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5 Commits

Author SHA1 Message Date
lee2sman 47e338007c added places and tombstones 2021-03-11 03:16:09 -05:00
lee2sman 5d0e50814b random resources list 2021-03-11 03:15:49 -05:00
lee2sman 4d75e37f78 add name generator 2021-03-11 03:15:38 -05:00
lee2sman a4884ba410 update .gitignore 2021-03-11 03:15:21 -05:00
lee2sman d7630e8f18 update TODO.md 2021-03-11 03:14:23 -05:00
5 changed files with 146 additions and 49 deletions

3
.gitignore vendored
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@ -6,4 +6,5 @@ package-lock.json
.itemsfile.txt
.nonKittenItems.txt
.inventory.txt
.verbs.txt
.places.txt

7
RESOURCES.md Normal file
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@ -0,0 +1,7 @@
# Resources
[emoji-toolkit emoji font](https://github.com/joypixels/emoji-toolkit)
[useful unicode for roguelikes](https://github.com/globalcitizen/zomia/blob/master/USEFUL-UNICODE.md)
[Javascript Broughlike tutorial](https://nluqo.github.io/broughlike-tutorial/)

11
TODO.md
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@ -4,13 +4,18 @@
## Roadmap
- [ ] instead of creating . for generic terrain, do like createItems and have it save array of objects which terrain symbol and x, y location instead. (buildings, plants, tombs, etc)
- [ ] add tombstones, signs?, books, art? descriptions. what else?
- [.] add more procedurally-generated things
- [X] tombstones
- [ ] books
- [ ] signs?
- [ ] art?
- [ ] curses-like screendraw system
- [ ] - [ ] fixed number of moves limit before you *fall asleep*
- [o]
- [X] fixed number of moves limit before you *fall asleep*
- [ ] background of tiles becomes gray (twilight), then black (nightfall) before you fall asleep?
- [ ] create, save and load all monsters,
- [ ] create, save and load terrain positions
- [ ] generate descriptions for items that i'm happy with
- [X] generate descriptions for items that i'm happy with
- [ ] ability to drop items
- [ ] programmable robot pet? - (you feed it logo commands to retrieve things?)
- [o] check collision with item, read out message

167
dotd.js
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@ -2,42 +2,53 @@
const yargs = require('yargs/yargs')
const { hideBin } = require('yargs/helpers')
const argv = yargs(hideBin(process.argv)).argv
const Charlatan = require('charlatan');
const fs = require("fs");
const generator = require("project-name-generator");
const dungeonFile = ".dungeonfile.txt";
const gameFile = ".gamefile.txt";
const dateFile = ".datefile.txt";
const itemsFile = ".itemsfile.txt";
const descriptionsFile = ".nonKittenItems.txt";
const verbsFile = ".verbs.txt";
const inventoryFile = ".inventory.txt";
const placesFile = ".places.txt";
//globals
const width = 20;
const height = 5;
const movesInADay = 24;
let dungeon;
let roomItems = [];
let today;
let itemDescriptions = [];
let verbs = [];
let inventory = [];
let places = [];
let player = {"position": {
"x": null,
"y": null,
},
"avatar": "@",
"movedToday": false
"movedToday": false,
"life": null
};
let parseArgs = () => {
if (argv.new){
console.log('new game');
createDungeon();
choosePlayer();
placePlayer();
createPlayer();
loadTextFiles();
createItems();
createPlaces();
createGraves();
} else {
loadDungeon();
loadItems();
loadPlaces();
loadPlayer();
loadInventory();
grab();
@ -71,6 +82,9 @@ let loadPlayer = () => {
const playerFile = fs.readFileSync(gameFile,'utf8');
player = JSON.parse(playerFile);
player.life--;
console.log('life: '+player.life);
}
let loadInventory = () => {
@ -79,12 +93,18 @@ let loadInventory = () => {
inventory = JSON.parse(invFile);
}
let loadPlaces = () => {
const placesStr = fs.readFileSync(placesFile, 'utf8');
places = JSON.parse(placesStr)
//console.log(roomItems);
}
let movePlayer = () => {
//if moving
if (argv.r || argv.right || argv.l || argv.left || argv.u || argv.up || argv.d || argv.down) { //check to see if moving first
// if(!player.movedToday){ //check to see if player did not move yet
if(player.life > 0){ //check to see if player did not move yet
if (argv.r || argv.right){
if (player.position.x < width-1){
@ -119,15 +139,16 @@ let movePlayer = () => {
console.log("can't go that way");
}
}
//} else { //you already moved
// console.log("already moved today");
//}
} else { //you are asleep
console.log("you've drifted off asleep for the night and will wake tomorrow refreshed.");
}
}
}
let checkCollision = () => {
//check Collision with Items
for (let i = 0; i < roomItems.length; i++){
if ((player.position.x == roomItems[i].position.x) && (player.position.y == roomItems[i].position.y)){
//console.log("you collided with "+roomItems[i].name);
@ -135,6 +156,14 @@ let checkCollision = () => {
}
}
//check Collision with Places
for (let i = 0; i < places.length; i++){
if ((player.position.x == places[i].position.x) && (player.position.y == places[i].position.y)){
console.log(places[i].name); //player is standing at this place
}
}
}
let grab = () => {
@ -169,38 +198,26 @@ let createDungeon = () => {
}
//---------------CREATE PLAYER ----------------------------------
let choosePlayer = () => {
let createPlayer = () => {
const avatars = ['👳','👶','🧛','🕵','👲','🧕','👵','👧','🧔','👸','🤠','']
let chooseAvatar = Math.floor(Math.random() * avatars.length);
player.avatar = avatars[chooseAvatar];
}
let placePlayer = () => {
player.life = movesInADay;
player.position.x = Math.floor(Math.random()*width)
player.position.y = Math.floor(Math.random()*height)
//dungeon[player.position.y][player.position.x] = "@"
}
//-------------CREATE ITEMS---------------------------------------
items = [
{
"name":"blanket",
"symbol":"b",
"description":"a wide flat blue striped and draped or bunched thing"
},
{
"name":"blanket",
"symbol":"b",
"description":"a wide flat blue striped and draped or bunched thing"
}
]
let loadTextFiles = () => {
itemDescriptions = fs.readFileSync(descriptionsFile).toString().split("\n");
verbs = fs.readFileSync(verbsFile).toString().split("\n");
}
let createItems = () => {
@ -225,7 +242,7 @@ let createItems = () => {
roomItems.push(
{
"name": "random name",
"name": "it",
"symbol": items[whichItem],
"description": itemDescrip,
"position":
@ -243,6 +260,71 @@ let createItems = () => {
//console.log(roomItems);
}
let capitalize = (str) => {
let arr = str.split(' ');
for(let i = 0; i < arr.length; i++ ) {
arr[i] = arr[i].replace(arr[i].charAt(0), arr[i].charAt(0).toUpperCase());
}
return arr.join(' ');
}
let createPlaces = () => {
let numToSpawn = Math.round(Math.random() * 3) + 3
for (let i = 0; i < numToSpawn; i++){
const buildings = ['🏛️','⛺','🏚️']
const placeTypes = ['Village','Village','Village','House','House','Market','Market','Market','Crossroads','Place','Outpost','Trading Post','House','Shack','Meeting Place','Saloon','Watering Hole','Stall','Hideout','Cart','Camp','Camp','Camp','Camp','','','','Zone of Ill Repute']
let whichBuilding = buildings[Math.floor(Math.random()*3)];
let loc = generator.generate().spaced;
let suffix = placeTypes[Math.floor(Math.random() * placeTypes.length)];
let locName = capitalize(loc + ' ' + suffix);
places.push(
{
"name": locName,
"symbol": whichBuilding,
"position":
{
"x":Math.floor(Math.random()*width),
"y":Math.floor(Math.random()*height)
}
}
)
}
//let's also create some tombstones?
//console.log(places)
}
let createGraves = () => {
let prefix = ["Here lies","RIP","","","","Resting place of ","Beloved"]
let reason = ["Made an enemy","Wasn't afraid to be","Tried","Died while","Passed while performing","Tried out","Dissapeared investingating","","","","","","","","Wandered off while looking for","Last seen","Loved","Adored","A lifelong fan of","Our favorite at","The best at","Always in our hearts","Keep","Always be","Always","Just","Tried","Couldn't stop","Only ever found","Died","Passed while","Couldn't stop","Forgot to try","Never stopped","We'll always think of you when we're","It's not the same"]
let name = Charlatan.Name.name();
let epitaph = prefix[Math.floor(Math.random() * prefix.length)] + name +"\n"+reason[Math.floor(Math.random() * reason.length)]+" " + verbs[Math.floor(Math.random()*verbs.length)];
places.push(
{
"name": epitaph,
"symbol": "⚰️",
"position":
{
"x":Math.floor(Math.random()*width),
"y":Math.floor(Math.random()*height)
}
}
)
}
//-----------------PEOPLE----------------------------------------
let people =
[
@ -281,9 +363,6 @@ let people =
//----------------create zone---------------
let buildings = ['🏛️','⛺']
let landscapes = ['🏔️','🌿','🌱','🌾','🌻','🌵']
let plants = ['🌹','🌺','🌻','🌼','🌷','🎋']
@ -324,16 +403,7 @@ let createTerrain = () => {
if (dungeon[y][x] === "."){ //empty space = place forest terrain
let whichTerrain = forestTerrain[Math.floor(Math.random()*forestTerrain.length)];
dungeon[y][x] = whichTerrain;
} else if (dungeon[y][x] === "*"){ //flower
let whichPlant = plants[Math.floor(Math.random()*plants.length)];
dungeon[y][x] = whichPlant;
} else if (dungeon[y][x] === "#"){ //building
let whichBuilding = buildings[Math.floor(Math.random()*buildings.length)];
dungeon[y][x] = whichBuilding;
} else if (dungeon[y][x] === "+"){ //shrine
let whichShrine = shrines[Math.floor(Math.random()*shrines.length)];
dungeon[y][x] = whichShrine;
}
}
}
}
@ -341,18 +411,19 @@ let createTerrain = () => {
let dungeonWithItemsToStrings = () => {
//specify item location
//specify item locations
for (let i = 0; i < roomItems.length; i++){
dungeon[roomItems[i].position.y][roomItems[i].position.x] = roomItems[i].symbol;
}
//specify places location
for (let i = 0; i < places.length; i++){
dungeon[places[i].position.y][places[i].position.x] = places[i].symbol;
}
//specify player location
dungeon[player.position.y][player.position.x] = player.avatar;
//for (let i = 0; i < items.length; i++){
// dungeon[item[i].position.y][item[i].position.x] = item[i].icon;
//}
let dungeonStr = "";
for (let i = 0; i < height; i++){
dungeonStr+=(dungeon[i].join("")+"\n");
@ -367,6 +438,8 @@ let drawDungeon = dungeonStr => {
let writeToFile = dungeonStr => { //save to disk
//this is very inefficient, just loop it swoop it
//write board to file, although it's all empty save for .....dots
fs.writeFileSync(dungeonFile, dungeonStr);
@ -382,10 +455,13 @@ let writeToFile = dungeonStr => { //save to disk
fs.writeFileSync(itemsFile, itemsData);
//list of items saved to player's inventory
//
console.log(inventory)
console.log('inventory: '+inventory)
let inventoryData = JSON.stringify(inventory);
fs.writeFileSync(inventoryFile, inventoryData);
//save places to file
let placesData = JSON.stringify(places);
fs.writeFileSync(placesFile, placesData);
}
let checkDay = () => {
@ -403,6 +479,7 @@ let checkDay = () => {
//console.log('already moved today');
} else {
player.movedToday = false
player.life = movesInADay;
}
}

7
package.json Normal file
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@ -0,0 +1,7 @@
{
"devDependencies": {
"charlatan": "^1.1.0",
"project-name-generator": "^2.1.9",
"yargs": "github:yargs/yargs"
}
}