Commit Graph

157 Commits

Author SHA1 Message Date
Kartik K. Agaram 28aac52235 Merge lines.love 2024-02-16 21:28:08 -08:00
Kartik K. Agaram 219ee11686 ensure tapping on editor brings up soft keyboard 2024-02-16 21:16:29 -08:00
Kartik K. Agaram 77e1b57446 Merge lines.love 2024-02-04 17:36:01 -08:00
Kartik K. Agaram 83722db5e4 bugfix: don't clear selection on M-arrow
We now treat all arrow chords as cursor movement.

Many thanks to Ryan Kessler (https://tone.support) for reporting this
issue.
2024-02-04 09:31:36 -08:00
Kartik K. Agaram 1d1a829d5b more carefully pass the 'key' arg around 2024-02-04 09:30:48 -08:00
Kartik K. Agaram 6bd2086b51 Merge lines.love 2023-12-29 14:29:18 -08:00
Kartik K. Agaram bd2179d8aa bugfix
scenario: run without config file, quit, run again
expected: font size remains the same on second run

Before this commit it was increasing on each run.
It turns out the font height that you pass into love.graphics.newFont()
is not the result of font:getHeight().
2023-12-29 11:52:28 -08:00
Kartik K. Agaram 0f4aea6db7 pull font into editor
Now it adjusts the current font for itself.
And it's up to the caller to adjust the current font after.
2023-12-29 11:18:41 -08:00
Kartik K. Agaram c29be0ffce streamline button.lua 2023-12-16 23:41:10 -08:00
Kartik K. Agaram df2cfb820d Merge lines.love 2023-12-03 11:25:16 -08:00
Kartik K. Agaram 0d3db19c85 clearing starty is redundant in mutations
We'll end up calling Text.redraw_all anyway, which will clear starty and
much more besides.

We'll still conservatively continue clearing starty in a few places
where there's a possibility that Text.redraw_all may not be called. This
change is riskier than most.
2023-12-03 10:32:05 -08:00
Kartik K. Agaram 61336b491b Merge lines.love 2023-12-01 22:03:36 -08:00
Kartik K. Agaram 8a588880b7 manually maintain mouse button press state
Just checking mouse.isDown works if the editor is the entirety of the
app, as is true in this fork. However, we often want to introduce other
widgets. We'd like tapping on them to not cause the selection to flash:
  https://news.ycombinator.com/context?id=38404923&submission=38397715

The right architecture to enforce this is: have each layer of the UI
maintain its own state machine between mouse_press and mouse_release
events. And only check the state machine in the next level down rather
than lower layers or the bottommost layer of raw LÖVE.
2023-12-01 21:56:35 -08:00
Kartik K. Agaram de66b015bc Merge lines.love 2023-11-18 12:21:30 -08:00
Kartik K. Agaram 007b965b11 audit all asserts
Each one should provide a message that will show up within LÖVE. Stop
relying on nearby prints to the terminal.

I also found some unnecessary ones.

There is some potential here for performance regressions: the format()
calls will trigger whether or not the assertion fails, and cause
allocations. So far Lua's GC seems good enough to manage the load even
with Moby Dick, even in some situations that caused issues in the past
like undo.
2023-11-18 11:32:01 -08:00
Kartik K. Agaram 4b3f359526 clearer API for drawing a button
Make it more obvious that the color passed in is just for the background.
The icon will do the rest.
r/g/b keys are more consistent with App.color().
2023-10-16 22:57:46 -07:00
Kartik K. Agaram 3aec915559 Merge lines.love 2023-09-20 14:32:01 -07:00
Kartik K. Agaram bd6f7d48e7 bugfix: clear selection when clicking above or below lines
Matt Wynne pointed out that snap.love would crash when a node went off
screen. While debugging it I noticed that selection1 was being set when
it shouldn't be.

Turns out I introduced a bug when I fixed the inscript bug back in June
(commit 9656e13774). One invariant I want to preserve is: selection1
should be unset after a mouse click (press and release without
intervening drag). This invariant was violated in my bugfix back in
June. I was concerned only with selection back then, and I didn't
realize I was breaking the mouse click case (in a fairly subtle way; you
can have selection set, and when it's set identically to the cursor
everything looks the same).

I think there might still be an issue in snap.love after this fix. I
noticed screen_bottom1.pos was nil, and as far as I recall that should
never happen.
2023-09-20 13:39:29 -07:00
Kartik K. Agaram c43d884b6f indent 2023-09-16 22:41:55 -07:00
Kartik K. Agaram 6e2137c5b6 bugfix to the helper I added yesterday 2023-09-16 22:39:51 -07:00
Kartik K. Agaram e1168f4eff fix a bad merge 2023-09-16 00:07:07 -07:00
Kartik K. Agaram 09c76c82c2 Merge lines.love 2023-09-15 23:56:49 -07:00
Kartik K. Agaram bafc45b028 bugfix: crash when using mouse wheel
All the Text functions assume the cursor is always on a text line. I was
violating that invariant.

* When scrolling up, I start the cursor at the top-most line below the
  screen top.

* When scrolling down, I start the cursor at the top-most line below the
  screen bottom.

  I think it would feel slightly more natural for it to be the
  bottom-most line above the screen bottom.

  However, the Text functions maintain an invariant that the bottom-most
  line in a buffer will be text. There's no such invariant for the
  top-most line.
2023-09-15 08:52:39 -07:00
Kartik K. Agaram 0a12e4c733 change a helper slightly 2023-09-15 08:46:36 -07:00
Kartik K. Agaram 1fc11feb28 Merge lines.love 2023-08-30 22:45:37 -07:00
Kartik K. Agaram 7e97a2a1e7 make a few names consistent with snake_case 2023-08-30 06:44:54 -07:00
Kartik K. Agaram fdb2172843 Merge lines.love 2023-06-08 01:12:38 -07:00
Kartik K. Agaram 14c08f9bd9 several bugfixes in saving/loading cursor position 2023-06-08 01:02:54 -07:00
Kartik K. Agaram e8a5faaa4c Merge lines.love 2023-06-07 21:47:04 -07:00
Kartik K. Agaram 77164c61c8 Merge lines.love 2023-06-06 13:17:57 -07:00
Kartik K. Agaram 96c056bd4c return height of editor widget after drawing 2023-06-06 12:52:44 -07:00
Kartik K. Agaram bf2c2555d6 Merge lines.love 2023-06-04 15:11:24 -07:00
Kartik K. Agaram 637e28f300 port inscript's bugfix to source editor 2023-06-04 12:33:23 -07:00
Kartik K. Agaram 9656e13774 bugfix: inscript's bug
To fix this I have to first stop incrementally updating screen_bottom1
in the middle of a frame. Now it always has a good value from the end of
a frame.

I'm also running into some limitations in the test I'd ideally like to
write (that are documented in a comment), but I still get some sort of
automated test for this bugfix.
2023-06-04 12:20:24 -07:00
Kartik K. Agaram cf0ba7c154 handle wrapping lines 2023-06-03 10:44:11 -07:00
Kartik K. Agaram 3114176ebd change how we handle clicks above top margin 2023-06-03 10:36:05 -07:00
Kartik K. Agaram cdef37c419 get rid of recent_mouse
It's a hack:
  - if you start selecting from below final line the start of the
    selection is the most recent click even if it was forever ago
  - (the crash we're currently fixing) if you start up and immediately
    select all then click below final line => crash. recent_mouse was
    never set.
  - getting rid of it breaks no tests (except the crash we're currently
    fixing)
2023-06-01 22:12:12 -07:00
Kartik K. Agaram 9b3fa33f5b idea: set recent_mouse on mouse events
This helps, but doesn't address the C-a case. As it stands, literally my
first click of the mouse might need access to recent_mouse.line/pos
2023-06-01 21:58:28 -07:00
Kartik K. Agaram 3e848efb08 ah, I see the problem
Text.mouse_pos can sometimes set recent_mouse.time but not
recent_mouse.x/y. I'd assumed x/y is never nil in those situations, but
that's violated. It's most easily seen when typing C-a and then
clicking.
2023-06-01 12:37:17 -07:00
Kartik K. Agaram f1886391c5 some temporary logging to catch a bug
The bug has been spotted twice:

1. In snap.love, I selected text in one node, then another, and hit:
  Error: text.lua:789: attempt to compare nil with number
  stack traceback:
    text.lua:789: in function 'lt1'
    select.lua:19: in function 'clip_selection'
    text.lua:32: in function 'draw'
    edit.lua:117: in function 'draw'
    [string "REPL"]:21: in function 'draw'
    main.lua:152: in function 'draw'
    app.lua:102: in function <app.lua:84>
    [C]: in function 'xpcall'
    app.lua:112: in function <app.lua:111>
    [C]: in function 'xpcall'

  Couldn't reproduce.

2. In text.love, inscript selected all text in a small buffer and then
   clicked outside the text. And got:

  Error: text.lua:784: attempt to compare nil with number
  Traceback
    [love "callbacks.lua"]:228: in function 'handler'
    text.lua:784: in function 'lt1'
    select.lua:19: in function 'clip_selection'
    text.lua:27: in function 'draw'
    edit.lua:117: in function 'draw'
    run.lua:136: in function 'draw'
    main.lua:148: in function 'draw'
    app.lua:42: in function <app.lua:22>
    [C]: in function 'xpcall'

  This is reproducible, and also across forks.
2023-06-01 12:30:19 -07:00
Kartik K. Agaram 7e242db523 Merge lines.love 2023-04-08 22:01:01 -07:00
Kartik K. Agaram c969fcdd85 enhance bugfix of commit a9aa3436f (Dec 2024)
Scenario:
* start out with some text on screen
* select some text A, delete
* select some more text B, delete
* press C-z twice to restore A and B
* press C-y twice

Before this commit only the first C-y was having an effect (deleting B).
The second was failing to delete A.
2023-04-08 21:55:51 -07:00
Kartik K. Agaram e406fdae0d Merge lines.love 2023-04-03 09:23:28 -07:00
Kartik K. Agaram 282983d084 switch source side to new screen-line-based render
Also copy over the implementation of links from pensieve.love.
2023-04-03 08:33:07 -07:00
Kartik K. Agaram 384fb2d19c streamline the interface for Text.draw 2023-04-02 17:19:03 -07:00
Kartik K. Agaram 3547c18db6 Merge lines.love 2023-04-02 09:22:32 -07:00
Kartik K. Agaram 24a732ebff update documentation on fragments
I see a path to at least maintain a single fragment per screen line. But
can we do better? It even seems unnecessary to maintain two copies of
the data, chopped up into lines and screen lines.
2023-04-01 18:12:29 -07:00
Kartik K. Agaram f64f680f2b no more Text allocations
Is it just my imagination, or does the app feel lighter and more fluffy?
2023-04-01 18:12:29 -07:00
Kartik K. Agaram 876d6298b4 App.width can no longer take a Text
In the process I discovered the horrible fact that Text.x allocates a new Text.
And it gets called (just once, thank goodness) on every single frame.
2023-04-01 18:12:29 -07:00
Kartik K. Agaram 46e568c4c5 Merge lines.love 2023-03-26 09:49:03 -07:00