'MP3' -> 'LAME MP3' x2
'Built In' -> 'Built-in'
'AudioUnit' -> 'Audio Unit'
This commit is contained in:
James Crook 2019-03-27 10:46:53 +00:00
parent c3aad2e026
commit 47fe07bb42
3 changed files with 4 additions and 4 deletions

View File

@ -30,7 +30,7 @@
#define AUDIOUNITEFFECTS_VERSION wxT("1.0.0.0")
/* 18n-hint: the name of an Apple audio software protocol */
#define AUDIOUNITEFFECTS_FAMILY XO("AudioUnit")
#define AUDIOUNITEFFECTS_FAMILY XO("Audio Unit")
class AudioUnitEffect;

View File

@ -2259,7 +2259,7 @@ wxString GetMP3Version(wxWindow *parent, bool prompt)
versionString = exporter.GetLibraryVersion();
#ifdef MP3_EXPORT_BUILT_IN
versionString += " ";
versionString += _("(Built In)");
versionString += _("(Built-in)");
#endif
#ifndef DISABLE_DYNAMIC_LOADING_LAME

View File

@ -83,7 +83,7 @@ void LibraryPrefs::PopulateOrExchange(ShuttleGui & S)
S.SetBorder(2);
S.StartScroller();
S.StartStatic(_("MP3 Export Library"));
S.StartStatic(_("LAME MP3 Export Library"));
{
S.StartTwoColumn();
{
@ -96,7 +96,7 @@ void LibraryPrefs::PopulateOrExchange(ShuttleGui & S)
// Old buttons, not needed now that the lib is built-in.
#ifndef MP3_EXPORT_BUILT_IN
S.AddVariableText(_("MP3 Library:"),
S.AddVariableText(_("LAME MP3 Library:"),
true,
wxALL | wxALIGN_RIGHT | wxALIGN_CENTRE_VERTICAL);
wxButton *locate_button = S.Id(ID_MP3_FIND_BUTTON).AddButton(_("&Locate..."),