Commit Graph

14 Commits

Author SHA1 Message Date
IIMarckus 72790bcbac Clean up labels and trainer headers for overworld Pokémon. 2016-04-06 20:58:45 -06:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi 73171bfff5 named most of the used events 2015-07-21 10:36:03 -07:00
YamaArashi fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye fb559f1f4e More direction constants
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
U-Daniel-PC\Daniel f4a31b3e0b Rename/organize part 2 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:38:12 -05:00
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00