js: Let ESBuild handle all imports from node_modules

This commit fixes some issues where modules in /assets share the same name as in node_modules.

This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option.

Fixes #7948
This commit is contained in:
Bjørn Erik Pedersen 2020-11-13 08:54:29 +01:00 committed by GitHub
parent 5e03f644a4
commit 78f227b664
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 26 additions and 46 deletions

View File

@ -79,9 +79,9 @@ func (s *staticSyncer) syncsStaticEvents(staticEvents []fsnotify.Event) error {
fromPath := ev.Name
relPath := sourceFs.MakePathRelative(fromPath)
relPath, found := sourceFs.MakePathRelative(fromPath)
if relPath == "" {
if !found {
// Not member of this virtual host.
continue
}

View File

@ -267,7 +267,7 @@ func (s SourceFilesystems) IsI18n(filename string) bool {
// It will return an empty string if the filename is not a member of a static filesystem.
func (s SourceFilesystems) MakeStaticPathRelative(filename string) string {
for _, staticFs := range s.Static {
rel := staticFs.MakePathRelative(filename)
rel, _ := staticFs.MakePathRelative(filename)
if rel != "" {
return rel
}
@ -276,8 +276,7 @@ func (s SourceFilesystems) MakeStaticPathRelative(filename string) string {
}
// MakePathRelative creates a relative path from the given filename.
// It will return an empty string if the filename is not a member of this filesystem.
func (d *SourceFilesystem) MakePathRelative(filename string) string {
func (d *SourceFilesystem) MakePathRelative(filename string) (string, bool) {
for _, dir := range d.Dirs {
meta := dir.(hugofs.FileMetaInfo).Meta()
@ -288,10 +287,10 @@ func (d *SourceFilesystem) MakePathRelative(filename string) string {
if mp := meta.Path(); mp != "" {
rel = filepath.Join(mp, rel)
}
return strings.TrimPrefix(rel, filePathSeparator)
return strings.TrimPrefix(rel, filePathSeparator), true
}
}
return ""
return "", false
}
func (d *SourceFilesystem) RealFilename(rel string) string {

View File

@ -394,9 +394,14 @@ func TestMakePathRelative(t *testing.T) {
sfs := bfs.Static[""]
c.Assert(sfs, qt.Not(qt.IsNil))
c.Assert(sfs.MakePathRelative(filepath.Join(workDir, "dist", "d1", "foo.txt")), qt.Equals, filepath.FromSlash("mydist/d1/foo.txt"))
c.Assert(sfs.MakePathRelative(filepath.Join(workDir, "static", "d2", "foo.txt")), qt.Equals, filepath.FromSlash("d2/foo.txt"))
c.Assert(sfs.MakePathRelative(filepath.Join(workDir, "dust", "d3", "foo.txt")), qt.Equals, filepath.FromSlash("foo/bar/d3/foo.txt"))
makeRel := func(s string) string {
r, _ := sfs.MakePathRelative(s)
return r
}
c.Assert(makeRel(filepath.Join(workDir, "dist", "d1", "foo.txt")), qt.Equals, filepath.FromSlash("mydist/d1/foo.txt"))
c.Assert(makeRel(filepath.Join(workDir, "static", "d2", "foo.txt")), qt.Equals, filepath.FromSlash("d2/foo.txt"))
c.Assert(makeRel(filepath.Join(workDir, "dust", "d3", "foo.txt")), qt.Equals, filepath.FromSlash("foo/bar/d3/foo.txt"))
}

View File

@ -1047,7 +1047,7 @@ func (s *Site) processPartial(config *BuildCfg, init func(config *BuildCfg) erro
)
for _, ev := range events {
if assetsFilename := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
if assetsFilename, _ := s.BaseFs.Assets.MakePathRelative(ev.Name); assetsFilename != "" {
cachePartitions = append(cachePartitions, resources.ResourceKeyPartitions(assetsFilename)...)
if evictCSSRe == nil {
if cssFileRe.MatchString(assetsFilename) || cssConfigRe.MatchString(assetsFilename) {

View File

@ -19,7 +19,6 @@ import (
"io/ioutil"
"path/filepath"
"strings"
"sync"
"github.com/pkg/errors"
@ -113,11 +112,6 @@ func decodeOptions(m map[string]interface{}) (Options, error) {
return opts, nil
}
type importCache struct {
sync.RWMutex
m map[string]api.OnResolveResult
}
var extensionToLoaderMap = map[string]api.Loader{
".js": api.LoaderJS,
".mjs": api.LoaderJS,
@ -141,16 +135,18 @@ func loaderFromFilename(filename string) api.Loader {
func createBuildPlugins(c *Client, opts Options) ([]api.Plugin, error) {
fs := c.rs.Assets
cache := importCache{
m: make(map[string]api.OnResolveResult),
}
resolveImport := func(args api.OnResolveArgs) (api.OnResolveResult, error) {
isStdin := args.Importer == stdinImporter
var relDir string
if !isStdin {
relDir = filepath.Dir(fs.MakePathRelative(args.Importer))
rel, found := fs.MakePathRelative(args.Importer)
if !found {
// Not in any of the /assets folders.
// This is an import from a node_modules, let
// ESBuild resolve this.
return api.OnResolveResult{}, nil
}
relDir = filepath.Dir(rel)
} else {
relDir = filepath.Dir(opts.sourcefile)
}
@ -204,8 +200,7 @@ func createBuildPlugins(c *Client, opts Options) ([]api.Plugin, error) {
return api.OnResolveResult{Path: m.Filename(), Namespace: nsImportHugo}, nil
}
// Not found in /assets. Probably in node_modules. ESBuild will handle that
// rather complex logic.
// Fall back to ESBuild's resolve.
return api.OnResolveResult{}, nil
}
@ -214,26 +209,7 @@ func createBuildPlugins(c *Client, opts Options) ([]api.Plugin, error) {
Setup: func(build api.PluginBuild) {
build.OnResolve(api.OnResolveOptions{Filter: `.*`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
// Try cache first.
cache.RLock()
v, found := cache.m[args.Path]
cache.RUnlock()
if found {
return v, nil
}
imp, err := resolveImport(args)
if err != nil {
return imp, err
}
cache.Lock()
defer cache.Unlock()
cache.m[args.Path] = imp
return imp, nil
return resolveImport(args)
})
build.OnLoad(api.OnLoadOptions{Filter: `.*`, Namespace: nsImportHugo},

View File

@ -76,7 +76,7 @@ func (t *toCSSTransformation) Transform(ctx *resources.ResourceTransformationCtx
if prev == "stdin" {
prevDir = baseDir
} else {
prevDir = t.c.sfs.MakePathRelative(filepath.Dir(prev))
prevDir, _ = t.c.sfs.MakePathRelative(filepath.Dir(prev))
if prevDir == "" {
// Not a member of this filesystem. Let LibSASS handle it.