audacia/src/effects/BassTreble.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2016 Audacity Team.
License: GPL v2. See License.txt.
BassTreble.cpp
Steve Daulton
******************************************************************//**
\class EffectBassTreble
\brief A high shelf and low shelf filter.
*//*******************************************************************/
#include "../Audacity.h"
#include "BassTreble.h"
#include <math.h>
#include <wx/button.h>
#include <wx/intl.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include "../Prefs.h"
#include "../ShuttleGui.h"
#include "../WaveTrack.h"
#include "../widgets/valnum.h"
enum
{
ID_Bass = 10000,
ID_Treble,
ID_Gain,
ID_Link
};
// Define keys, defaults, minimums, and maximums for the effect parameters
//
// Name Type Key Def Min Max Scale
Param( Bass, double, XO("Bass"), 0.0, -30.0, 30.0, 1 );
Param( Treble, double, XO("Treble"), 0.0, -30.0, 30.0, 1 );
Param( Gain, double, XO("Gain"), 0.0, -30.0, 30.0, 1 );
Param( Link, bool, XO("Link Sliders"), false, false, true, 1 );
#include <wx/arrimpl.cpp>
WX_DEFINE_OBJARRAY(EffectBassTrebleStateArray);
// Used to communicate the type of the filter.
enum kShelfType
{
kBass,
kTreble
};
BEGIN_EVENT_TABLE(EffectBassTreble, wxEvtHandler)
EVT_SLIDER(ID_Bass, EffectBassTreble::OnBassSlider)
EVT_SLIDER(ID_Treble, EffectBassTreble::OnTrebleSlider)
EVT_SLIDER(ID_Gain, EffectBassTreble::OnGainSlider)
EVT_TEXT(ID_Bass, EffectBassTreble::OnBassText)
EVT_TEXT(ID_Treble, EffectBassTreble::OnTrebleText)
EVT_TEXT(ID_Gain, EffectBassTreble::OnGainText)
EVT_CHECKBOX(ID_Link, EffectBassTreble::OnLinkCheckbox)
END_EVENT_TABLE()
EffectBassTreble::EffectBassTreble()
{
mBass = DEF_Bass;
mTreble = DEF_Treble;
mGain = DEF_Gain;
mLink = DEF_Link;
SetLinearEffectFlag(true);
}
EffectBassTreble::~EffectBassTreble()
{
}
// IdentInterface implementation
wxString EffectBassTreble::GetSymbol()
{
return BASSTREBLE_PLUGIN_SYMBOL;
}
wxString EffectBassTreble::GetDescription()
{
return XO("Simple tone control effect");
}
// EffectIdentInterface implementation
EffectType EffectBassTreble::GetType()
{
return EffectTypeProcess;
}
bool EffectBassTreble::SupportsRealtime()
{
#if defined(EXPERIMENTAL_REALTIME_AUDACITY_EFFECTS)
return true;
#else
return false;
#endif
}
// EffectClientInterface implementation
int EffectBassTreble::GetAudioInCount()
{
return 1;
}
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int EffectBassTreble::GetAudioOutCount()
{
return 1;
}
bool EffectBassTreble::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
{
InstanceInit(mMaster, mSampleRate);
return true;
}
sampleCount EffectBassTreble::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen)
{
return InstanceProcess(mMaster, inBlock, outBlock, blockLen);
}
bool EffectBassTreble::RealtimeInitialize()
{
SetBlockSize(512);
mSlaves.Clear();
return true;
}
bool EffectBassTreble::RealtimeAddProcessor(int WXUNUSED(numChannels), float sampleRate)
{
EffectBassTrebleState slave;
InstanceInit(slave, sampleRate);
mSlaves.Add(slave);
return true;
}
bool EffectBassTreble::RealtimeFinalize()
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{
mSlaves.Clear();
return true;
}
sampleCount EffectBassTreble::RealtimeProcess(int group,
float **inbuf,
float **outbuf,
sampleCount numSamples)
{
return InstanceProcess(mSlaves[group], inbuf, outbuf, numSamples);
}
bool EffectBassTreble::GetAutomationParameters(EffectAutomationParameters & parms)
{
parms.Write(KEY_Bass, mBass);
parms.Write(KEY_Treble, mTreble);
parms.Write(KEY_Gain, mGain);
parms.Write(KEY_Link, mLink);
return true;
}
bool EffectBassTreble::SetAutomationParameters(EffectAutomationParameters & parms)
{
ReadAndVerifyDouble(Bass);
ReadAndVerifyDouble(Treble);
ReadAndVerifyDouble(Gain);
ReadAndVerifyBool(Link);
mBass = Bass;
mTreble = Treble;
mGain = Gain;
mLink = Link;
return true;
}
bool EffectBassTreble::CheckWhetherSkipEffect()
{
return (mBass == 0.0 && mTreble == 0.0 && mGain == 0.0);
}
// Effect implementation
void EffectBassTreble::PopulateOrExchange(ShuttleGui & S)
{
S.SetBorder(5);
S.AddSpace(0, 5);
S.StartStatic(_("Tone controls"));
{
S.StartMultiColumn(3, wxEXPAND);
{
S.SetStretchyCol(2);
// Bass control
FloatingPointValidator<double> vldBass(1, &mBass);
vldBass.SetRange(MIN_Bass, MAX_Bass);
mBassT = S.Id(ID_Bass).AddTextBox(_("&Bass (dB):"), wxT(""), 10);
mBassT->SetName(_("Bass (dB):"));
mBassT->SetValidator(vldBass);
S.SetStyle(wxSL_HORIZONTAL);
mBassS = S.Id(ID_Bass).AddSlider(wxT(""), 0, MAX_Bass * SCL_Bass, MIN_Bass * SCL_Bass);
mBassS->SetName(_("Bass"));
// Treble control
FloatingPointValidator<double> vldTreble(1, &mTreble);
vldTreble.SetRange(MIN_Treble, MAX_Treble);
mTrebleT = S.Id(ID_Treble).AddTextBox(_("&Treble (dB):"), wxT(""), 10);
mTrebleT->SetValidator(vldTreble);
S.SetStyle(wxSL_HORIZONTAL);
mTrebleS = S.Id(ID_Treble).AddSlider(wxT(""), 0, MAX_Treble * SCL_Treble, MIN_Treble * SCL_Treble);
mTrebleS->SetName(_("Treble"));
}
S.EndMultiColumn();
}
S.EndStatic();
S.StartStatic("Output");
{
S.StartMultiColumn(3, wxEXPAND);
{
S.SetStretchyCol(2);
// Gain control
FloatingPointValidator<double> vldGain(1, &mGain);
vldGain.SetRange(MIN_Gain, MAX_Gain);
mGainT = S.Id(ID_Gain).AddTextBox(_("&Volume (dB):"), wxT(""), 10);
mGainT->SetValidator(vldGain);
S.SetStyle(wxSL_HORIZONTAL);
mGainS = S.Id(ID_Gain).AddSlider(wxT(""), 0, MAX_Gain * SCL_Gain, MIN_Gain * SCL_Gain);
mGainS->SetName(_("Level"));
}
S.EndMultiColumn();
S.StartMultiColumn(2, wxCENTER);
{
// Link checkbox
mLinkCheckBox = S.Id(ID_Link).AddCheckBox(_("Link Volume control to Tone controls"),
DEF_Link ? wxT("true") : wxT("false"));
}
S.EndMultiColumn();
}
S.EndStatic();
}
bool EffectBassTreble::TransferDataToWindow()
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
mBassS->SetValue((int) (mBass * SCL_Bass));
mTrebleS->SetValue((int) mTreble *SCL_Treble);
mGainS->SetValue((int) mGain * SCL_Gain);
mLinkCheckBox->SetValue(mLink);
return true;
}
bool EffectBassTreble::TransferDataFromWindow()
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
return true;
}
// EffectBassTreble implementation
void EffectBassTreble::InstanceInit(EffectBassTrebleState & data, float sampleRate)
{
data.samplerate = sampleRate;
data.slope = 0.4f; // same slope for both filters
data.hzBass = 250.0f; // could be tunable in a more advanced version
data.hzTreble = 4000.0f; // could be tunable in a more advanced version
data.a0Bass = 1;
data.a1Bass = 0;
data.a2Bass = 0;
data.b0Bass = 0;
data.b1Bass = 0;
data.b2Bass = 0;
data.a0Treble = 1;
data.a1Treble = 0;
data.a2Treble = 0;
data.b0Treble = 0;
data.b1Treble = 0;
data.b2Treble = 0;
data.xn1Bass = 0;
data.xn2Bass = 0;
data.yn1Bass = 0;
data.yn2Bass = 0;
data.xn1Treble = 0;
data.xn2Treble = 0;
data.yn1Treble = 0;
data.yn2Treble = 0;
data.bass = -1;
data.treble = -1;
data.gain = DB_TO_LINEAR(mGain);
}
// EffectClientInterface implementation
sampleCount EffectBassTreble::InstanceProcess(EffectBassTrebleState & data,
float **inBlock,
float **outBlock,
sampleCount blockLen)
{
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
// Set value to ensure correct rounding
double oldBass = DB_TO_LINEAR(mBass);
double oldTreble = DB_TO_LINEAR(mTreble);
data.gain = DB_TO_LINEAR(mGain);
// Compute coefficents of the low shelf biquand IIR filter
if (data.bass != oldBass)
Coefficents(data.hzBass, data.slope, mBass, data.samplerate, kBass,
data.a0Bass, data.a1Bass, data.a2Bass,
data.b0Bass, data.b1Bass, data.b2Bass);
// Compute coefficents of the high shelf biquand IIR filter
if (data.treble != oldTreble)
Coefficents(data.hzTreble, data.slope, mTreble, data.samplerate, kTreble,
data.a0Treble, data.a1Treble, data.a2Treble,
data.b0Treble, data.b1Treble, data.b2Treble);
for (sampleCount i = 0; i < blockLen; i++) {
obuf[i] = DoFilter(data, ibuf[i]) * data.gain;
}
return blockLen;
}
// Effect implementation
void EffectBassTreble::Coefficents(double hz, double slope, double gain, double samplerate, int type,
double& a0, double& a1, double& a2,
double& b0, double& b1, double& b2)
{
double w = 2 * M_PI * hz / samplerate;
double a = exp(log(10.0) * gain / 40);
double b = sqrt((a * a + 1) / slope - (pow((a - 1), 2)));
if (type == kBass)
{
b0 = a * ((a + 1) - (a - 1) * cos(w) + b * sin(w));
b1 = 2 * a * ((a - 1) - (a + 1) * cos(w));
b2 = a * ((a + 1) - (a - 1) * cos(w) - b * sin(w));
a0 = ((a + 1) + (a - 1) * cos(w) + b * sin(w));
a1 = -2 * ((a - 1) + (a + 1) * cos(w));
a2 = (a + 1) + (a - 1) * cos(w) - b * sin(w);
}
else //assumed kTreble
{
b0 = a * ((a + 1) + (a - 1) * cos(w) + b * sin(w));
b1 = -2 * a * ((a - 1) + (a + 1) * cos(w));
b2 = a * ((a + 1) + (a - 1) * cos(w) - b * sin(w));
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a0 = ((a + 1) - (a - 1) * cos(w) + b * sin(w));
a1 = 2 * ((a - 1) - (a + 1) * cos(w));
a2 = (a + 1) - (a - 1) * cos(w) - b * sin(w);
}
}
float EffectBassTreble::DoFilter(EffectBassTrebleState & data, float in)
{
// Bass filter
float out = (data.b0Bass * in + data.b1Bass * data.xn1Bass + data.b2Bass * data.xn2Bass -
data.a1Bass * data.yn1Bass - data.a2Bass * data.yn2Bass) / data.a0Bass;
data.xn2Bass = data.xn1Bass;
data.xn1Bass = in;
data.yn2Bass = data.yn1Bass;
data.yn1Bass = out;
// Treble filter
in = out;
out = (data.b0Treble * in + data.b1Treble * data.xn1Treble + data.b2Treble * data.xn2Treble -
data.a1Treble * data.yn1Treble - data.a2Treble * data.yn2Treble) / data.a0Treble;
data.xn2Treble = data.xn1Treble;
data.xn1Treble = in;
data.yn2Treble = data.yn1Treble;
data.yn1Treble = out;
return out;
}
void EffectBassTreble::OnBassText(wxCommandEvent & WXUNUSED(evt))
{
double oldBass = mBass;
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
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}
if (mLink) UpdateGain(oldBass, kBass);
mBassS->SetValue((int) (mBass * SCL_Bass));
}
void EffectBassTreble::OnTrebleText(wxCommandEvent & WXUNUSED(evt))
{
double oldTreble = mTreble;
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
if (mLink) UpdateGain(oldTreble, kTreble);
mTrebleS->SetValue((int) (mTreble * SCL_Treble));
}
void EffectBassTreble::OnGainText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mGainS->SetValue((int) (mGain * SCL_Gain));
}
void EffectBassTreble::OnBassSlider(wxCommandEvent & evt)
{
double oldBass = mBass;
mBass = (double) evt.GetInt() / SCL_Bass;
mBassT->GetValidator()->TransferToWindow();
if (mLink) UpdateGain(oldBass, kBass);
EnableApply(mUIParent->Validate());
}
void EffectBassTreble::OnTrebleSlider(wxCommandEvent & evt)
{
double oldTreble = mTreble;
mTreble = (double) evt.GetInt() / SCL_Treble;
mTrebleT->GetValidator()->TransferToWindow();
if (mLink) UpdateGain(oldTreble, kTreble);
EnableApply(mUIParent->Validate());
}
void EffectBassTreble::OnGainSlider(wxCommandEvent & evt)
{
mGain = (double) evt.GetInt() / SCL_Gain;
mGainT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectBassTreble::OnLinkCheckbox(wxCommandEvent& evt)
{
mLink = mLinkCheckBox->GetValue();
}
void EffectBassTreble::UpdateGain(double oldVal, int control)
{
double newVal;
oldVal = (oldVal > 0)? oldVal / 2.0 : oldVal / 4.0;
if (control == kBass)
newVal = (mBass > 0)? mBass / 2.0 : mBass / 4.0;
else
newVal = (mTreble > 0)? mTreble / 2.0 : mTreble / 4.0;
mGain -= newVal - oldVal;
mGain = std::min(MAX_Gain, std::max(MIN_Gain, mGain));
mGainS->SetValue(mGain);
mGainT->GetValidator()->TransferToWindow();
}