Make 102 mutable #5

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acdw wants to merge 0 commits from acdw/nomic:master into master
Owner

In order to allow faster gameplay, we need to make every rule mutable.
The first step is to make 102 mutable.

In order to allow faster gameplay, we need to make every rule mutable. The first step is to make 102 mutable.
Owner

Extra notes: The goal is to remove the concept of (im)mutability from the rules, which should help make the game faster. Mutability is defined in rule 102 but other rules refer to it, such as rule 117. Rule 209 also refers to the concept of mutability. This could be our first call for Judgement on the validity of rule 209 (see rule 212 to learn about judgements), if this PR gets merged and the concept of mutability gets destroyed.

You can vote using 👍 and 👎 on the pull request itself; voting ends once everyone has voted and the PR is only merged if everyone says yes, for now (see rule 203).

Extra notes: The goal is to remove the concept of (im)mutability from the rules, which should help make the game faster. Mutability is defined in rule 102 but other rules refer to it, such as [rule 117](https://tildegit.org/breadpunk/nomic/src/commit/d42851062a5e1e4c3ec3011c72ab1b7eacbe0371/immutable_rules/117_Git-repository.md). [Rule 209](https://tildegit.org/breadpunk/nomic/src/commit/d42851062a5e1e4c3ec3011c72ab1b7eacbe0371/mutable_rules/209_Mutable-rule-limit.md) also refers to the concept of mutability. This could be our first call for Judgement on the validity of rule 209 (see [rule 212](https://tildegit.org/breadpunk/nomic/src/commit/d42851062a5e1e4c3ec3011c72ab1b7eacbe0371/mutable_rules/212_Judging.md) to learn about judgements), if this PR gets merged and the concept of mutability gets destroyed. You can vote using :+1: and :-1: on the pull request itself; voting ends once everyone has voted and the PR is only merged if **everyone** says yes, for now (see [rule 203](https://tildegit.org/breadpunk/nomic/src/commit/d42851062a5e1e4c3ec3011c72ab1b7eacbe0371/mutable_rules/203_Rule-changes-unanimous-at-first.md)).
Author
Owner

Another good idea for a rule/tool: auto-merge bot

Another good idea for a rule/tool: auto-merge bot
Owner

That could be doable but depending on how much we change the rules related to voting or stuff like that it could quickly become a mess :p

*gently nudges @audiodude and @justus to make them vote*

That could be doable but depending on how much we change the rules related to voting or stuff like that it could quickly become a mess :p *\*gently nudges @audiodude and @justus to make them vote\**
Collaborator

Thanks for the @ mention, I didn't realize the game had started!

I voted yes, though I'm not entirely sure about it. In practice, I've seen zero attempts to ever make a mutable rule immutable, but plenty going in the other direction, so this is probably a good quality of life improvement.

Thanks for the @ mention, I didn't realize the game had started! I voted yes, though I'm not entirely sure about it. In practice, I've seen zero attempts to ever make a mutable rule immutable, but plenty going in the other direction, so this is probably a good quality of life improvement.
Collaborator

If we really want to do this, then in my opinion one of the next few moves should be amending 301 to:

All rules are mutable regardless of their number or directory in which they reside. This rule shall take precedence over any other rule used to determine mutability

If we really want to do this, then in my opinion one of the next few moves should be amending 301 to: > All rules are mutable regardless of their number or directory in which they reside. This rule shall take precedence over any other rule used to determine mutability
Author
Owner

Oh audiodude, that's a good rule. I think lucitoast is next? Something to think about :)

Oh audiodude, that's a good rule. I think lucitoast is next? Something to think about :)
Collaborator

Oops, sorry! I also didn't realize the game had started. It's been a crazy week (moving), and my Tildegit notifications were going to a mailbox that I don't check. I've fixed that now, and promise to be more responsive! I'm super excited to get started!

For now, I am voting against this rule change, although I may be open to it again in the future with more discussion. This is my first game of nomic, and this seems to be a significant change to the core concept of the game.

I like the differentiation between mutable and immutable rules. Mostly, I like that immutable rules require a unanimous vote to make mutable, while mutable rules only require a majority to change (after the second full round, as per 203)

It's also not clear to me why we need the game to go faster—does it matter if it takes 6 months or two years? Unless the idea is to knock out a practice game and then start a new game.

Oops, sorry! I also didn't realize the game had started. It's been a crazy week (moving), and my Tildegit notifications were going to a mailbox that I don't check. I've fixed that now, and promise to be more responsive! I'm super excited to get started! For now, I am voting against this rule change, although I may be open to it again in the future with more discussion. This is my first game of nomic, and this seems to be a significant change to the core concept of the game. I like the differentiation between mutable and immutable rules. Mostly, I like that immutable rules require a unanimous vote to make mutable, while mutable rules only require a majority to change (after the second full round, as per [203](https://tildegit.org/breadpunk/nomic/src/branch/master/mutable_rules/203_Rule-changes-unanimous-at-first.md)) It's also not clear to me *why* we need the game to go faster—does it matter if it takes 6 months or two years? Unless the idea is to knock out a practice game and then start a new game.
Owner

Nothing really stops us from amending 203 to make votes unanimous all the time (or use another voting system); I discussed the steps that follow on IRC then on this wiki page and included amending 203 as a majority vote could cause a conspiracy to win without immutable rules, and the rules aren't that clear on whether the game ends when someone wins or not.

My concerns with the game being too slow are basically that it could just die like tiny-nomic did before we get to do much of interest. There have been discussions on IRC about having a weekly meeting to force us to play, though i expect scheduling to be a mess because of timezones and because of many conferencing services only working for me and my terrible connection during off-peak hours in the US.

Nothing really stops us from amending 203 to make votes unanimous all the time (or use another voting system); I discussed the steps that follow on IRC then on [this wiki page](https://tildegit.org/breadpunk/nomic/wiki/Rules-Rules-Rules) and included amending 203 as a majority vote could cause a conspiracy to win without immutable rules, and the rules aren't that clear on whether the game ends when someone wins or not. My concerns with the game being too slow are basically that it could just die like tiny-nomic did before we get to do much of interest. There have been discussions on IRC about having a weekly meeting to force us to play, though i expect scheduling to be a mess because of timezones and because of many conferencing services only working for me and my terrible connection during off-peak hours in the US.
Author
Owner

Well, since we have a No vote, this PR (and rule) is DENIED.

@lucidiot , as Knowledgable Person of Nomic, what's the next thing? I think my turn's over.

Well, since we have a No vote, this PR (and rule) is DENIED. @lucidiot , as Knowledgable Person of Nomic, what's the next thing? I think my turn's over.
acdw closed this pull request 2020-12-01 23:42:03 +00:00
Collaborator

I'll comment. The spirit of 201 Turn Alteration is that a round consists of the individual turns of every player who was in the game when the round started. In theory, the rule doesn't actually state this and doesn't provide for continuity between turns, but you could say it's implied.

In practice, your turn is over when the voting is done and the next person's turn starts after that, with a PR. So it's now @lucidiot's turn to propose a rule change via PR.

I'll comment. The spirit of [201 Turn Alteration](https://tildegit.org/breadpunk/nomic/src/branch/master/mutable_rules/201_Turn-alternation.md) is that a round consists of the individual turns of every player who was in the game when the round started. In theory, the rule doesn't actually state this and doesn't provide for continuity between turns, but you could say it's implied. In practice, your turn is over when the voting is done and the next person's turn starts after that, with a PR. So it's now @lucidiot's turn to propose a rule change via PR.
Author
Owner

Awesome, thanks audiodude :) @lucidiot , you heard the dude ;)

Awesome, thanks audiodude :) @lucidiot , you heard the dude ;)

Pull request closed

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Reference: breadpunk/nomic#5
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