mandelbrot: add some garish color
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@ -143,16 +143,14 @@ fn mandelbrot screen: (addr screen), scene-cx-f: int, scene-cy-f: int, scene-wid
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break-if->=
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break-if->=
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var real-f/edx: int <- viewport-to-real-f x, width, scene-cx-f, scene-width-f
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var real-f/edx: int <- viewport-to-real-f x, width, scene-cx-f, scene-width-f
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var iterations/esi: int <- mandelbrot-iterations-for-point real-f, imaginary-f, 0x400/max
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var iterations/esi: int <- mandelbrot-iterations-for-point real-f, imaginary-f, 0x400/max
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compare iterations, 0x400/max
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iterations <- shift-right 3
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var color/edx: int <- copy 0
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{
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{
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break-if->=
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var dummy/eax: int <- copy 0
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pixel screen, x, y, 0xf/white
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dummy, color <- integer-divide iterations, 0x18/24/size-of-cycle-0
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}
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color <- add 0x20/cycle-0
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compare iterations, 0x400/max
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{
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break-if-<
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pixel screen, x, y, 0/black
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}
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}
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pixel screen, x, y, color
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x <- increment
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x <- increment
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loop
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loop
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}
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}
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@ -51,22 +51,17 @@ fn mandelbrot screen: (addr screen), scene-cx: float, scene-cy: float, scene-wid
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compare y, height
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compare y, height
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break-if->=
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break-if->=
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var imaginary/xmm1: float <- viewport-to-imaginary y, width, height, scene-cy, scene-width
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var imaginary/xmm1: float <- viewport-to-imaginary y, width, height, scene-cy, scene-width
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var x/edx: int <- copy 0
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var x/ebx: int <- copy 0
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{
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{
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compare x, width
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compare x, width
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break-if->=
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break-if->=
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var real/xmm0: float <- viewport-to-real x, width, scene-cx, scene-width
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var real/xmm0: float <- viewport-to-real x, width, scene-cx, scene-width
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var iterations/eax: int <- mandelbrot-iterations-for-point real, imaginary, 0x400/max
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var iterations/eax: int <- mandelbrot-iterations-for-point real, imaginary, 0x400/max
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compare iterations, 0x400/max
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iterations <- shift-right 3
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{
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var color/edx: int <- copy 0
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break-if->=
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iterations, color <- integer-divide iterations, 0x18/24/size-of-cycle-0
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pixel screen, x, y, 0xf/white
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color <- add 0x20/cycle-0
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}
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pixel screen, x, y, color
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compare iterations, 0x400/max
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{
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break-if-<
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pixel screen, x, y, 0/black
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}
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x <- increment
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x <- increment
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loop
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loop
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}
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}
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