pothi.love/0021-compute_layout

112 lines
3.0 KiB
Plaintext

compute_layout = function(node, x,y, nodes_to_render)
--[[ --debug prints when modifying the DOM
if node.type == 'rows' or node.type == 'cols' then
print(node.type, node.button, #node.data)
else
print(node.type, node.button)
end
--]]
-- append to nodes_to_render flattened instructions to render a hierarchy of nodes
-- return x,y rendered until (surface coordinates)
if node.type == 'text' then
-- leaf node containing raw text
node.x = x
node.y = y
-- render background if necessary
local pending_nodes = {}
if node.bg then
local n = {type='rectangle', drawmode='fill', r=node.bg.r, g=node.bg.g, b=node.bg.b, x=node.x-5, y=node.y-5, rx=node.rx, ry=node.ry}
table.insert(pending_nodes, n)
table.insert(nodes_to_render, n)
end
-- render border if necessary
if node.border then
local n = {type='rectangle', drawmode='line', r=node.border.r, g=node.border.g, b=node.border.b, x=node.x-5, y=node.y-5, rx=node.rx, ry=node.ry}
table.insert(pending_nodes, n)
table.insert(nodes_to_render, n)
end
-- render contents
if node.width then
node.w = node.width
else
node.w = 0
for i,line in ipairs(node.data) do
local width = love.graphics.getFont():getWidth(line.data)/Viewport.zoom
if node.w < width then node.w = width end
end
end
if node.editor == nil then
initialize_editor(node)
else
update_editor_box(node)
end
node.h = box_height(node)
table.insert(nodes_to_render, node)
for _,n in ipairs(pending_nodes) do
n.w = node.w+10
n.h = node.h+10
end
elseif node.type == 'rows' then
node.x = x
node.y = y
local node_to_render
if node.bg then
node_to_render = {type='rectangle', r=node.bg.r, g=node.bg.g, b=node.bg.b, x=node.x, y=node.y}
table.insert(nodes_to_render, node_to_render)
end
-- lay out children top to bottom
local subx,suby = x,y
local w,h = 0,0
local subnodes
for _,child in ipairs(node.data) do
if child.margin then
suby = suby+child.margin
h = h+child.margin
end
if not child.width then
child.width = node.width -- HACK: should we set child.w or child.width? Neither is quite satisfactory.
end
subx,suby = compute_layout(child, x,suby, nodes_to_render)
if w < child.w then
w = child.w
end
h = h+child.h
end
node.w = w
node.h = h
if node_to_render then
node_to_render.w = w
node_to_render.h = h
end
elseif node.type == 'cols' then
node.x = x
node.y = y
-- lay out children left to right
local node_to_render
if node.bg then
node_to_render = {type='rectangle', r=node.bg.r, g=node.bg.g, b=node.bg.b, x=node.x, y=node.y}
table.insert(nodes_to_render, node_to_render)
end
local subx,suby = x,y
local w,h = 0,0
for _,child in ipairs(node.data) do
if child.margin then
subx = subx+child.margin
w = w+child.margin
end
subx,suby = compute_layout(child, subx,y, nodes_to_render)
w = w + child.w
if h < child.h then
h = child.h
end
end
node.w = w
node.h = h
if node_to_render then
node_to_render.w = w
node_to_render.h = h
end
end
return x+node.w,y+node.h
end