pokered-rematch/scripts/rockethideoutelevator.asm

86 lines
1.7 KiB
NASM
Executable File

RocketHideoutElevatorScript:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorScript_4572c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, RocketHideoutElevatorScript_4575f
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
RocketHideoutElevatorScript_4572c:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call RocketHideoutElevatorScript_4573a
RocketHideoutElevatorScript_4573a:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript_45741:
ld hl, RocketHideoutElavatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMapsEnd - RocketHideoutElevatorWarpMaps
call CopyData
ret
RocketHideoutElavatorFloors:
db $03 ; num elements in list
db FLOOR_B1F
db FLOOR_B2F
db FLOOR_B4F
db $FF ; terminator
RocketHideoutElevatorWarpMaps:
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $04, ROCKET_HIDEOUT_1
db $04, ROCKET_HIDEOUT_2
db $02, ROCKET_HIDEOUT_4
RocketHideoutElevatorWarpMapsEnd:
RocketHideoutElevatorScript_4575f:
call Delay3
callba ShakeElevator
ret
RocketHideoutElevatorTextPointers:
dw RocketHideoutElevatorText1
RocketHideoutElevatorText1:
TX_ASM
ld b, LIFT_KEY
call IsItemInBag
jr z, .asm_45782
call RocketHideoutElevatorScript_45741
ld hl, RocketHideoutElevatorWarpMaps
predef DisplayElevatorFloorMenu
jr .asm_45788
.asm_45782
ld hl, RocketHideoutElevatorText_4578b
call PrintText
.asm_45788
jp TextScriptEnd
RocketHideoutElevatorText_4578b:
TX_FAR _RocketElevatorText_4578b
TX_WAIT
db "@"