Commit Graph

31 Commits

Author SHA1 Message Date
dannye 4398dde1e4 Break up sfxnote parameters into duty, volume, volume change and pitch 2018-03-16 20:35:40 -05:00
dannye b382473f7b Break up pitchenvelope parameters into length and pitch change 2018-03-16 18:07:41 -05:00
Eggy0 5826f25bef Made some changes 2018-03-16 22:02:14 +01:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye dbe2a3b168 Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye 4992ae2233 Macros to automate music and sound effect headers 2016-07-27 20:21:56 -05:00
dannye 9984527c2c Fix music channel numbering
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel 80621d3731 Rename/organize part 4 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:40 -05:00
U-Daniel-PC\Daniel fc9b61e8ac Rename/organize part 3 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel 10fd288ab4 Add newlines to EOFs 2015-06-01 22:15:02 -05:00
U-Daniel-PC\Daniel 1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
IIMarckus a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
U-Fish-PC\Daniel fee52c53a4 Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel 683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel 0c7ed80e8f Improve music command names 2014-06-09 13:47:20 -04:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
yenatch ebce80653c Stop using [$ff00+$xx] syntax.
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch 1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch 1107dff7c1 fix some duty labels 2014-01-09 14:42:47 -05:00
yenatch 068992617d split instrument duty into audio/ 2014-01-09 14:42:42 -05:00
yenatch 94d755003e split out the audio engines 2014-01-06 22:34:14 -05:00