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Rogue is one of my favorite video games, and the original reference game for later 'roguelike' games. It's a classic 'dungeon crawler' game, created originally in 1980 by Michael Toy and Glenn Wichman, with later contributions by Ken Arnold. In Rogue you descend through a dungeon, collect gold, fight monsters, and retrieve the amulet of Yendor before returning up to the surface. In Rogue you wield weapons, wear defensive shields, don rings, and carry magical staffs.
Rogue is one of my favorite video games, and the original reference game for later 'roguelike' games. It's a classic 'dungeon crawler' game, created originally in 1980 by Michael Toy and Glenn Wichman, with later contributions by Ken Arnold. In Rogue you descend through a dungeon, collect gold, fight monsters, and retrieve the amulet of Yendor before returning up to the surface. As the player you wield weapons, wear defensive shields, don rings, and carry magical staffs, but this description evades the sense of puzzle-solving that pervades. It's a unique combination of combat, magic, resource managing, and a good dose of randomness that make for a compelling game.
This game is the quintessential oldschool roguelike. It is turn-based, so actions only happen when you move, one square at a time. Rogue is inspired by Dungeons and Dragons and can be thought of as one attempt at making a single player D'n'D game. It's especially noteable for its different-every-time dungeon, which is also why the game continues to be enjoyable for its fans play after play. Since no two generated dungeons will be the same, each playthroughs of the game will be the different, with new mystery and challenges, requiring new strategy.
Rogue is the quintessential oldschool roguelike. It is turn-based, so actions only happen when you move, one square at a time. Rogue is inspired by Dungeons and Dragons and can be thought of as one attempt at making a single player D'n'D game. It's especially noteable for its different-every-time dungeon, which is also why the game continues to be enjoyable for its fans play after play. Since no two generated dungeons will be the same, each playthroughs of the game will be the different, with new mystery and challenges, requiring new strategy. Also of note is 'permadeath'. When you die, no progress is saved. Each attempt at a dungeon is unique, standing on its own, without any resources saved from previous attempts.
This guide is meant to give you a minimum of info so you can get started. I have been playing the game off and on for about 7 years. I'm okay, but I have yet to beat the game (aka 'ascend'). After reading this, dive in and try playing the game. If you die, try again. There's no way to save your progress. This is called 'permadeath' and it's one of the quirks of the genre. Try playing a few times. Each time you will (probably) get better. After you've played through half a dozen times or so and are starting to get the feel for it, and wanting to learn more, try out one of the more advanced or comprehensive guides listed at the end.
This guide is meant to give you a minimum of info so you can get started. I have been playing the game off and on for about 7 years. I'm okay, but I have yet to beat the game (aka 'ascend'). After reading this, dive in and try playing the game. Try playing a few times. Each time you will (probably) get better. After you've played through half a dozen times or so and are starting to get the feel for it, and wanting to learn more, try out one of the more advanced or comprehensive guides listed at the end.
I won't detail how to install Rogue as that varies based on system to system. It's usually in various linux repositories listed as 'bsdgames-nonfree' and can also be downloaded from a variety of sites online, or played online on the Internet Archive. Note that there are multiple similar versions with minor differences, and even some with graphics, minimal or quite detailed, where others are only ASCII.