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# Hosted
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=> games/ A collection of rules, variants, strategy and solo variants
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=> games/ All things experimental games: Currently a collection of game rules, variants, strategy and solo variants
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=> tutorials/ A collection of tutorials (currently all on field recording audio)
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=> ../index.gmi Back to ~lettuce capsule
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CC BY NC SA 3.0
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*This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio
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*This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio at any time.
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=> SoVGA.com at any time.
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=> https://SoVGA.com School of Video Game Audio (http)
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In this four-part article series I’ll be going through my sound design process of creating retro game sound effects using digital audio tools called trackers. Frequency modulation (FM) synthesis, pattern matrixes, algorithms and hexadecimal numbers might seem strange at first but I hope that beginning sound designers as well as pros can pick up a few helpful sound design tricks in this tutorial series.
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### Services
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=> ./hosted/games/ Notes on board games and solo games
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=> ./hosted/tutorials/ Tutorials on field recording audio
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=> ./modular Modular Synth notes
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=> recent-tidlers.gmi Daily list of Ctrl-C Club members who have updated their capsule
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=> links.gmi Links page
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