// Copyright 2019 The Hugo Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package goldmark import ( "bytes" "sync" "github.com/spf13/cast" "github.com/gohugoio/hugo/markup/converter/hooks" "github.com/yuin/goldmark" "github.com/yuin/goldmark/ast" "github.com/yuin/goldmark/renderer" "github.com/yuin/goldmark/renderer/html" "github.com/yuin/goldmark/util" ) var _ renderer.SetOptioner = (*hookedRenderer)(nil) func newLinkRenderer() renderer.NodeRenderer { r := &hookedRenderer{ Config: html.Config{ Writer: html.DefaultWriter, }, } return r } func newLinks() goldmark.Extender { return &links{} } type attributesHolder struct { // What we get from Goldmark. astAttributes []ast.Attribute // What we send to the the render hooks. attributesInit sync.Once attributes map[string]string } func (a *attributesHolder) Attributes() map[string]string { a.attributesInit.Do(func() { a.attributes = make(map[string]string) for _, attr := range a.astAttributes { a.attributes[string(attr.Name)] = string(util.EscapeHTML(attr.Value.([]byte))) } }) return a.attributes } type linkContext struct { page interface{} destination string title string text string plainText string } func (ctx linkContext) Destination() string { return ctx.destination } func (ctx linkContext) Resolved() bool { return false } func (ctx linkContext) Page() interface{} { return ctx.page } func (ctx linkContext) Text() string { return ctx.text } func (ctx linkContext) PlainText() string { return ctx.plainText } func (ctx linkContext) Title() string { return ctx.title } type headingContext struct { page interface{} level int anchor string text string plainText string *attributesHolder } func (ctx headingContext) Page() interface{} { return ctx.page } func (ctx headingContext) Level() int { return ctx.level } func (ctx headingContext) Anchor() string { return ctx.anchor } func (ctx headingContext) Text() string { return ctx.text } func (ctx headingContext) PlainText() string { return ctx.plainText } type hookedRenderer struct { html.Config } func (r *hookedRenderer) SetOption(name renderer.OptionName, value interface{}) { r.Config.SetOption(name, value) } // RegisterFuncs implements NodeRenderer.RegisterFuncs. func (r *hookedRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) { reg.Register(ast.KindLink, r.renderLink) reg.Register(ast.KindImage, r.renderImage) reg.Register(ast.KindHeading, r.renderHeading) } func (r *hookedRenderer) renderAttributesForNode(w util.BufWriter, node ast.Node) { renderAttributes(w, false, node.Attributes()...) } var ( // Attributes with special meaning that does not make sense to render in HTML. attributeExcludes = map[string]bool{ "linenos": true, "hl_lines": true, "linenostart": true, } ) func renderAttributes(w util.BufWriter, skipClass bool, attributes ...ast.Attribute) { for _, attr := range attributes { if skipClass && bytes.Equal(attr.Name, []byte("class")) { continue } if attributeExcludes[string(attr.Name)] { continue } _, _ = w.WriteString(" ") _, _ = w.Write(attr.Name) _, _ = w.WriteString(`="`) switch v := attr.Value.(type) { case []byte: _, _ = w.Write(util.EscapeHTML(v)) default: w.WriteString(cast.ToString(v)) } _ = w.WriteByte('"') } } // Fall back to the default Goldmark render funcs. Method below borrowed from: // https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404 func (r *hookedRenderer) renderDefaultImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { if !entering { return ast.WalkContinue, nil } n := node.(*ast.Image) _, _ = w.WriteString("`)
	_, _ = w.Write(n.Text(source))
	_ = w.WriteByte('") } else { _, _ = w.WriteString(">") } return ast.WalkSkipChildren, nil } func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { n := node.(*ast.Image) var h hooks.Renderers ctx, ok := w.(*renderContext) if ok { h = ctx.RenderContext().RenderHooks ok = h.ImageRenderer != nil } if !ok { return r.renderDefaultImage(w, source, node, entering) } if entering { // Store the current pos so we can capture the rendered text. ctx.pos = ctx.Buffer.Len() return ast.WalkContinue, nil } text := ctx.Buffer.Bytes()[ctx.pos:] ctx.Buffer.Truncate(ctx.pos) err := h.ImageRenderer.RenderLink( w, linkContext{ page: ctx.DocumentContext().Document, destination: string(n.Destination), title: string(n.Title), text: string(text), plainText: string(n.Text(source)), }, ) ctx.AddIdentity(h.ImageRenderer) return ast.WalkContinue, err } // Fall back to the default Goldmark render funcs. Method below borrowed from: // https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404 func (r *hookedRenderer) renderDefaultLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { n := node.(*ast.Link) if entering { _, _ = w.WriteString("') } else { _, _ = w.WriteString("") } return ast.WalkContinue, nil } func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { n := node.(*ast.Link) var h hooks.Renderers ctx, ok := w.(*renderContext) if ok { h = ctx.RenderContext().RenderHooks ok = h.LinkRenderer != nil } if !ok { return r.renderDefaultLink(w, source, node, entering) } if entering { // Store the current pos so we can capture the rendered text. ctx.pos = ctx.Buffer.Len() return ast.WalkContinue, nil } text := ctx.Buffer.Bytes()[ctx.pos:] ctx.Buffer.Truncate(ctx.pos) err := h.LinkRenderer.RenderLink( w, linkContext{ page: ctx.DocumentContext().Document, destination: string(n.Destination), title: string(n.Title), text: string(text), plainText: string(n.Text(source)), }, ) // TODO(bep) I have a working branch that fixes these rather confusing identity types, // but for now it's important that it's not .GetIdentity() that's added here, // to make sure we search the entire chain on changes. ctx.AddIdentity(h.LinkRenderer) return ast.WalkContinue, err } func (r *hookedRenderer) renderDefaultHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { n := node.(*ast.Heading) if entering { _, _ = w.WriteString("') } else { _, _ = w.WriteString("\n") } return ast.WalkContinue, nil } func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) { n := node.(*ast.Heading) var h hooks.Renderers ctx, ok := w.(*renderContext) if ok { h = ctx.RenderContext().RenderHooks ok = h.HeadingRenderer != nil } if !ok { return r.renderDefaultHeading(w, source, node, entering) } if entering { // Store the current pos so we can capture the rendered text. ctx.pos = ctx.Buffer.Len() return ast.WalkContinue, nil } text := ctx.Buffer.Bytes()[ctx.pos:] ctx.Buffer.Truncate(ctx.pos) // All ast.Heading nodes are guaranteed to have an attribute called "id" // that is an array of bytes that encode a valid string. anchori, _ := n.AttributeString("id") anchor := anchori.([]byte) err := h.HeadingRenderer.RenderHeading( w, headingContext{ page: ctx.DocumentContext().Document, level: n.Level, anchor: string(anchor), text: string(text), plainText: string(n.Text(source)), attributesHolder: &attributesHolder{astAttributes: n.Attributes()}, }, ) ctx.AddIdentity(h.HeadingRenderer) return ast.WalkContinue, err } type links struct { } // Extend implements goldmark.Extender. func (e *links) Extend(m goldmark.Markdown) { m.Renderer().AddOptions(renderer.WithNodeRenderers( util.Prioritized(newLinkRenderer(), 100), )) }