {
getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0);
};
imports.wbg.__wbg_checkFramebufferStatus_846a166650b6c4f3 = function(arg0, arg1) {
var ret = getObject(arg0).checkFramebufferStatus(arg1 >>> 0);
return ret;
};
imports.wbg.__wbg_clear_e0de3192503f9a06 = function(arg0, arg1) {
getObject(arg0).clear(arg1 >>> 0);
};
imports.wbg.__wbg_clearColor_91f21bf634f50eab = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).clearColor(arg1, arg2, arg3, arg4);
};
imports.wbg.__wbg_colorMask_96a5a44cdf307c89 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0);
};
imports.wbg.__wbg_compileShader_e3003f7683b05111 = function(arg0, arg1) {
getObject(arg0).compileShader(getObject(arg1));
};
imports.wbg.__wbg_createBuffer_14c9b4f7fb6a5c17 = function(arg0) {
var ret = getObject(arg0).createBuffer();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createFramebuffer_7d0b7a91404ba4f6 = function(arg0) {
var ret = getObject(arg0).createFramebuffer();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createProgram_09bb2568c458f45a = function(arg0) {
var ret = getObject(arg0).createProgram();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createShader_2b254e5c24099ed9 = function(arg0, arg1) {
var ret = getObject(arg0).createShader(arg1 >>> 0);
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_createTexture_1d45d5681b04bb17 = function(arg0) {
var ret = getObject(arg0).createTexture();
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_deleteBuffer_8b342daf574af3fd = function(arg0, arg1) {
getObject(arg0).deleteBuffer(getObject(arg1));
};
imports.wbg.__wbg_deleteFramebuffer_2608427b1a46cc98 = function(arg0, arg1) {
getObject(arg0).deleteFramebuffer(getObject(arg1));
};
imports.wbg.__wbg_deleteProgram_fae10032286f82cc = function(arg0, arg1) {
getObject(arg0).deleteProgram(getObject(arg1));
};
imports.wbg.__wbg_deleteShader_26e97a92eba19844 = function(arg0, arg1) {
getObject(arg0).deleteShader(getObject(arg1));
};
imports.wbg.__wbg_deleteTexture_e684dc083bf3edfa = function(arg0, arg1) {
getObject(arg0).deleteTexture(getObject(arg1));
};
imports.wbg.__wbg_disable_897351be74d83ac1 = function(arg0, arg1) {
getObject(arg0).disable(arg1 >>> 0);
};
imports.wbg.__wbg_drawArrays_9996d90306bdd31a = function(arg0, arg1, arg2, arg3) {
getObject(arg0).drawArrays(arg1 >>> 0, arg2, arg3);
};
imports.wbg.__wbg_enable_c317dff7d261643e = function(arg0, arg1) {
getObject(arg0).enable(arg1 >>> 0);
};
imports.wbg.__wbg_enableVertexAttribArray_1b1cdda6a5dc9753 = function(arg0, arg1) {
getObject(arg0).enableVertexAttribArray(arg1 >>> 0);
};
imports.wbg.__wbg_framebufferTexture2D_fbffea824afe6e78 = function(arg0, arg1, arg2, arg3, arg4, arg5) {
getObject(arg0).framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4), arg5);
};
imports.wbg.__wbg_frontFace_4bb94e7352454f71 = function(arg0, arg1) {
getObject(arg0).frontFace(arg1 >>> 0);
};
imports.wbg.__wbg_getAttribLocation_071cb88b557b1041 = function(arg0, arg1, arg2, arg3) {
var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
return ret;
};
imports.wbg.__wbg_getProgramInfoLog_0785fc0f0c682d77 = function(arg0, arg1, arg2) {
var ret = getObject(arg1).getProgramInfoLog(getObject(arg2));
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbg_getProgramParameter_c9f4bd60af30bb35 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_getShaderInfoLog_1afb7e9805024386 = function(arg0, arg1, arg2) {
var ret = getObject(arg1).getShaderInfoLog(getObject(arg2));
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbg_getShaderParameter_521822b145fd2ad7 = function(arg0, arg1, arg2) {
var ret = getObject(arg0).getShaderParameter(getObject(arg1), arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbg_getUniformLocation_6ac496cfe84896a2 = function(arg0, arg1, arg2, arg3) {
var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
};
imports.wbg.__wbg_linkProgram_c6895fb6e7d1daba = function(arg0, arg1) {
getObject(arg0).linkProgram(getObject(arg1));
};
imports.wbg.__wbg_shaderSource_f22183523bc104ef = function(arg0, arg1, arg2, arg3) {
getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3));
};
imports.wbg.__wbg_texParameteri_a0237309b031dcf9 = function(arg0, arg1, arg2, arg3) {
getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);
};
imports.wbg.__wbg_uniform1f_5f7fcc95cc27a02d = function(arg0, arg1, arg2) {
getObject(arg0).uniform1f(getObject(arg1), arg2);
};
imports.wbg.__wbg_uniform1i_3baaecf4d2fe5a32 = function(arg0, arg1, arg2) {
getObject(arg0).uniform1i(getObject(arg1), arg2);
};
imports.wbg.__wbg_uniform2f_ab3838765a7af502 = function(arg0, arg1, arg2, arg3) {
getObject(arg0).uniform2f(getObject(arg1), arg2, arg3);
};
imports.wbg.__wbg_uniform3f_5be10dce6bfea106 = function(arg0, arg1, arg2, arg3, arg4) {
getObject(arg0).uniform3f(getObject(arg1), arg2, arg3, arg4);
};
imports.wbg.__wbg_useProgram_5e9cf35ea5ca389e = function(arg0, arg1) {
getObject(arg0).useProgram(getObject(arg1));
};
imports.wbg.__wbg_vertexAttribPointer_6bb92655ceb87384 = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);
};
imports.wbg.__wbg_width_203c80aa13d6e5d4 = function(arg0) {
var ret = getObject(arg0).width;
return ret;
};
imports.wbg.__wbg_height_ae75a4b0f6bd1f84 = function(arg0) {
var ret = getObject(arg0).height;
return ret;
};
imports.wbg.__wbg_getContext_cbecd1fc57539f80 = handleError(function(arg0, arg1, arg2) {
var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));
return isLikeNone(ret) ? 0 : addHeapObject(ret);
});
imports.wbg.__wbg_call_e5847d15cc228e4f = handleError(function(arg0, arg1) {
var ret = getObject(arg0).call(getObject(arg1));
return addHeapObject(ret);
});
imports.wbg.__wbindgen_object_clone_ref = function(arg0) {
var ret = getObject(arg0);
return addHeapObject(ret);
};
imports.wbg.__wbg_newnoargs_2349ba6aefe72376 = function(arg0, arg1) {
var ret = new Function(getStringFromWasm0(arg0, arg1));
return addHeapObject(ret);
};
imports.wbg.__wbg_self_35a0fda3eb965abe = handleError(function() {
var ret = self.self;
return addHeapObject(ret);
});
imports.wbg.__wbg_window_88a6f88dd3a474f1 = handleError(function() {
var ret = window.window;
return addHeapObject(ret);
});
imports.wbg.__wbg_globalThis_1d843c4ad7b6a1f5 = handleError(function() {
var ret = globalThis.globalThis;
return addHeapObject(ret);
});
imports.wbg.__wbg_global_294ce70448e8fbbf = handleError(function() {
var ret = global.global;
return addHeapObject(ret);
});
imports.wbg.__wbg_buffer_0be9fb426f2dd82b = function(arg0) {
var ret = getObject(arg0).buffer;
return addHeapObject(ret);
};
imports.wbg.__wbg_length_3a5138f465b971ad = function(arg0) {
var ret = getObject(arg0).length;
return ret;
};
imports.wbg.__wbg_new_4e8d18dbf9cd5240 = function(arg0) {
var ret = new Uint8Array(getObject(arg0));
return addHeapObject(ret);
};
imports.wbg.__wbg_set_4769de301eb521d7 = function(arg0, arg1, arg2) {
getObject(arg0).set(getObject(arg1), arg2 >>> 0);
};
imports.wbg.__wbg_newwithbyteoffsetandlength_bd0eff154c76128b = function(arg0, arg1, arg2) {
var ret = new Float32Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0);
return addHeapObject(ret);
};
imports.wbg.__wbindgen_boolean_get = function(arg0) {
const v = getObject(arg0);
var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;
return ret;
};
imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {
var ret = debugString(getObject(arg1));
var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
getInt32Memory0()[arg0 / 4 + 1] = len0;
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
};
imports.wbg.__wbindgen_throw = function(arg0, arg1) {
throw new Error(getStringFromWasm0(arg0, arg1));
};
imports.wbg.__wbindgen_rethrow = function(arg0) {
throw takeObject(arg0);
};
imports.wbg.__wbindgen_memory = function() {
var ret = wasm.memory;
return addHeapObject(ret);
};
imports.wbg.__wbindgen_closure_wrapper154 = function(arg0, arg1, arg2) {
var ret = makeMutClosure(arg0, arg1, 37, __wbg_adapter_22);
return addHeapObject(ret);
};
if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
input = fetch(input);
}
const { instance, module } = await load(await input, imports);
wasm = instance.exports;
init.__wbindgen_wasm_module = module;
return wasm;
}
export default init;

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