audacia/src/effects/DtmfGen.h

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/**********************************************************************
Audacity: A Digital Audio Editor
DtmfGen.h
Salvo Ventura
Dec 2006
An effect that generates DTMF tones
**********************************************************************/
#ifndef __AUDACITY_EFFECT_DTMF__
#define __AUDACITY_EFFECT_DTMF__
#include "Effect.h"
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class wxSlider;
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class wxStaticText;
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class wxTextCtrl;
class NumericTextCtrl;
class ShuttleGui;
class EffectDtmf final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectDtmf();
virtual ~EffectDtmf();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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bool DefineParams( ShuttleParams & S ) override;
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bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool Startup() override;
bool Init() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataFromWindow() override;
bool TransferDataToWindow() override;
private:
// EffectDtmf implementation
bool MakeDtmfTone(float *buffer, size_t len, float fs,
wxChar tone, sampleCount last,
sampleCount total, float amplitude);
void Recalculate();
void UpdateUI();
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void OnSequence(wxCommandEvent & evt);
void OnAmplitude(wxCommandEvent & evt);
void OnDuration(wxCommandEvent & evt);
void OnDutyCycle(wxCommandEvent & evt);
private:
sampleCount numSamplesSequence; // total number of samples to generate
sampleCount numSamplesTone; // number of samples in a tone block
sampleCount numSamplesSilence; // number of samples in a silence block
sampleCount diff; // number of extra samples to redistribute
sampleCount numRemaining; // number of samples left to produce in the current block
sampleCount curTonePos; // position in tone to start the wave
bool isTone; // true if block is tone, otherwise silence
int curSeqPos; // index into dtmf tone string
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wxString dtmfSequence; // dtmf tone string
int dtmfNTones; // total number of tones to generate
double dtmfTone; // duration of a single tone in ms
double dtmfSilence; // duration of silence between tones in ms
double dtmfDutyCycle; // ratio of dtmfTone/(dtmfTone+dtmfSilence)
double dtmfAmplitude; // amplitude of dtmf tone sequence, restricted to (0-1)
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wxTextCtrl *mDtmfSequenceT;
wxTextCtrl *mDtmfAmplitudeT;
wxSlider *mDtmfDutyCycleS;
NumericTextCtrl *mDtmfDurationT;
wxStaticText *mDtmfToneT;
wxStaticText *mDtmfSilenceT;
wxStaticText *mDtmfDutyT;
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DECLARE_EVENT_TABLE()
};
#endif