audacia/src/CellularPanel.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
CellularPanel.cpp
Dominic Mazzoni
and lots of other contributors
Implements CellularPanel.
********************************************************************//*!
\class CellularPanel
\brief
Formerly part of TrackPanel, this abstract base class has no special knowledge
of Track objects and is intended for reuse with other windows.
Manages a division of a panel's area into disjoint rectangles, each with
an associated Cell object. Details of that partition and association, and
the choice of the cell with keyboard focus, are subclass responsibilities.
Handling of keyboard events is delegated to the focused cell. The cell under
the mouse position is queried for hit-test candidate objects, which handle
click-drag-release (and ESC key abort) sequences.
*//*****************************************************************/
#include "Audacity.h"
#include "CellularPanel.h"
#include "Project.h"
#include "UIHandle.h"
#include "TrackPanelMouseEvent.h"
#include "HitTestResult.h"
#include "RefreshCode.h"
BEGIN_EVENT_TABLE(CellularPanel, OverlayPanel)
EVT_MOUSE_EVENTS(CellularPanel::OnMouseEvent)
EVT_MOUSE_CAPTURE_LOST(CellularPanel::OnCaptureLost)
EVT_COMMAND(wxID_ANY, EVT_CAPTURE_KEY, CellularPanel::OnCaptureKey)
EVT_KEY_DOWN(CellularPanel::OnKeyDown)
EVT_KEY_UP(CellularPanel::OnKeyUp)
EVT_CHAR(CellularPanel::OnChar)
EVT_SET_FOCUS(CellularPanel::OnSetFocus)
EVT_KILL_FOCUS(CellularPanel::OnKillFocus)
EVT_CONTEXT_MENU(CellularPanel::OnContextMenu)
END_EVENT_TABLE()
void CellularPanel::HandleInterruptedDrag()
{
if (mUIHandle && mUIHandle->StopsOnKeystroke() ) {
// The bogus id isn't used anywhere, but may help with debugging.
// as this is sending a bogus mouse up. The mouse button is still actually down
// and may go up again.
const int idBogusUp = 2;
wxMouseEvent evt { wxEVT_LEFT_UP };
evt.SetId( idBogusUp );
evt.SetPosition(this->ScreenToClient(::wxGetMousePosition()));
this->ProcessEvent(evt);
}
}
void CellularPanel::Uncapture(wxMouseState *pState)
{
auto state = ::wxGetMouseState();
if (!pState) {
// Remap the position
state.SetPosition(this->ScreenToClient(state.GetPosition()));
pState = &state;
}
if (HasCapture())
ReleaseMouse();
HandleMotion( *pState );
}
bool CellularPanel::CancelDragging()
{
if (mUIHandle) {
// copy shared_ptr for safety, as in HandleClick
auto handle = mUIHandle;
// UIHANDLE CANCEL
UIHandle::Result refreshResult = handle->Cancel(GetProject());
auto pClickedCell = mpClickedCell.lock();
if (pClickedCell)
ProcessUIHandleResult(
pClickedCell.get(), {},
refreshResult | mMouseOverUpdateFlags );
mpClickedCell.reset();
mUIHandle.reset(), handle.reset(), ClearTargets();
Uncapture();
return true;
}
return false;
}
bool CellularPanel::HandleEscapeKey(bool down)
{
if (!down)
return false;
{
auto target = Target();
if (target && target->HasEscape() && target->Escape()) {
HandleCursorForPresentMouseState(false);
return true;
}
}
if (mUIHandle) {
CancelDragging();
return true;
}
if (ChangeTarget(true, false)) {
HandleCursorForPresentMouseState(false);
return true;
}
return false;
}
void CellularPanel::UpdateMouseState(const wxMouseState &state)
{
mLastMouseState = state;
// Simulate a down button if none, so hit test routines can anticipate
// which button will be clicked
if (!state.ButtonIsDown(wxMOUSE_BTN_ANY)) {
#ifdef __WXOSX__
if (state.RawControlDown())
// On Mac we can distinctly anticipate "right" click (as Control+click)
mLastMouseState.SetRightDown( true ),
mLastMouseState.SetLeftDown( false );
else
#endif
// Anticipate a left click by default
mLastMouseState.SetRightDown( false ),
mLastMouseState.SetLeftDown( true );
}
}
void CellularPanel::HandleModifierKey()
{
HandleCursorForPresentMouseState();
}
void CellularPanel::HandleCursorForPresentMouseState(bool doHit)
{
// Come here on modifier key or mouse button transitions,
// or on starting or stopping of play or record,
// or change of toolbar button,
// and change the cursor appropriately.
// Get the button and key states
auto state = ::wxGetMouseState();
// Remap the position
state.SetPosition(this->ScreenToClient(state.GetPosition()));
HandleMotion( state, doHit );
}
/// CellularPanel::HandleMotion( ) sets the cursor drawn at the mouse location,
/// and updates the status bar message.
/// We treat certain other changes of mouse button and key state as "motions"
/// too, and also starting and stopping of playback or recording, all of which
/// may cause the appropriate cursor and message to change.
/// As this procedure checks which region the mouse is over, it is
/// appropriate to establish the message in the status bar.
void CellularPanel::HandleMotion( wxMouseState &inState, bool doHit )
{
UpdateMouseState( inState );
const auto foundCell = FindCell( inState.m_x, inState.m_y );
auto &rect = foundCell.rect;
auto &pCell = foundCell.pCell;
const TrackPanelMouseState tpmState{ mLastMouseState, rect, pCell };
HandleMotion( tpmState, doHit );
}
void CellularPanel::HandleMotion
( const TrackPanelMouseState &tpmState, bool doHit )
{
auto handle = mUIHandle;
auto newCell = tpmState.pCell;
wxString status{}, tooltip{};
wxCursor *pCursor{};
unsigned refreshCode = 0;
if ( ! doHit ) {
// Dragging or not
handle = Target();
// Assume cell does not change but target does
refreshCode = mMouseOverUpdateFlags;
mMouseOverUpdateFlags = 0;
}
else if ( !mUIHandle ) {
// Not yet dragging.
auto oldCell = mLastCell.lock();
unsigned updateFlags = mMouseOverUpdateFlags;
// First check whether crossing cell to cell
if ( newCell == oldCell )
oldCell.reset();
else {
// Forget old targets
ClearTargets();
// Re-draw any highlighting
if (oldCell) {
ProcessUIHandleResult(
oldCell.get(), oldCell.get(), updateFlags);
}
}
auto oldHandle = Target();
auto oldPosition = mTarget;
// Now do the
// UIHANDLE HIT TEST !
mTargets = newCell->HitTest(tpmState, GetProject());
mTarget = 0;
// Find the old target's NEW place if we can
if (oldHandle) {
auto begin = mTargets.begin(), end = mTargets.end(),
iter = std::find(begin, end, oldHandle);
if (iter != end) {
size_t newPosition = iter - begin;
if (newPosition <= oldPosition)
mTarget = newPosition;
// else, some NEW hit and this position takes priority
}
}
handle = Target();
mLastCell = newCell;
if (!oldCell && oldHandle != handle)
// Did not move cell to cell, but did change the target
refreshCode = updateFlags;
if (handle && handle != oldHandle)
handle->Enter(true);
}
// UIHANDLE PREVIEW
// Update status message and cursor, whether dragging or not
if (handle) {
auto preview = handle->Preview( tpmState, GetProject() );
status = preview.message;
tooltip = preview.tooltip;
pCursor = preview.cursor;
auto code = handle->GetChangeHighlight();
handle->SetChangeHighlight(RefreshCode::RefreshNone);
refreshCode |= code;
mMouseOverUpdateFlags |= code;
}
if (newCell &&
(!pCursor || status.empty() || tooltip.empty())) {
// Defaulting of cursor, tooltip, and status if there is no handle,
// or if the handle does not specify them
const auto preview = newCell->DefaultPreview( tpmState, GetProject() );
if (!pCursor)
pCursor = preview.cursor;
if (status.empty())
status = preview.message;
if (tooltip.empty())
tooltip = preview.tooltip;
}
if (!pCursor) {
// Ultimate default cursor
static wxCursor defaultCursor{ wxCURSOR_DEFAULT };
pCursor = &defaultCursor;
}
UpdateStatusMessage(status);
#if wxUSE_TOOLTIPS
if (tooltip != GetToolTipText()) {
// Unset first, by analogy with AButton
UnsetToolTip();
SetToolTip(tooltip);
}
#endif
if (pCursor)
SetCursor( *pCursor );
ProcessUIHandleResult(
newCell.get(), newCell.get(), refreshCode);
}
bool CellularPanel::HasRotation()
{
// Is there a nontrivial TAB key rotation?
if ( mTargets.size() > 1 )
return true;
auto target = Target();
return target && target->HasRotation();
}
bool CellularPanel::HasEscape()
{
if (IsMouseCaptured())
return true;
if (mTarget + 1 == mTargets.size() &&
Target() &&
!Target()->HasEscape())
return false;
return mTargets.size() > 0;
}
bool CellularPanel::ChangeTarget(bool forward, bool cycle)
{
auto size = mTargets.size();
auto target = Target();
if (target && target->HasRotation()) {
if(target->Rotate(forward))
return true;
else if (cycle && (size == 1 || IsMouseCaptured())) {
// Rotate through the states of this target only.
target->Enter(forward);
return true;
}
}
if (!cycle &&
((forward && mTarget + 1 == size) ||
(!forward && mTarget == 0)))
return false;
if (size > 1) {
if (forward)
++mTarget;
else
mTarget += size - 1;
mTarget %= size;
if (Target())
Target()->Enter(forward);
return true;
}
return false;
}
/// Determines if a modal tool is active
bool CellularPanel::IsMouseCaptured()
{
return mUIHandle != NULL;
}
void CellularPanel::OnContextMenu(wxContextMenuEvent & WXUNUSED(event))
{
DoContextMenu();
}
/// Handle mouse wheel rotation (for zoom in/out, vertical and horizontal scrolling)
void CellularPanel::HandleWheelRotation( TrackPanelMouseEvent &tpmEvent )
{
auto pCell = tpmEvent.pCell;
if (!pCell)
return;
auto &event = tpmEvent.event;
double steps {};
#if defined(__WXMAC__) && defined(EVT_MAGNIFY)
// PRL:
// Pinch and spread implemented in wxWidgets 3.1.0, or cherry-picked from
// the future in custom build of 3.0.2
if (event.Magnify()) {
event.SetControlDown(true);
steps = 2 * event.GetMagnification();
}
else
#endif
{
steps = event.m_wheelRotation /
(event.m_wheelDelta > 0 ? (double)event.m_wheelDelta : 120.0);
}
if(event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL) {
// Two-fingered horizontal swipe on mac is treated like shift-mousewheel
event.SetShiftDown(true);
// This makes the wave move in the same direction as the fingers, and the scrollbar
// thumb moves oppositely
steps *= -1;
}
tpmEvent.steps = steps;
if(!event.HasAnyModifiers()) {
// We will later un-skip if we do anything, but if we don't,
// propagate the event up for the sake of the scrubber
event.Skip();
event.ResumePropagation(wxEVENT_PROPAGATE_MAX);
}
unsigned result =
pCell->HandleWheelRotation( tpmEvent, GetProject() );
ProcessUIHandleResult(
pCell.get(), pCell.get(), result);
}
void CellularPanel::OnCaptureKey(wxCommandEvent & event)
{
mEnableTab = false;
wxKeyEvent *kevent = static_cast<wxKeyEvent *>(event.GetEventObject());
const auto code = kevent->GetKeyCode();
if ( WXK_ESCAPE != code )
HandleInterruptedDrag();
// Give focused cell precedence
const auto t = GetFocusedCell();
if (t) {
const unsigned refreshResult =
t->CaptureKey(*kevent, *mViewInfo, this);
ProcessUIHandleResult(t, t, refreshResult);
event.Skip(kevent->GetSkipped());
}
#if 0
// Special TAB key handling, but only if the cell didn't capture it
if ( !(t && !kevent->GetSkipped()) &&
WXK_TAB == code && HasRotation() ) {
// Override TAB navigation in wxWidgets, by not skipping
event.Skip(false);
mEnableTab = true;
return;
}
else
#endif
if (!t)
event.Skip();
}
void CellularPanel::OnKeyDown(wxKeyEvent & event)
{
switch (event.GetKeyCode())
{
case WXK_ESCAPE:
if(HandleEscapeKey(true))
// Don't skip the event, eat it so that
// AudacityApp does not also stop any playback.
return;
else
break;
case WXK_ALT:
case WXK_SHIFT:
case WXK_CONTROL:
#ifdef __WXOSX__
case WXK_RAW_CONTROL:
#endif
HandleModifierKey();
break;
#if 0
case WXK_TAB:
if ( mEnableTab && HasRotation() ) {
ChangeTarget( !event.ShiftDown(), true );
HandleCursorForPresentMouseState(false);
return;
}
else
break;
#endif
}
const auto t = GetFocusedCell();
if (t) {
const unsigned refreshResult =
t->KeyDown(event, *mViewInfo, this);
ProcessUIHandleResult(t, t, refreshResult);
}
else
event.Skip();
}
void CellularPanel::OnChar(wxKeyEvent & event)
{
switch (event.GetKeyCode())
{
case WXK_ESCAPE:
case WXK_ALT:
case WXK_SHIFT:
case WXK_CONTROL:
case WXK_PAGEUP:
case WXK_PAGEDOWN:
return;
}
const auto t = GetFocusedCell();
if (t) {
const unsigned refreshResult =
t->Char(event, *mViewInfo, this);
ProcessUIHandleResult(t, t, refreshResult);
}
else
event.Skip();
}
void CellularPanel::OnKeyUp(wxKeyEvent & event)
{
bool didSomething = false;
switch (event.GetKeyCode())
{
case WXK_ESCAPE:
didSomething = HandleEscapeKey(false);
break;
case WXK_ALT:
case WXK_SHIFT:
case WXK_CONTROL:
#ifdef __WXOSX__
case WXK_RAW_CONTROL:
#endif
HandleModifierKey();
break;
}
if (didSomething)
return;
const auto t = GetFocusedCell();
if (t) {
const unsigned refreshResult =
t->KeyUp(event, *mViewInfo, this);
ProcessUIHandleResult(t, t, refreshResult);
return;
}
event.Skip();
}
/// Should handle the case when the mouse capture is lost.
void CellularPanel::OnCaptureLost(wxMouseCaptureLostEvent & WXUNUSED(event))
{
ClearTargets();
// This is bad. We are lying abou the event by saying it is a mouse up.
wxMouseEvent e(wxEVT_LEFT_UP);
e.SetId( kCaptureLostEventId );
e.m_x = mMouseMostRecentX;
e.m_y = mMouseMostRecentY;
OnMouseEvent(e);
}
/// This handles just generic mouse events. Then, based
/// on our current state, we forward the mouse events to
/// various interested parties.
void CellularPanel::OnMouseEvent(wxMouseEvent & event)
try
{
const auto foundCell = FindCell( event.m_x, event.m_y );
auto &rect = foundCell.rect;
auto &pCell = foundCell.pCell;
const auto size = GetSize();
TrackPanelMouseEvent tpmEvent{ event, rect, size, pCell };
#if defined(__WXMAC__) && defined(EVT_MAGNIFY)
// PRL:
// Pinch and spread implemented in wxWidgets 3.1.0, or cherry-picked from
// the future in custom build of 3.0.2
if (event.Magnify()) {
HandleWheelRotation( tpmEvent );
}
#endif
// If a mouse event originates from a keyboard context menu event then
// event.GetPosition() == wxDefaultPosition. wxContextMenu events are handled in
// CellularPanel::OnContextMenu(), and therefore associated mouse events are ignored here.
// Not ignoring them was causing bug 613: the mouse events were interpreted as clicking
// outside the tracks.
if (event.GetPosition() == wxDefaultPosition && (event.RightDown() || event.RightUp())) {
event.Skip();
return;
}
if (event.m_wheelRotation != 0)
HandleWheelRotation( tpmEvent );
if (event.LeftDown() || event.LeftIsDown() || event.Moving()) {
// Skip, even if we do something, so that the left click or drag
// may have an additional effect in the scrubber.
event.Skip();
event.ResumePropagation(wxEVENT_PROPAGATE_MAX);
}
mMouseMostRecentX = event.m_x;
mMouseMostRecentY = event.m_y;
if (event.LeftDown()) {
// The activate event is used to make the
// parent window 'come alive' if it didn't have focus.
wxActivateEvent e;
GetParent()->GetEventHandler()->ProcessEvent(e);
}
if (event.ButtonDown()) {
SetFocus();
}
if (event.Leaving())
{
if ( !mUIHandle )
ClearTargets();
auto buttons =
// Bug 1325: button state in Leaving events is unreliable on Mac.
// Poll the global state instead.
// event.ButtonIsDown(wxMOUSE_BTN_ANY);
::wxGetMouseState().ButtonIsDown(wxMOUSE_BTN_ANY);
if(!buttons) {
CancelDragging();
#if defined(__WXMAC__)
// We must install the cursor ourselves since the window under
// the mouse is no longer this one and wx2.8.12 makes that check.
// Should re-evaluate with wx3.
wxSTANDARD_CURSOR->MacInstall();
#endif
}
}
if (mUIHandle) {
auto pClickedCell = mpClickedCell.lock();
if (event.Dragging()) {
// UIHANDLE DRAG
// copy shared_ptr for safety, as in HandleClick
auto handle = mUIHandle;
const UIHandle::Result refreshResult =
handle->Drag( tpmEvent, GetProject() );
ProcessUIHandleResult
(pClickedCell.get(), pCell.get(), refreshResult);
mMouseOverUpdateFlags |= refreshResult;
if (refreshResult & RefreshCode::Cancelled) {
// Drag decided to abort itself
mUIHandle.reset(), handle.reset(), ClearTargets();
mpClickedCell.reset();
Uncapture( &event );
}
else {
UpdateMouseState(event);
TrackPanelMouseState tpmState{ mLastMouseState, rect, pCell };
HandleMotion( tpmState );
}
}
else if (event.ButtonUp()) {
// UIHANDLE RELEASE
unsigned moreFlags = mMouseOverUpdateFlags;
UIHandle::Result refreshResult =
mUIHandle->Release( tpmEvent, GetProject(), this );
ProcessUIHandleResult
(pClickedCell.get(), pCell.get(),
refreshResult | moreFlags);
mUIHandle.reset(), ClearTargets();
mpClickedCell.reset();
// will also Uncapture() below
}
}
else if ( event.GetEventType() == wxEVT_MOTION )
// Update status message and cursor, not during drag
// consider it not a drag, even if button is down during motion, if
// mUIHandle is null, as it becomes during interrupted drag
// (e.g. by hitting space to play while dragging an envelope point)
HandleMotion( event );
else if ( event.ButtonDown() || event.ButtonDClick() )
HandleClick( tpmEvent );
if (event.ButtonDown() && IsMouseCaptured()) {
if (!HasCapture())
CaptureMouse();
}
if (event.ButtonUp())
Uncapture();
}
catch( ... )
{
// Abort any dragging, as if by hitting Esc
if ( CancelDragging() )
;
else {
Uncapture();
Refresh(false);
}
throw;
}
void CellularPanel::HandleClick( const TrackPanelMouseEvent &tpmEvent )
{
auto pCell = tpmEvent.pCell;
// Do hit test once more, in case the button really pressed was not the
// one "anticipated."
{
TrackPanelMouseState tpmState{
tpmEvent.event,
tpmEvent.rect,
tpmEvent.pCell
};
HandleMotion( tpmState );
}
mUIHandle = Target();
if (mUIHandle) {
// UIHANDLE CLICK
// Make another shared pointer to the handle, in case recursive
// event dispatching otherwise tries to delete the handle.
auto handle = mUIHandle;
UIHandle::Result refreshResult =
handle->Click( tpmEvent, GetProject() );
if (refreshResult & RefreshCode::Cancelled)
mUIHandle.reset(), handle.reset(), ClearTargets();
else {
mpClickedCell = pCell;
// Perhaps the clicked handle wants to update cursor and state message
// after a click.
TrackPanelMouseState tpmState{
tpmEvent.event,
tpmEvent.rect,
tpmEvent.pCell
};
HandleMotion( tpmState );
}
ProcessUIHandleResult(
pCell.get(), pCell.get(), refreshResult);
mMouseOverUpdateFlags |= refreshResult;
}
}
void CellularPanel::DoContextMenu( TrackPanelCell *pCell )
{
if( !pCell ) {
pCell = GetFocusedCell();
if( !pCell )
return;
}
const auto delegate = pCell->ContextMenuDelegate();
if (!delegate)
return;
auto rect = FindRect( *delegate );
const UIHandle::Result refreshResult =
delegate->DoContextMenu(rect, this, NULL);
// To do: use safer shared_ptr to pCell
ProcessUIHandleResult(pCell, pCell, refreshResult);
}
void CellularPanel::OnSetFocus(wxFocusEvent & WXUNUSED(event))
{
SetFocusedCell();
}
void CellularPanel::OnKillFocus(wxFocusEvent & WXUNUSED(event))
{
if (AudacityProject::HasKeyboardCapture(this))
{
AudacityProject::ReleaseKeyboard(this);
}
Refresh( false);
}