cliff-hanger/TotalTime.gd

17 lines
439 B
GDScript
Executable File

extends Node
var total_playtime = 0
var level_playtime_minutes=0
var level_playtime_seconds=0
var final_level_playtime
var collectibles = 0
func _process(delta):
if level_playtime_seconds == 60:
level_playtime_seconds = 0
level_playtime_minutes+=1
final_level_playtime = str("0",level_playtime_minutes,":", level_playtime_seconds) if level_playtime_minutes <=10 else str(level_playtime_minutes,": 0", level_playtime_seconds)