Initial Commit!
This commit is contained in:
commit
ff5c6e7bac
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# rm -rf src/;
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||||
mkdir -p src/pkg/;
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||||
wget https://plus.minecraft.net/ -O src/index.html;
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||||
wget https://plus.minecraft.net/box.jpg -O src/box.jpg;
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||||
wget https://plus.minecraft.net/glowsquid.gif -O src/glowsquid.gif;
|
||||
wget https://plus.minecraft.net/pkg/mcse_web.js -O src/pkg/mcse_web.js;
|
||||
wget https://plus.minecraft.net/pkg/mcse_web_bg.wasm -O src/pkg/mcse_web_bg.wasm;
|
||||
wget https://plus.minecraft.net/screensaver.zip -O src/screensaver.zip;
|
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After Width: | Height: | Size: 47 KiB |
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After Width: | Height: | Size: 15 KiB |
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|
|||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta content="text/html" http-equiv="Content-Type"/>
|
||||
<title>Minecraft Plus!</title>
|
||||
|
||||
<!-- I definitely wasn’t hired for my webdev skills haha -->
|
||||
<style type="text/css">
|
||||
html, body {
|
||||
margin: 0 !important;
|
||||
padding: 0 !important;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: Helvetica Neue, Helvetica, Arial, sans-serif;
|
||||
font-size: 18px;
|
||||
font-weight: 400;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
#panel {
|
||||
width: 500px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.controls:not([hidden]) {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.controls img {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.controls * {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.controls a {
|
||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
|
||||
background-color: #34aa2f !important;
|
||||
border-color: #34aa2f !important;
|
||||
text-decoration: none;
|
||||
font-weight: 700;
|
||||
text-shadow: 0 2px 0 rgba(0, 0, 0, 0.25);
|
||||
color: #fff !important;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
padding: 0.5rem 3.25rem !important;
|
||||
font-size: 19.2px !important;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.alt {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.alt::before {
|
||||
content: "~";
|
||||
}
|
||||
.alt::after {
|
||||
content: "~";
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<!-- What is this? Where are all the libraries? This is never going to work in IE -->
|
||||
<script type="module">
|
||||
import init, { start, pick_splash } from './pkg/mcse_web.js';
|
||||
|
||||
function swapElements(toHide, toShow) {
|
||||
document.getElementById(toHide).hidden = true;
|
||||
document.getElementById(toShow).hidden = false;
|
||||
}
|
||||
|
||||
async function run(params) {
|
||||
swapElements("start", "status-resources");
|
||||
swapElements("header-product", "header-squid");
|
||||
|
||||
let resource_request = await fetch("/pkg/resources.zip");
|
||||
let resource_data = await resource_request.arrayBuffer();
|
||||
|
||||
swapElements("status-resources", "status-code");
|
||||
await init();
|
||||
console.log(pick_splash());
|
||||
|
||||
let canvas = document.createElement("canvas");
|
||||
document.body.appendChild(canvas);
|
||||
|
||||
let autorun = params.get("autorun");
|
||||
|
||||
let start_display = function() {
|
||||
document.getElementById("panel").remove();
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
start(canvas, params.get("module"), resource_data);
|
||||
};
|
||||
|
||||
if (autorun == "window") {
|
||||
start_display();
|
||||
} else {
|
||||
swapElements("status-code", "select");
|
||||
|
||||
document.getElementById("fullscreen").onclick = function() {
|
||||
canvas.requestFullscreen()
|
||||
.then(start_display)
|
||||
.catch(function(e) {
|
||||
console.log("Failed to request fullscreen", e);
|
||||
start_display();
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
document.getElementById("window").onclick = start_display;
|
||||
}
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
let params = new URLSearchParams(window.location.search);
|
||||
if (params.has("autorun")) {
|
||||
run(params);
|
||||
} else {
|
||||
document.getElementById("webgl").onclick = function() {
|
||||
run(params);
|
||||
}
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
<!-- Is that written by hand? Puzzling! -->
|
||||
<div id="panel" aria-live="polite">
|
||||
<div id="header-product" class="controls">
|
||||
<div><img src="box.jpg" alt="The Product" /></div>
|
||||
</div>
|
||||
<div hidden id="header-squid" class="controls">
|
||||
<div><img src="glowsquid.gif" alt="Glowsquid goes 'whoosh'" /></div>
|
||||
</div>
|
||||
|
||||
<div id="start" class="controls">
|
||||
<div>Thank you for choosing Minecraft Plus! as your primary source of entertainment!</div>
|
||||
<a href="/screensaver.zip" download>Download for Desktop</a>
|
||||
<div><sub>(available only for fairly modern Windows x64)</sub></div>
|
||||
<div><sub>(<b>Note</b>: actual executable screen saver. Like we had in the 90's)</sub></div>
|
||||
<div class="alt">or</div>
|
||||
<a id="webgl" href="#">Run in Browser</a>
|
||||
<div><sub>(requires browser with adequate amount of modern magic)</sub></div>
|
||||
</div>
|
||||
|
||||
<div hidden id="status-resources" class="controls" role="status">
|
||||
<div>Downloading resources</div>
|
||||
</div>
|
||||
|
||||
<div hidden id="status-code" class="controls" role="status">
|
||||
<div>Downloading code</div>
|
||||
</div>
|
||||
|
||||
<div hidden id="select" class="controls">
|
||||
<div>All done!</div>
|
||||
<a id="fullscreen" href="#">Run in fullscreen</a>
|
||||
<div class="alt">or</div>
|
||||
<a id="window" href="#">Run windowed</a>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,652 @@
|
|||
|
||||
let wasm;
|
||||
|
||||
const heap = new Array(32).fill(undefined);
|
||||
|
||||
heap.push(undefined, null, true, false);
|
||||
|
||||
function getObject(idx) { return heap[idx]; }
|
||||
|
||||
let heap_next = heap.length;
|
||||
|
||||
function dropObject(idx) {
|
||||
if (idx < 36) return;
|
||||
heap[idx] = heap_next;
|
||||
heap_next = idx;
|
||||
}
|
||||
|
||||
function takeObject(idx) {
|
||||
const ret = getObject(idx);
|
||||
dropObject(idx);
|
||||
return ret;
|
||||
}
|
||||
|
||||
function addHeapObject(obj) {
|
||||
if (heap_next === heap.length) heap.push(heap.length + 1);
|
||||
const idx = heap_next;
|
||||
heap_next = heap[idx];
|
||||
|
||||
heap[idx] = obj;
|
||||
return idx;
|
||||
}
|
||||
|
||||
function debugString(val) {
|
||||
// primitive types
|
||||
const type = typeof val;
|
||||
if (type == 'number' || type == 'boolean' || val == null) {
|
||||
return `${val}`;
|
||||
}
|
||||
if (type == 'string') {
|
||||
return `"${val}"`;
|
||||
}
|
||||
if (type == 'symbol') {
|
||||
const description = val.description;
|
||||
if (description == null) {
|
||||
return 'Symbol';
|
||||
} else {
|
||||
return `Symbol(${description})`;
|
||||
}
|
||||
}
|
||||
if (type == 'function') {
|
||||
const name = val.name;
|
||||
if (typeof name == 'string' && name.length > 0) {
|
||||
return `Function(${name})`;
|
||||
} else {
|
||||
return 'Function';
|
||||
}
|
||||
}
|
||||
// objects
|
||||
if (Array.isArray(val)) {
|
||||
const length = val.length;
|
||||
let debug = '[';
|
||||
if (length > 0) {
|
||||
debug += debugString(val[0]);
|
||||
}
|
||||
for(let i = 1; i < length; i++) {
|
||||
debug += ', ' + debugString(val[i]);
|
||||
}
|
||||
debug += ']';
|
||||
return debug;
|
||||
}
|
||||
// Test for built-in
|
||||
const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
|
||||
let className;
|
||||
if (builtInMatches.length > 1) {
|
||||
className = builtInMatches[1];
|
||||
} else {
|
||||
// Failed to match the standard '[object ClassName]'
|
||||
return toString.call(val);
|
||||
}
|
||||
if (className == 'Object') {
|
||||
// we're a user defined class or Object
|
||||
// JSON.stringify avoids problems with cycles, and is generally much
|
||||
// easier than looping through ownProperties of `val`.
|
||||
try {
|
||||
return 'Object(' + JSON.stringify(val) + ')';
|
||||
} catch (_) {
|
||||
return 'Object';
|
||||
}
|
||||
}
|
||||
// errors
|
||||
if (val instanceof Error) {
|
||||
return `${val.name}: ${val.message}\n${val.stack}`;
|
||||
}
|
||||
// TODO we could test for more things here, like `Set`s and `Map`s.
|
||||
return className;
|
||||
}
|
||||
|
||||
let WASM_VECTOR_LEN = 0;
|
||||
|
||||
let cachegetUint8Memory0 = null;
|
||||
function getUint8Memory0() {
|
||||
if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {
|
||||
cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);
|
||||
}
|
||||
return cachegetUint8Memory0;
|
||||
}
|
||||
|
||||
let cachedTextEncoder = new TextEncoder('utf-8');
|
||||
|
||||
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
|
||||
? function (arg, view) {
|
||||
return cachedTextEncoder.encodeInto(arg, view);
|
||||
}
|
||||
: function (arg, view) {
|
||||
const buf = cachedTextEncoder.encode(arg);
|
||||
view.set(buf);
|
||||
return {
|
||||
read: arg.length,
|
||||
written: buf.length
|
||||
};
|
||||
});
|
||||
|
||||
function passStringToWasm0(arg, malloc, realloc) {
|
||||
|
||||
if (realloc === undefined) {
|
||||
const buf = cachedTextEncoder.encode(arg);
|
||||
const ptr = malloc(buf.length);
|
||||
getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
|
||||
WASM_VECTOR_LEN = buf.length;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
let len = arg.length;
|
||||
let ptr = malloc(len);
|
||||
|
||||
const mem = getUint8Memory0();
|
||||
|
||||
let offset = 0;
|
||||
|
||||
for (; offset < len; offset++) {
|
||||
const code = arg.charCodeAt(offset);
|
||||
if (code > 0x7F) break;
|
||||
mem[ptr + offset] = code;
|
||||
}
|
||||
|
||||
if (offset !== len) {
|
||||
if (offset !== 0) {
|
||||
arg = arg.slice(offset);
|
||||
}
|
||||
ptr = realloc(ptr, len, len = offset + arg.length * 3);
|
||||
const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
|
||||
const ret = encodeString(arg, view);
|
||||
|
||||
offset += ret.written;
|
||||
}
|
||||
|
||||
WASM_VECTOR_LEN = offset;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
let cachegetInt32Memory0 = null;
|
||||
function getInt32Memory0() {
|
||||
if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {
|
||||
cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);
|
||||
}
|
||||
return cachegetInt32Memory0;
|
||||
}
|
||||
|
||||
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
|
||||
|
||||
cachedTextDecoder.decode();
|
||||
|
||||
function getStringFromWasm0(ptr, len) {
|
||||
return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
|
||||
}
|
||||
|
||||
function makeMutClosure(arg0, arg1, dtor, f) {
|
||||
const state = { a: arg0, b: arg1, cnt: 1, dtor };
|
||||
const real = (...args) => {
|
||||
// First up with a closure we increment the internal reference
|
||||
// count. This ensures that the Rust closure environment won't
|
||||
// be deallocated while we're invoking it.
|
||||
state.cnt++;
|
||||
const a = state.a;
|
||||
state.a = 0;
|
||||
try {
|
||||
return f(a, state.b, ...args);
|
||||
} finally {
|
||||
if (--state.cnt === 0) {
|
||||
wasm.__wbindgen_export_2.get(state.dtor)(a, state.b);
|
||||
|
||||
} else {
|
||||
state.a = a;
|
||||
}
|
||||
}
|
||||
};
|
||||
real.original = state;
|
||||
|
||||
return real;
|
||||
}
|
||||
function __wbg_adapter_22(arg0, arg1, arg2) {
|
||||
wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h63942035d159e927(arg0, arg1, arg2);
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {string}
|
||||
*/
|
||||
export function pick_splash() {
|
||||
try {
|
||||
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
||||
wasm.pick_splash(retptr);
|
||||
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
||||
var r1 = getInt32Memory0()[retptr / 4 + 1];
|
||||
return getStringFromWasm0(r0, r1);
|
||||
} finally {
|
||||
wasm.__wbindgen_add_to_stack_pointer(16);
|
||||
wasm.__wbindgen_free(r0, r1);
|
||||
}
|
||||
}
|
||||
|
||||
let stack_pointer = 32;
|
||||
|
||||
function addBorrowedObject(obj) {
|
||||
if (stack_pointer == 1) throw new Error('out of js stack');
|
||||
heap[--stack_pointer] = obj;
|
||||
return stack_pointer;
|
||||
}
|
||||
|
||||
function isLikeNone(x) {
|
||||
return x === undefined || x === null;
|
||||
}
|
||||
/**
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
* @param {number | undefined} module_id
|
||||
* @param {ArrayBuffer} data
|
||||
*/
|
||||
export function start(canvas, module_id, data) {
|
||||
try {
|
||||
wasm.start(addBorrowedObject(canvas), !isLikeNone(module_id), isLikeNone(module_id) ? 0 : module_id, addHeapObject(data));
|
||||
} finally {
|
||||
heap[stack_pointer++] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function getArrayU8FromWasm0(ptr, len) {
|
||||
return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
|
||||
}
|
||||
|
||||
function handleError(f) {
|
||||
return function () {
|
||||
try {
|
||||
return f.apply(this, arguments);
|
||||
|
||||
} catch (e) {
|
||||
wasm.__wbindgen_exn_store(addHeapObject(e));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
let cachegetFloat32Memory0 = null;
|
||||
function getFloat32Memory0() {
|
||||
if (cachegetFloat32Memory0 === null || cachegetFloat32Memory0.buffer !== wasm.memory.buffer) {
|
||||
cachegetFloat32Memory0 = new Float32Array(wasm.memory.buffer);
|
||||
}
|
||||
return cachegetFloat32Memory0;
|
||||
}
|
||||
|
||||
function getArrayF32FromWasm0(ptr, len) {
|
||||
return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len);
|
||||
}
|
||||
|
||||
async function load(module, imports) {
|
||||
if (typeof Response === 'function' && module instanceof Response) {
|
||||
if (typeof WebAssembly.instantiateStreaming === 'function') {
|
||||
try {
|
||||
return await WebAssembly.instantiateStreaming(module, imports);
|
||||
|
||||
} catch (e) {
|
||||
if (module.headers.get('Content-Type') != 'application/wasm') {
|
||||
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
|
||||
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const bytes = await module.arrayBuffer();
|
||||
return await WebAssembly.instantiate(bytes, imports);
|
||||
|
||||
} else {
|
||||
const instance = await WebAssembly.instantiate(module, imports);
|
||||
|
||||
if (instance instanceof WebAssembly.Instance) {
|
||||
return { instance, module };
|
||||
|
||||
} else {
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function init(input) {
|
||||
if (typeof input === 'undefined') {
|
||||
input = new URL('mcse_web_bg.wasm', import.meta.url);
|
||||
}
|
||||
const imports = {};
|
||||
imports.wbg = {};
|
||||
imports.wbg.__wbindgen_object_drop_ref = function(arg0) {
|
||||
takeObject(arg0);
|
||||
};
|
||||
imports.wbg.__wbindgen_cb_drop = function(arg0) {
|
||||
const obj = takeObject(arg0).original;
|
||||
if (obj.cnt-- == 1) {
|
||||
obj.a = 0;
|
||||
return true;
|
||||
}
|
||||
var ret = false;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_new_59cb74e423758ede = function() {
|
||||
var ret = new Error();
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_stack_558ba5917b466edd = function(arg0, arg1) {
|
||||
var ret = getObject(arg1).stack;
|
||||
var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
var len0 = WASM_VECTOR_LEN;
|
||||
getInt32Memory0()[arg0 / 4 + 1] = len0;
|
||||
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
|
||||
};
|
||||
imports.wbg.__wbg_error_4bb6c2a97407129a = function(arg0, arg1) {
|
||||
try {
|
||||
console.error(getStringFromWasm0(arg0, arg1));
|
||||
} finally {
|
||||
wasm.__wbindgen_free(arg0, arg1);
|
||||
}
|
||||
};
|
||||
imports.wbg.__wbg_new_3a746f2619705add = function(arg0, arg1) {
|
||||
var ret = new Function(getStringFromWasm0(arg0, arg1));
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_call_f54d3a6dadb199ca = function(arg0, arg1) {
|
||||
var ret = getObject(arg0).call(getObject(arg1));
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbindgen_jsval_eq = function(arg0, arg1) {
|
||||
var ret = getObject(arg0) === getObject(arg1);
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_self_ac379e780a0d8b94 = function(arg0) {
|
||||
var ret = getObject(arg0).self;
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_crypto_1e4302b85d4f64a2 = function(arg0) {
|
||||
var ret = getObject(arg0).crypto;
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbindgen_is_undefined = function(arg0) {
|
||||
var ret = getObject(arg0) === undefined;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_getRandomValues_1b4ba144162a5c9e = function(arg0) {
|
||||
var ret = getObject(arg0).getRandomValues;
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_require_6461b1e9a0d7c34a = function(arg0, arg1) {
|
||||
var ret = require(getStringFromWasm0(arg0, arg1));
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_getRandomValues_1ef11e888e5228e9 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).getRandomValues(getArrayU8FromWasm0(arg1, arg2));
|
||||
};
|
||||
imports.wbg.__wbg_randomFillSync_1b52c8482374c55b = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
|
||||
};
|
||||
imports.wbg.__wbg_instanceof_Window_5993230e7331f098 = function(arg0) {
|
||||
var ret = getObject(arg0) instanceof Window;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_requestAnimationFrame_b7c52941004f22d8 = handleError(function(arg0, arg1) {
|
||||
var ret = getObject(arg0).requestAnimationFrame(getObject(arg1));
|
||||
return ret;
|
||||
});
|
||||
imports.wbg.__wbg_instanceof_WebGlRenderingContext_ef7e0abe2b8543ef = function(arg0) {
|
||||
var ret = getObject(arg0) instanceof WebGLRenderingContext;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_bufferData_139551bb7dec4f9e = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).bufferData(arg1 >>> 0, getObject(arg2), arg3 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_bufferData_3c0d7d530583f421 = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_texImage2D_1c4b87cd146e7590 = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {
|
||||
getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));
|
||||
});
|
||||
imports.wbg.__wbg_uniform2fv_a989277e8958403e = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).uniform2fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));
|
||||
};
|
||||
imports.wbg.__wbg_uniformMatrix3fv_70f5216534df9bd5 = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).uniformMatrix3fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));
|
||||
};
|
||||
imports.wbg.__wbg_uniformMatrix4fv_c0475fc8e0e63cc8 = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).uniformMatrix4fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));
|
||||
};
|
||||
imports.wbg.__wbg_activeTexture_fa4cafd6a58d98e3 = function(arg0, arg1) {
|
||||
getObject(arg0).activeTexture(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_attachShader_5581fa5d61ed8a45 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).attachShader(getObject(arg1), getObject(arg2));
|
||||
};
|
||||
imports.wbg.__wbg_bindBuffer_6b5ad2fe6b5b1df8 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2));
|
||||
};
|
||||
imports.wbg.__wbg_bindFramebuffer_5a9d8af0cb0a9c80 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));
|
||||
};
|
||||
imports.wbg.__wbg_bindTexture_b947f823e50c064b = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));
|
||||
};
|
||||
imports.wbg.__wbg_blendFunc_5bceb28373de750d = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_checkFramebufferStatus_846a166650b6c4f3 = function(arg0, arg1) {
|
||||
var ret = getObject(arg0).checkFramebufferStatus(arg1 >>> 0);
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_clear_e0de3192503f9a06 = function(arg0, arg1) {
|
||||
getObject(arg0).clear(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_clearColor_91f21bf634f50eab = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).clearColor(arg1, arg2, arg3, arg4);
|
||||
};
|
||||
imports.wbg.__wbg_colorMask_96a5a44cdf307c89 = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0);
|
||||
};
|
||||
imports.wbg.__wbg_compileShader_e3003f7683b05111 = function(arg0, arg1) {
|
||||
getObject(arg0).compileShader(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_createBuffer_14c9b4f7fb6a5c17 = function(arg0) {
|
||||
var ret = getObject(arg0).createBuffer();
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_createFramebuffer_7d0b7a91404ba4f6 = function(arg0) {
|
||||
var ret = getObject(arg0).createFramebuffer();
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_createProgram_09bb2568c458f45a = function(arg0) {
|
||||
var ret = getObject(arg0).createProgram();
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_createShader_2b254e5c24099ed9 = function(arg0, arg1) {
|
||||
var ret = getObject(arg0).createShader(arg1 >>> 0);
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_createTexture_1d45d5681b04bb17 = function(arg0) {
|
||||
var ret = getObject(arg0).createTexture();
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_deleteBuffer_8b342daf574af3fd = function(arg0, arg1) {
|
||||
getObject(arg0).deleteBuffer(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_deleteFramebuffer_2608427b1a46cc98 = function(arg0, arg1) {
|
||||
getObject(arg0).deleteFramebuffer(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_deleteProgram_fae10032286f82cc = function(arg0, arg1) {
|
||||
getObject(arg0).deleteProgram(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_deleteShader_26e97a92eba19844 = function(arg0, arg1) {
|
||||
getObject(arg0).deleteShader(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_deleteTexture_e684dc083bf3edfa = function(arg0, arg1) {
|
||||
getObject(arg0).deleteTexture(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_disable_897351be74d83ac1 = function(arg0, arg1) {
|
||||
getObject(arg0).disable(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_drawArrays_9996d90306bdd31a = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).drawArrays(arg1 >>> 0, arg2, arg3);
|
||||
};
|
||||
imports.wbg.__wbg_enable_c317dff7d261643e = function(arg0, arg1) {
|
||||
getObject(arg0).enable(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_enableVertexAttribArray_1b1cdda6a5dc9753 = function(arg0, arg1) {
|
||||
getObject(arg0).enableVertexAttribArray(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_framebufferTexture2D_fbffea824afe6e78 = function(arg0, arg1, arg2, arg3, arg4, arg5) {
|
||||
getObject(arg0).framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4), arg5);
|
||||
};
|
||||
imports.wbg.__wbg_frontFace_4bb94e7352454f71 = function(arg0, arg1) {
|
||||
getObject(arg0).frontFace(arg1 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_getAttribLocation_071cb88b557b1041 = function(arg0, arg1, arg2, arg3) {
|
||||
var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_getProgramInfoLog_0785fc0f0c682d77 = function(arg0, arg1, arg2) {
|
||||
var ret = getObject(arg1).getProgramInfoLog(getObject(arg2));
|
||||
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
var len0 = WASM_VECTOR_LEN;
|
||||
getInt32Memory0()[arg0 / 4 + 1] = len0;
|
||||
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
|
||||
};
|
||||
imports.wbg.__wbg_getProgramParameter_c9f4bd60af30bb35 = function(arg0, arg1, arg2) {
|
||||
var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0);
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_getShaderInfoLog_1afb7e9805024386 = function(arg0, arg1, arg2) {
|
||||
var ret = getObject(arg1).getShaderInfoLog(getObject(arg2));
|
||||
var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
var len0 = WASM_VECTOR_LEN;
|
||||
getInt32Memory0()[arg0 / 4 + 1] = len0;
|
||||
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
|
||||
};
|
||||
imports.wbg.__wbg_getShaderParameter_521822b145fd2ad7 = function(arg0, arg1, arg2) {
|
||||
var ret = getObject(arg0).getShaderParameter(getObject(arg1), arg2 >>> 0);
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_getUniformLocation_6ac496cfe84896a2 = function(arg0, arg1, arg2, arg3) {
|
||||
var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_linkProgram_c6895fb6e7d1daba = function(arg0, arg1) {
|
||||
getObject(arg0).linkProgram(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_shaderSource_f22183523bc104ef = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3));
|
||||
};
|
||||
imports.wbg.__wbg_texParameteri_a0237309b031dcf9 = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);
|
||||
};
|
||||
imports.wbg.__wbg_uniform1f_5f7fcc95cc27a02d = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).uniform1f(getObject(arg1), arg2);
|
||||
};
|
||||
imports.wbg.__wbg_uniform1i_3baaecf4d2fe5a32 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).uniform1i(getObject(arg1), arg2);
|
||||
};
|
||||
imports.wbg.__wbg_uniform2f_ab3838765a7af502 = function(arg0, arg1, arg2, arg3) {
|
||||
getObject(arg0).uniform2f(getObject(arg1), arg2, arg3);
|
||||
};
|
||||
imports.wbg.__wbg_uniform3f_5be10dce6bfea106 = function(arg0, arg1, arg2, arg3, arg4) {
|
||||
getObject(arg0).uniform3f(getObject(arg1), arg2, arg3, arg4);
|
||||
};
|
||||
imports.wbg.__wbg_useProgram_5e9cf35ea5ca389e = function(arg0, arg1) {
|
||||
getObject(arg0).useProgram(getObject(arg1));
|
||||
};
|
||||
imports.wbg.__wbg_vertexAttribPointer_6bb92655ceb87384 = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {
|
||||
getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);
|
||||
};
|
||||
imports.wbg.__wbg_width_203c80aa13d6e5d4 = function(arg0) {
|
||||
var ret = getObject(arg0).width;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_height_ae75a4b0f6bd1f84 = function(arg0) {
|
||||
var ret = getObject(arg0).height;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_getContext_cbecd1fc57539f80 = handleError(function(arg0, arg1, arg2) {
|
||||
var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));
|
||||
return isLikeNone(ret) ? 0 : addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbg_call_e5847d15cc228e4f = handleError(function(arg0, arg1) {
|
||||
var ret = getObject(arg0).call(getObject(arg1));
|
||||
return addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbindgen_object_clone_ref = function(arg0) {
|
||||
var ret = getObject(arg0);
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_newnoargs_2349ba6aefe72376 = function(arg0, arg1) {
|
||||
var ret = new Function(getStringFromWasm0(arg0, arg1));
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_self_35a0fda3eb965abe = handleError(function() {
|
||||
var ret = self.self;
|
||||
return addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbg_window_88a6f88dd3a474f1 = handleError(function() {
|
||||
var ret = window.window;
|
||||
return addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbg_globalThis_1d843c4ad7b6a1f5 = handleError(function() {
|
||||
var ret = globalThis.globalThis;
|
||||
return addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbg_global_294ce70448e8fbbf = handleError(function() {
|
||||
var ret = global.global;
|
||||
return addHeapObject(ret);
|
||||
});
|
||||
imports.wbg.__wbg_buffer_0be9fb426f2dd82b = function(arg0) {
|
||||
var ret = getObject(arg0).buffer;
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_length_3a5138f465b971ad = function(arg0) {
|
||||
var ret = getObject(arg0).length;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbg_new_4e8d18dbf9cd5240 = function(arg0) {
|
||||
var ret = new Uint8Array(getObject(arg0));
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbg_set_4769de301eb521d7 = function(arg0, arg1, arg2) {
|
||||
getObject(arg0).set(getObject(arg1), arg2 >>> 0);
|
||||
};
|
||||
imports.wbg.__wbg_newwithbyteoffsetandlength_bd0eff154c76128b = function(arg0, arg1, arg2) {
|
||||
var ret = new Float32Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0);
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbindgen_boolean_get = function(arg0) {
|
||||
const v = getObject(arg0);
|
||||
var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;
|
||||
return ret;
|
||||
};
|
||||
imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {
|
||||
var ret = debugString(getObject(arg1));
|
||||
var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
||||
var len0 = WASM_VECTOR_LEN;
|
||||
getInt32Memory0()[arg0 / 4 + 1] = len0;
|
||||
getInt32Memory0()[arg0 / 4 + 0] = ptr0;
|
||||
};
|
||||
imports.wbg.__wbindgen_throw = function(arg0, arg1) {
|
||||
throw new Error(getStringFromWasm0(arg0, arg1));
|
||||
};
|
||||
imports.wbg.__wbindgen_rethrow = function(arg0) {
|
||||
throw takeObject(arg0);
|
||||
};
|
||||
imports.wbg.__wbindgen_memory = function() {
|
||||
var ret = wasm.memory;
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
imports.wbg.__wbindgen_closure_wrapper154 = function(arg0, arg1, arg2) {
|
||||
var ret = makeMutClosure(arg0, arg1, 37, __wbg_adapter_22);
|
||||
return addHeapObject(ret);
|
||||
};
|
||||
|
||||
if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
|
||||
input = fetch(input);
|
||||
}
|
||||
|
||||
|
||||
|
||||
const { instance, module } = await load(await input, imports);
|
||||
|
||||
wasm = instance.exports;
|
||||
init.__wbindgen_wasm_module = module;
|
||||
|
||||
return wasm;
|
||||
}
|
||||
|
||||
export default init;
|
||||
|
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Binary file not shown.
|
@ -0,0 +1 @@
|
|||
unzip src/screensaver.zip
|
Loading…
Reference in New Issue