commit ff5c6e7bac5836c427f2699abea8d406fadebd54 Author: youngchief btw ツ Date: Thu Apr 1 18:06:57 2021 +0000 Initial Commit! diff --git a/MinecraftPlus.scr b/MinecraftPlus.scr new file mode 100644 index 0000000..f6a95bd Binary files /dev/null and b/MinecraftPlus.scr differ diff --git a/fetchKnownSources.sh b/fetchKnownSources.sh new file mode 100644 index 0000000..4c26ef0 --- /dev/null +++ b/fetchKnownSources.sh @@ -0,0 +1,8 @@ +# rm -rf src/; +mkdir -p src/pkg/; +wget https://plus.minecraft.net/ -O src/index.html; +wget https://plus.minecraft.net/box.jpg -O src/box.jpg; +wget https://plus.minecraft.net/glowsquid.gif -O src/glowsquid.gif; +wget https://plus.minecraft.net/pkg/mcse_web.js -O src/pkg/mcse_web.js; +wget https://plus.minecraft.net/pkg/mcse_web_bg.wasm -O src/pkg/mcse_web_bg.wasm; +wget https://plus.minecraft.net/screensaver.zip -O src/screensaver.zip; \ No newline at end of file diff --git a/src/box.jpg b/src/box.jpg new file mode 100644 index 0000000..bf54ef2 Binary files /dev/null and b/src/box.jpg differ diff --git a/src/glowsquid.gif b/src/glowsquid.gif new file mode 100644 index 0000000..691afe9 Binary files /dev/null and b/src/glowsquid.gif differ diff --git a/src/index.html b/src/index.html new file mode 100644 index 0000000..962f1b6 --- /dev/null +++ b/src/index.html @@ -0,0 +1,171 @@ + + + + + + Minecraft Plus! + + + + + + + + + +
+
+
The Product
+
+ + +
+
Thank you for choosing Minecraft Plus! as your primary source of entertainment!
+ Download for Desktop +
(available only for fairly modern Windows x64)
+
(Note: actual executable screen saver. Like we had in the 90's)
+
or
+ Run in Browser +
(requires browser with adequate amount of modern magic)
+
+ + + + + + +
+ + diff --git a/src/pkg/mcse_web.js b/src/pkg/mcse_web.js new file mode 100644 index 0000000..7547de9 --- /dev/null +++ b/src/pkg/mcse_web.js @@ -0,0 +1,652 @@ + +let wasm; + +const heap = new Array(32).fill(undefined); + +heap.push(undefined, null, true, false); + +function getObject(idx) { return heap[idx]; } + +let heap_next = heap.length; + +function dropObject(idx) { + if (idx < 36) return; + heap[idx] = heap_next; + heap_next = idx; +} + +function takeObject(idx) { + const ret = getObject(idx); + dropObject(idx); + return ret; +} + +function addHeapObject(obj) { + if (heap_next === heap.length) heap.push(heap.length + 1); + const idx = heap_next; + heap_next = heap[idx]; + + heap[idx] = obj; + return idx; +} + +function debugString(val) { + // primitive types + const type = typeof val; + if (type == 'number' || type == 'boolean' || val == null) { + return `${val}`; + } + if (type == 'string') { + return `"${val}"`; + } + if (type == 'symbol') { + const description = val.description; + if (description == null) { + return 'Symbol'; + } else { + return `Symbol(${description})`; + } + } + if (type == 'function') { + const name = val.name; + if (typeof name == 'string' && name.length > 0) { + return `Function(${name})`; + } else { + return 'Function'; + } + } + // objects + if (Array.isArray(val)) { + const length = val.length; + let debug = '['; + if (length > 0) { + debug += debugString(val[0]); + } + for(let i = 1; i < length; i++) { + debug += ', ' + debugString(val[i]); + } + debug += ']'; + return debug; + } + // Test for built-in + const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val)); + let className; + if (builtInMatches.length > 1) { + className = builtInMatches[1]; + } else { + // Failed to match the standard '[object ClassName]' + return toString.call(val); + } + if (className == 'Object') { + // we're a user defined class or Object + // JSON.stringify avoids problems with cycles, and is generally much + // easier than looping through ownProperties of `val`. + try { + return 'Object(' + JSON.stringify(val) + ')'; + } catch (_) { + return 'Object'; + } + } + // errors + if (val instanceof Error) { + return `${val.name}: ${val.message}\n${val.stack}`; + } + // TODO we could test for more things here, like `Set`s and `Map`s. + return className; +} + +let WASM_VECTOR_LEN = 0; + +let cachegetUint8Memory0 = null; +function getUint8Memory0() { + if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) { + cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer); + } + return cachegetUint8Memory0; +} + +let cachedTextEncoder = new TextEncoder('utf-8'); + +const encodeString = (typeof cachedTextEncoder.encodeInto === 'function' + ? function (arg, view) { + return cachedTextEncoder.encodeInto(arg, view); +} + : function (arg, view) { + const buf = cachedTextEncoder.encode(arg); + view.set(buf); + return { + read: arg.length, + written: buf.length + }; +}); + +function passStringToWasm0(arg, malloc, realloc) { + + if (realloc === undefined) { + const buf = cachedTextEncoder.encode(arg); + const ptr = malloc(buf.length); + getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf); + WASM_VECTOR_LEN = buf.length; + return ptr; + } + + let len = arg.length; + let ptr = malloc(len); + + const mem = getUint8Memory0(); + + let offset = 0; + + for (; offset < len; offset++) { + const code = arg.charCodeAt(offset); + if (code > 0x7F) break; + mem[ptr + offset] = code; + } + + if (offset !== len) { + if (offset !== 0) { + arg = arg.slice(offset); + } + ptr = realloc(ptr, len, len = offset + arg.length * 3); + const view = getUint8Memory0().subarray(ptr + offset, ptr + len); + const ret = encodeString(arg, view); + + offset += ret.written; + } + + WASM_VECTOR_LEN = offset; + return ptr; +} + +let cachegetInt32Memory0 = null; +function getInt32Memory0() { + if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) { + cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer); + } + return cachegetInt32Memory0; +} + +let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }); + +cachedTextDecoder.decode(); + +function getStringFromWasm0(ptr, len) { + return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len)); +} + +function makeMutClosure(arg0, arg1, dtor, f) { + const state = { a: arg0, b: arg1, cnt: 1, dtor }; + const real = (...args) => { + // First up with a closure we increment the internal reference + // count. This ensures that the Rust closure environment won't + // be deallocated while we're invoking it. + state.cnt++; + const a = state.a; + state.a = 0; + try { + return f(a, state.b, ...args); + } finally { + if (--state.cnt === 0) { + wasm.__wbindgen_export_2.get(state.dtor)(a, state.b); + + } else { + state.a = a; + } + } + }; + real.original = state; + + return real; +} +function __wbg_adapter_22(arg0, arg1, arg2) { + wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h63942035d159e927(arg0, arg1, arg2); +} + +/** +* @returns {string} +*/ +export function pick_splash() { + try { + const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); + wasm.pick_splash(retptr); + var r0 = getInt32Memory0()[retptr / 4 + 0]; + var r1 = getInt32Memory0()[retptr / 4 + 1]; + return getStringFromWasm0(r0, r1); + } finally { + wasm.__wbindgen_add_to_stack_pointer(16); + wasm.__wbindgen_free(r0, r1); + } +} + +let stack_pointer = 32; + +function addBorrowedObject(obj) { + if (stack_pointer == 1) throw new Error('out of js stack'); + heap[--stack_pointer] = obj; + return stack_pointer; +} + +function isLikeNone(x) { + return x === undefined || x === null; +} +/** +* @param {HTMLCanvasElement} canvas +* @param {number | undefined} module_id +* @param {ArrayBuffer} data +*/ +export function start(canvas, module_id, data) { + try { + wasm.start(addBorrowedObject(canvas), !isLikeNone(module_id), isLikeNone(module_id) ? 0 : module_id, addHeapObject(data)); + } finally { + heap[stack_pointer++] = undefined; + } +} + +function getArrayU8FromWasm0(ptr, len) { + return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len); +} + +function handleError(f) { + return function () { + try { + return f.apply(this, arguments); + + } catch (e) { + wasm.__wbindgen_exn_store(addHeapObject(e)); + } + }; +} + +let cachegetFloat32Memory0 = null; +function getFloat32Memory0() { + if (cachegetFloat32Memory0 === null || cachegetFloat32Memory0.buffer !== wasm.memory.buffer) { + cachegetFloat32Memory0 = new Float32Array(wasm.memory.buffer); + } + return cachegetFloat32Memory0; +} + +function getArrayF32FromWasm0(ptr, len) { + return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len); +} + +async function load(module, imports) { + if (typeof Response === 'function' && module instanceof Response) { + if (typeof WebAssembly.instantiateStreaming === 'function') { + try { + return await WebAssembly.instantiateStreaming(module, imports); + + } catch (e) { + if (module.headers.get('Content-Type') != 'application/wasm') { + console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); + + } else { + throw e; + } + } + } + + const bytes = await module.arrayBuffer(); + return await WebAssembly.instantiate(bytes, imports); + + } else { + const instance = await WebAssembly.instantiate(module, imports); + + if (instance instanceof WebAssembly.Instance) { + return { instance, module }; + + } else { + return instance; + } + } +} + +async function init(input) { + if (typeof input === 'undefined') { + input = new URL('mcse_web_bg.wasm', import.meta.url); + } + const imports = {}; + imports.wbg = {}; + imports.wbg.__wbindgen_object_drop_ref = function(arg0) { + takeObject(arg0); + }; + imports.wbg.__wbindgen_cb_drop = function(arg0) { + const obj = takeObject(arg0).original; + if (obj.cnt-- == 1) { + obj.a = 0; + return true; + } + var ret = false; + return ret; + }; + imports.wbg.__wbg_new_59cb74e423758ede = function() { + var ret = new Error(); + return addHeapObject(ret); + }; + imports.wbg.__wbg_stack_558ba5917b466edd = function(arg0, arg1) { + var ret = getObject(arg1).stack; + var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); + var len0 = WASM_VECTOR_LEN; + getInt32Memory0()[arg0 / 4 + 1] = len0; + getInt32Memory0()[arg0 / 4 + 0] = ptr0; + }; + imports.wbg.__wbg_error_4bb6c2a97407129a = function(arg0, arg1) { + try { + console.error(getStringFromWasm0(arg0, arg1)); + } finally { + wasm.__wbindgen_free(arg0, arg1); + } + }; + imports.wbg.__wbg_new_3a746f2619705add = function(arg0, arg1) { + var ret = new Function(getStringFromWasm0(arg0, arg1)); + return addHeapObject(ret); + }; + imports.wbg.__wbg_call_f54d3a6dadb199ca = function(arg0, arg1) { + var ret = getObject(arg0).call(getObject(arg1)); + return addHeapObject(ret); + }; + imports.wbg.__wbindgen_jsval_eq = function(arg0, arg1) { + var ret = getObject(arg0) === getObject(arg1); + return ret; + }; + imports.wbg.__wbg_self_ac379e780a0d8b94 = function(arg0) { + var ret = getObject(arg0).self; + return addHeapObject(ret); + }; + imports.wbg.__wbg_crypto_1e4302b85d4f64a2 = function(arg0) { + var ret = getObject(arg0).crypto; + return addHeapObject(ret); + }; + imports.wbg.__wbindgen_is_undefined = function(arg0) { + var ret = getObject(arg0) === undefined; + return ret; + }; + imports.wbg.__wbg_getRandomValues_1b4ba144162a5c9e = function(arg0) { + var ret = getObject(arg0).getRandomValues; + return addHeapObject(ret); + }; + imports.wbg.__wbg_require_6461b1e9a0d7c34a = function(arg0, arg1) { + var ret = require(getStringFromWasm0(arg0, arg1)); + return addHeapObject(ret); + }; + imports.wbg.__wbg_getRandomValues_1ef11e888e5228e9 = function(arg0, arg1, arg2) { + getObject(arg0).getRandomValues(getArrayU8FromWasm0(arg1, arg2)); + }; + imports.wbg.__wbg_randomFillSync_1b52c8482374c55b = function(arg0, arg1, arg2) { + getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2)); + }; + imports.wbg.__wbg_instanceof_Window_5993230e7331f098 = function(arg0) { + var ret = getObject(arg0) instanceof Window; + return ret; + }; + imports.wbg.__wbg_requestAnimationFrame_b7c52941004f22d8 = handleError(function(arg0, arg1) { + var ret = getObject(arg0).requestAnimationFrame(getObject(arg1)); + return ret; + }); + imports.wbg.__wbg_instanceof_WebGlRenderingContext_ef7e0abe2b8543ef = function(arg0) { + var ret = getObject(arg0) instanceof WebGLRenderingContext; + return ret; + }; + imports.wbg.__wbg_bufferData_139551bb7dec4f9e = function(arg0, arg1, arg2, arg3) { + getObject(arg0).bufferData(arg1 >>> 0, getObject(arg2), arg3 >>> 0); + }; + imports.wbg.__wbg_bufferData_3c0d7d530583f421 = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0); + }; + imports.wbg.__wbg_texImage2D_1c4b87cd146e7590 = handleError(function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) { + getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10)); + }); + imports.wbg.__wbg_uniform2fv_a989277e8958403e = function(arg0, arg1, arg2, arg3) { + getObject(arg0).uniform2fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3)); + }; + imports.wbg.__wbg_uniformMatrix3fv_70f5216534df9bd5 = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).uniformMatrix3fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4)); + }; + imports.wbg.__wbg_uniformMatrix4fv_c0475fc8e0e63cc8 = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).uniformMatrix4fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4)); + }; + imports.wbg.__wbg_activeTexture_fa4cafd6a58d98e3 = function(arg0, arg1) { + getObject(arg0).activeTexture(arg1 >>> 0); + }; + imports.wbg.__wbg_attachShader_5581fa5d61ed8a45 = function(arg0, arg1, arg2) { + getObject(arg0).attachShader(getObject(arg1), getObject(arg2)); + }; + imports.wbg.__wbg_bindBuffer_6b5ad2fe6b5b1df8 = function(arg0, arg1, arg2) { + getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2)); + }; + imports.wbg.__wbg_bindFramebuffer_5a9d8af0cb0a9c80 = function(arg0, arg1, arg2) { + getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2)); + }; + imports.wbg.__wbg_bindTexture_b947f823e50c064b = function(arg0, arg1, arg2) { + getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2)); + }; + imports.wbg.__wbg_blendFunc_5bceb28373de750d = function(arg0, arg1, arg2) { + getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0); + }; + imports.wbg.__wbg_checkFramebufferStatus_846a166650b6c4f3 = function(arg0, arg1) { + var ret = getObject(arg0).checkFramebufferStatus(arg1 >>> 0); + return ret; + }; + imports.wbg.__wbg_clear_e0de3192503f9a06 = function(arg0, arg1) { + getObject(arg0).clear(arg1 >>> 0); + }; + imports.wbg.__wbg_clearColor_91f21bf634f50eab = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).clearColor(arg1, arg2, arg3, arg4); + }; + imports.wbg.__wbg_colorMask_96a5a44cdf307c89 = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0); + }; + imports.wbg.__wbg_compileShader_e3003f7683b05111 = function(arg0, arg1) { + getObject(arg0).compileShader(getObject(arg1)); + }; + imports.wbg.__wbg_createBuffer_14c9b4f7fb6a5c17 = function(arg0) { + var ret = getObject(arg0).createBuffer(); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_createFramebuffer_7d0b7a91404ba4f6 = function(arg0) { + var ret = getObject(arg0).createFramebuffer(); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_createProgram_09bb2568c458f45a = function(arg0) { + var ret = getObject(arg0).createProgram(); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_createShader_2b254e5c24099ed9 = function(arg0, arg1) { + var ret = getObject(arg0).createShader(arg1 >>> 0); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_createTexture_1d45d5681b04bb17 = function(arg0) { + var ret = getObject(arg0).createTexture(); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_deleteBuffer_8b342daf574af3fd = function(arg0, arg1) { + getObject(arg0).deleteBuffer(getObject(arg1)); + }; + imports.wbg.__wbg_deleteFramebuffer_2608427b1a46cc98 = function(arg0, arg1) { + getObject(arg0).deleteFramebuffer(getObject(arg1)); + }; + imports.wbg.__wbg_deleteProgram_fae10032286f82cc = function(arg0, arg1) { + getObject(arg0).deleteProgram(getObject(arg1)); + }; + imports.wbg.__wbg_deleteShader_26e97a92eba19844 = function(arg0, arg1) { + getObject(arg0).deleteShader(getObject(arg1)); + }; + imports.wbg.__wbg_deleteTexture_e684dc083bf3edfa = function(arg0, arg1) { + getObject(arg0).deleteTexture(getObject(arg1)); + }; + imports.wbg.__wbg_disable_897351be74d83ac1 = function(arg0, arg1) { + getObject(arg0).disable(arg1 >>> 0); + }; + imports.wbg.__wbg_drawArrays_9996d90306bdd31a = function(arg0, arg1, arg2, arg3) { + getObject(arg0).drawArrays(arg1 >>> 0, arg2, arg3); + }; + imports.wbg.__wbg_enable_c317dff7d261643e = function(arg0, arg1) { + getObject(arg0).enable(arg1 >>> 0); + }; + imports.wbg.__wbg_enableVertexAttribArray_1b1cdda6a5dc9753 = function(arg0, arg1) { + getObject(arg0).enableVertexAttribArray(arg1 >>> 0); + }; + imports.wbg.__wbg_framebufferTexture2D_fbffea824afe6e78 = function(arg0, arg1, arg2, arg3, arg4, arg5) { + getObject(arg0).framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4), arg5); + }; + imports.wbg.__wbg_frontFace_4bb94e7352454f71 = function(arg0, arg1) { + getObject(arg0).frontFace(arg1 >>> 0); + }; + imports.wbg.__wbg_getAttribLocation_071cb88b557b1041 = function(arg0, arg1, arg2, arg3) { + var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3)); + return ret; + }; + imports.wbg.__wbg_getProgramInfoLog_0785fc0f0c682d77 = function(arg0, arg1, arg2) { + var ret = getObject(arg1).getProgramInfoLog(getObject(arg2)); + var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); + var len0 = WASM_VECTOR_LEN; + getInt32Memory0()[arg0 / 4 + 1] = len0; + getInt32Memory0()[arg0 / 4 + 0] = ptr0; + }; + imports.wbg.__wbg_getProgramParameter_c9f4bd60af30bb35 = function(arg0, arg1, arg2) { + var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0); + return addHeapObject(ret); + }; + imports.wbg.__wbg_getShaderInfoLog_1afb7e9805024386 = function(arg0, arg1, arg2) { + var ret = getObject(arg1).getShaderInfoLog(getObject(arg2)); + var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); + var len0 = WASM_VECTOR_LEN; + getInt32Memory0()[arg0 / 4 + 1] = len0; + getInt32Memory0()[arg0 / 4 + 0] = ptr0; + }; + imports.wbg.__wbg_getShaderParameter_521822b145fd2ad7 = function(arg0, arg1, arg2) { + var ret = getObject(arg0).getShaderParameter(getObject(arg1), arg2 >>> 0); + return addHeapObject(ret); + }; + imports.wbg.__wbg_getUniformLocation_6ac496cfe84896a2 = function(arg0, arg1, arg2, arg3) { + var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3)); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; + imports.wbg.__wbg_linkProgram_c6895fb6e7d1daba = function(arg0, arg1) { + getObject(arg0).linkProgram(getObject(arg1)); + }; + imports.wbg.__wbg_shaderSource_f22183523bc104ef = function(arg0, arg1, arg2, arg3) { + getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3)); + }; + imports.wbg.__wbg_texParameteri_a0237309b031dcf9 = function(arg0, arg1, arg2, arg3) { + getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3); + }; + imports.wbg.__wbg_uniform1f_5f7fcc95cc27a02d = function(arg0, arg1, arg2) { + getObject(arg0).uniform1f(getObject(arg1), arg2); + }; + imports.wbg.__wbg_uniform1i_3baaecf4d2fe5a32 = function(arg0, arg1, arg2) { + getObject(arg0).uniform1i(getObject(arg1), arg2); + }; + imports.wbg.__wbg_uniform2f_ab3838765a7af502 = function(arg0, arg1, arg2, arg3) { + getObject(arg0).uniform2f(getObject(arg1), arg2, arg3); + }; + imports.wbg.__wbg_uniform3f_5be10dce6bfea106 = function(arg0, arg1, arg2, arg3, arg4) { + getObject(arg0).uniform3f(getObject(arg1), arg2, arg3, arg4); + }; + imports.wbg.__wbg_useProgram_5e9cf35ea5ca389e = function(arg0, arg1) { + getObject(arg0).useProgram(getObject(arg1)); + }; + imports.wbg.__wbg_vertexAttribPointer_6bb92655ceb87384 = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) { + getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6); + }; + imports.wbg.__wbg_width_203c80aa13d6e5d4 = function(arg0) { + var ret = getObject(arg0).width; + return ret; + }; + imports.wbg.__wbg_height_ae75a4b0f6bd1f84 = function(arg0) { + var ret = getObject(arg0).height; + return ret; + }; + imports.wbg.__wbg_getContext_cbecd1fc57539f80 = handleError(function(arg0, arg1, arg2) { + var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2)); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }); + imports.wbg.__wbg_call_e5847d15cc228e4f = handleError(function(arg0, arg1) { + var ret = getObject(arg0).call(getObject(arg1)); + return addHeapObject(ret); + }); + imports.wbg.__wbindgen_object_clone_ref = function(arg0) { + var ret = getObject(arg0); + return addHeapObject(ret); + }; + imports.wbg.__wbg_newnoargs_2349ba6aefe72376 = function(arg0, arg1) { + var ret = new Function(getStringFromWasm0(arg0, arg1)); + return addHeapObject(ret); + }; + imports.wbg.__wbg_self_35a0fda3eb965abe = handleError(function() { + var ret = self.self; + return addHeapObject(ret); + }); + imports.wbg.__wbg_window_88a6f88dd3a474f1 = handleError(function() { + var ret = window.window; + return addHeapObject(ret); + }); + imports.wbg.__wbg_globalThis_1d843c4ad7b6a1f5 = handleError(function() { + var ret = globalThis.globalThis; + return addHeapObject(ret); + }); + imports.wbg.__wbg_global_294ce70448e8fbbf = handleError(function() { + var ret = global.global; + return addHeapObject(ret); + }); + imports.wbg.__wbg_buffer_0be9fb426f2dd82b = function(arg0) { + var ret = getObject(arg0).buffer; + return addHeapObject(ret); + }; + imports.wbg.__wbg_length_3a5138f465b971ad = function(arg0) { + var ret = getObject(arg0).length; + return ret; + }; + imports.wbg.__wbg_new_4e8d18dbf9cd5240 = function(arg0) { + var ret = new Uint8Array(getObject(arg0)); + return addHeapObject(ret); + }; + imports.wbg.__wbg_set_4769de301eb521d7 = function(arg0, arg1, arg2) { + getObject(arg0).set(getObject(arg1), arg2 >>> 0); + }; + imports.wbg.__wbg_newwithbyteoffsetandlength_bd0eff154c76128b = function(arg0, arg1, arg2) { + var ret = new Float32Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0); + return addHeapObject(ret); + }; + imports.wbg.__wbindgen_boolean_get = function(arg0) { + const v = getObject(arg0); + var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2; + return ret; + }; + imports.wbg.__wbindgen_debug_string = function(arg0, arg1) { + var ret = debugString(getObject(arg1)); + var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); + var len0 = WASM_VECTOR_LEN; + getInt32Memory0()[arg0 / 4 + 1] = len0; + getInt32Memory0()[arg0 / 4 + 0] = ptr0; + }; + imports.wbg.__wbindgen_throw = function(arg0, arg1) { + throw new Error(getStringFromWasm0(arg0, arg1)); + }; + imports.wbg.__wbindgen_rethrow = function(arg0) { + throw takeObject(arg0); + }; + imports.wbg.__wbindgen_memory = function() { + var ret = wasm.memory; + return addHeapObject(ret); + }; + imports.wbg.__wbindgen_closure_wrapper154 = function(arg0, arg1, arg2) { + var ret = makeMutClosure(arg0, arg1, 37, __wbg_adapter_22); + return addHeapObject(ret); + }; + + if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) { + input = fetch(input); + } + + + + const { instance, module } = await load(await input, imports); + + wasm = instance.exports; + init.__wbindgen_wasm_module = module; + + return wasm; +} + +export default init; + diff --git a/src/pkg/mcse_web_bg.wasm b/src/pkg/mcse_web_bg.wasm new file mode 100644 index 0000000..f76caad Binary files /dev/null and b/src/pkg/mcse_web_bg.wasm differ diff --git a/src/screensaver.zip b/src/screensaver.zip new file mode 100644 index 0000000..53506f8 Binary files /dev/null and b/src/screensaver.zip differ diff --git a/unzipScreensaver.sh b/unzipScreensaver.sh new file mode 100644 index 0000000..c9b6279 --- /dev/null +++ b/unzipScreensaver.sh @@ -0,0 +1 @@ +unzip src/screensaver.zip \ No newline at end of file