1.4 KiB
1.4 KiB
TODO
Bugs
Roadmap
- instead of creating . for generic terrain, do like createItems and have it save array of objects which terrain symbol and x, y location instead. (buildings, plants, tombs, etc)
- [.] add more procedurally-generated things
- tombstones
- books
- signs?
- art?
- curses-like screendraw system
- [o]
- fixed number of moves limit before you fall asleep
- background of tiles becomes gray (twilight), then black (nightfall) before you fall asleep?
- create, save and load all monsters,
- create, save and load terrain positions
- generate descriptions for items that i'm happy with
- ability to drop items
- programmable robot pet? - (you feed it logo commands to retrieve things?)
- [o] check collision with item, read out message
- check collision with item, read out its name
- add parse (--view?) to look at/read items in inventory (can't be used? just read/looked at?)
- help system
Completed
- inventory file to save inventory
- save date and check for today's date (if so, you cannot move, but can you do something else?)
- load items from disk
- what's the game mechanic / concept? should be one clear concept
- save item positions,
- save player position,
CLOSED Issues
- not all emoji are same width so different size players cause map row to get off of lined up grid