improved
This commit is contained in:
parent
a98fd52831
commit
c6484ba77e
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@ -181,6 +181,7 @@
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<Compile Include="StudioClasses\GameObjectTreeNode.cs" />
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<Compile Include="StudioClasses\LocalSerializedObjectIdentifier.cs" />
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<Compile Include="StudioClasses\ObjectInfo.cs" />
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<Compile Include="StudioClasses\ScriptHelper.cs" />
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<Compile Include="StudioClasses\SerializedFileHeader.cs" />
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<Compile Include="StudioClasses\SerializedType.cs" />
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<Compile Include="StudioClasses\SevenZipHelper.cs">
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@ -76,7 +76,7 @@ namespace AssetStudio
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{
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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resetForm();
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ResetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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@ -107,7 +107,7 @@ namespace AssetStudio
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var openFolderDialog1 = new OpenFolderDialog();
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if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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resetForm();
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ResetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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mainPath = openFolderDialog1.Folder;
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@ -180,7 +180,7 @@ namespace AssetStudio
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{
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Text = $"AssetStudio - {productName} - {assetsfileList[0].unityVersion} - {assetsfileList[0].platformStr}";
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}
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else if (assetsfileList.Count > 0)
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else
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{
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Text = $"AssetStudio - no productName - {assetsfileList[0].unityVersion} - {assetsfileList[0].platformStr}";
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}
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@ -843,7 +843,7 @@ namespace AssetStudio
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}
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else
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{
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textPreviewBox.Text = GetScriptString(reader);
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textPreviewBox.Text = ScriptHelper.GetScriptString(reader);
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}
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textPreviewBox.Visible = true;
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@ -1705,7 +1705,7 @@ namespace AssetStudio
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}
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}
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private void resetForm()
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private void ResetForm()
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{
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Text = "AssetStudio";
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@ -1723,7 +1723,7 @@ namespace AssetStudio
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}
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resourceFileReaders.Clear();
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assetsFileIndexCache.Clear();
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productName = "";
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productName = string.Empty;
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sceneTreeView.Nodes.Clear();
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@ -1756,8 +1756,8 @@ namespace AssetStudio
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FMODreset();
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moduleLoaded = false;
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LoadedModuleDic.Clear();
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ScriptHelper.moduleLoaded = false;
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ScriptHelper.LoadedModuleDic.Clear();
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treeNodeCollection.Clear();
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treeNodeDictionary.Clear();
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}
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@ -113,7 +113,7 @@ namespace AssetStudio
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}
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else
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{
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str = Studio.GetScriptString(reader);
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str = ScriptHelper.GetScriptString(reader);
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}
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File.WriteAllText(exportFullName, str);
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return true;
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@ -5,7 +5,6 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using SharpDX;
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using static AssetStudio.Studio;
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namespace AssetStudio
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{
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@ -1051,5 +1050,47 @@ namespace AssetStudio
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parentFrame.AddChild(frame);
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}
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}
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private static float[] QuatToEuler(float[] q)
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{
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double eax = 0;
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double eay = 0;
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double eaz = 0;
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float qx = q[0];
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float qy = q[1];
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float qz = q[2];
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float qw = q[3];
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double[,] M = new double[4, 4];
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double Nq = qx * qx + qy * qy + qz * qz + qw * qw;
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double s = (Nq > 0.0) ? (2.0 / Nq) : 0.0;
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double xs = qx * s, ys = qy * s, zs = qz * s;
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double wx = qw * xs, wy = qw * ys, wz = qw * zs;
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double xx = qx * xs, xy = qx * ys, xz = qx * zs;
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double yy = qy * ys, yz = qy * zs, zz = qz * zs;
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M[0, 0] = 1.0 - (yy + zz); M[0, 1] = xy - wz; M[0, 2] = xz + wy;
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M[1, 0] = xy + wz; M[1, 1] = 1.0 - (xx + zz); M[1, 2] = yz - wx;
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M[2, 0] = xz - wy; M[2, 1] = yz + wx; M[2, 2] = 1.0 - (xx + yy);
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M[3, 0] = M[3, 1] = M[3, 2] = M[0, 3] = M[1, 3] = M[2, 3] = 0.0; M[3, 3] = 1.0;
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double test = Math.Sqrt(M[0, 0] * M[0, 0] + M[1, 0] * M[1, 0]);
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if (test > 16 * 1.19209290E-07F)//FLT_EPSILON
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{
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eax = Math.Atan2(M[2, 1], M[2, 2]);
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eay = Math.Atan2(-M[2, 0], test);
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eaz = Math.Atan2(M[1, 0], M[0, 0]);
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}
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else
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{
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eax = Math.Atan2(-M[1, 2], M[1, 1]);
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eay = Math.Atan2(-M[2, 0], test);
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eaz = 0;
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}
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return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
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}
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}
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}
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@ -0,0 +1,348 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using dnlib.DotNet;
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namespace AssetStudio
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{
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//TODO unfinished
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public static class ScriptHelper
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{
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public static bool moduleLoaded;
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public static Dictionary<string, ModuleDef> LoadedModuleDic = new Dictionary<string, ModuleDef>();
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public static string GetScriptString(ObjectReader reader)
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{
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if (!moduleLoaded)
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{
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var openFolderDialog = new OpenFolderDialog();
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openFolderDialog.Title = "Select Assembly Folder";
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if (openFolderDialog.ShowDialog() == DialogResult.OK)
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{
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var files = Directory.GetFiles(openFolderDialog.Folder, "*.dll");
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var moduleContext = new ModuleContext();
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var asmResolver = new AssemblyResolver(moduleContext, true);
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var resolver = new Resolver(asmResolver);
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moduleContext.AssemblyResolver = asmResolver;
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moduleContext.Resolver = resolver;
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try
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{
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foreach (var file in files)
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{
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var module = ModuleDefMD.Load(file, moduleContext);
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LoadedModuleDic.Add(Path.GetFileName(file), module);
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}
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}
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catch
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{
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// ignored
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}
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}
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moduleLoaded = true;
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}
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var m_MonoBehaviour = new MonoBehaviour(reader);
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var sb = CreateMonoBehaviourHeader(m_MonoBehaviour);
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if (m_MonoBehaviour.m_Script.TryGet(out var script))
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{
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var m_Script = new MonoScript(script);
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if (!LoadedModuleDic.TryGetValue(m_Script.m_AssemblyName, out var module))
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{
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return sb.ToString();
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}
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var typeDef = module.Assembly.Find(m_Script.m_Namespace != "" ? $"{m_Script.m_Namespace}.{m_Script.m_ClassName}" : m_Script.m_ClassName, false);
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if (typeDef != null)
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{
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try
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{
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DumpType(typeDef.ToTypeSig(), sb, reader, null, -1, true);
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}
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catch
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{
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sb = CreateMonoBehaviourHeader(m_MonoBehaviour);
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}
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}
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}
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return sb.ToString();
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}
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private static StringBuilder CreateMonoBehaviourHeader(MonoBehaviour m_MonoBehaviour)
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{
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var sb = new StringBuilder();
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sb.AppendLine("PPtr<GameObject> m_GameObject");
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sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}");
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sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_GameObject.m_PathID}");
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sb.AppendLine($"UInt8 m_Enabled = {m_MonoBehaviour.m_Enabled}");
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sb.AppendLine("PPtr<MonoScript> m_Script");
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sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}");
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sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}");
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sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\"");
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return sb;
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}
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private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
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{
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var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();
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if (typeSig.IsPrimitive)
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{
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object value = null;
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switch (typeSig.TypeName)
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{
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case "Boolean":
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value = reader.ReadBoolean();
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break;
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case "Byte":
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value = reader.ReadByte();
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break;
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case "SByte":
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value = reader.ReadSByte();
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break;
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case "Int16":
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value = reader.ReadInt16();
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break;
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case "UInt16":
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value = reader.ReadUInt16();
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break;
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case "Int32":
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value = reader.ReadInt32();
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break;
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case "UInt32":
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value = reader.ReadUInt32();
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break;
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case "Int64":
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value = reader.ReadInt64();
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break;
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case "UInt64":
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value = reader.ReadUInt64();
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break;
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case "Single":
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value = reader.ReadSingle();
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break;
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case "Double":
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value = reader.ReadDouble();
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break;
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case "Char":
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value = reader.ReadChar();
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break;
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}
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reader.AlignStream(4);
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
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return;
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}
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if (typeSig.FullName == "System.String")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
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return;
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}
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if (typeSig.FullName == "System.Object")
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{
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return;
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}
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if (typeDef.IsDelegate)
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{
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return;
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}
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if (typeSig is ArraySigBase)
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{
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if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
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{
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return;
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}
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var size = reader.ReadInt32();
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sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
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sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
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for (int i = 0; i < size; i++)
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{
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sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
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DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
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}
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return;
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}
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if (!isRoot && typeSig is GenericInstSig genericInstSig)
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{
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if (genericInstSig.GenericArguments.Count == 1)
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{
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var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
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if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
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{
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return;
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}
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var size = reader.ReadInt32();
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sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
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sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
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for (int i = 0; i < size; i++)
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{
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sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
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DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
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}
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}
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return;
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}
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if (indent != -1 && IsAssignFromUnityObject(typeDef))
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{
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var pptr = reader.ReadPPtr();
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sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
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return;
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}
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if (typeDef.IsEnum)
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
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return;
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}
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if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
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{
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return;
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}
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if (typeDef.FullName == "UnityEngine.Rect")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var rect = reader.ReadSingleArray(4);
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return;
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}
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if (typeDef.FullName == "UnityEngine.LayerMask")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var value = reader.ReadInt32();
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return;
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}
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if (typeDef.FullName == "UnityEngine.AnimationCurve")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
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return;
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}
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if (typeDef.FullName == "UnityEngine.Gradient")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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if (reader.version[0] == 5 && reader.version[1] < 5)
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reader.Position += 68;
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else if (reader.version[0] == 5 && reader.version[1] < 6)
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reader.Position += 72;
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else
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reader.Position += 168;
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return;
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}
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if (typeDef.FullName == "UnityEngine.RectOffset")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var left = reader.ReadSingle();
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var right = reader.ReadSingle();
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var top = reader.ReadSingle();
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var bottom = reader.ReadSingle();
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return;
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}
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if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
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{
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throw new NotSupportedException();
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}
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if (typeDef.IsClass || typeDef.IsValueType)
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{
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if (name != null && indent != -1)
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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}
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if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
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{
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DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
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}
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if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
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{
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DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
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}
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foreach (var fieldDef in typeDef.Fields)
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{
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var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
|
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if (access != FieldAttributes.Public)
|
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{
|
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if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
|
||||
{
|
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DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
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}
|
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}
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else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
|
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{
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DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
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}
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}
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||||
}
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}
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private static bool IsAssignFromUnityObject(TypeDef typeDef)
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{
|
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if (typeDef.FullName == "UnityEngine.Object")
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{
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return true;
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}
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if (typeDef.BaseType != null)
|
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{
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if (typeDef.BaseType.FullName == "UnityEngine.Object")
|
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{
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return true;
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}
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while (true)
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{
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typeDef = typeDef.BaseType.ResolveTypeDefThrow();
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if (typeDef.BaseType == null)
|
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{
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break;
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}
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if (typeDef.BaseType.FullName == "UnityEngine.Object")
|
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{
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return true;
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}
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}
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}
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return false;
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||||
}
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||||
|
||||
private static bool IsBaseType(IFullName typeDef)
|
||||
{
|
||||
switch (typeDef.FullName)
|
||||
{
|
||||
case "System.Boolean":
|
||||
case "System.Byte":
|
||||
case "System.SByte":
|
||||
case "System.Int16":
|
||||
case "System.UInt16":
|
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case "System.Int32":
|
||||
case "System.UInt32":
|
||||
case "System.Int64":
|
||||
case "System.UInt64":
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||||
case "System.Single":
|
||||
case "System.Double":
|
||||
case "System.String":
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsEngineType(IFullName typeDef)
|
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{
|
||||
switch (typeDef.FullName)
|
||||
{
|
||||
case "UnityEngine.Vector2":
|
||||
case "UnityEngine.Vector3":
|
||||
case "UnityEngine.Vector4":
|
||||
case "UnityEngine.Rect":
|
||||
case "UnityEngine.Quaternion":
|
||||
case "UnityEngine.Matrix4x4":
|
||||
case "UnityEngine.Color":
|
||||
case "UnityEngine.Color32":
|
||||
case "UnityEngine.LayerMask":
|
||||
case "UnityEngine.AnimationCurve":
|
||||
case "UnityEngine.Gradient":
|
||||
case "UnityEngine.RectOffset":
|
||||
case "UnityEngine.GUIStyle":
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,10 +4,8 @@ using System.Diagnostics;
|
|||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using dnlib.DotNet;
|
||||
using static AssetStudio.Exporter;
|
||||
|
||||
namespace AssetStudio
|
||||
|
@ -21,12 +19,10 @@ namespace AssetStudio
|
|||
private static HashSet<string> assetsNameHash = new HashSet<string>(); //avoid the same name asset
|
||||
public static List<AssetItem> visibleAssets = new List<AssetItem>(); //used to build the ListView from all or filtered assets
|
||||
public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> AllTypeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
|
||||
public static string mainPath;
|
||||
public static string productName = "";
|
||||
public static bool moduleLoaded;
|
||||
public static Dictionary<string, ModuleDef> LoadedModuleDic = new Dictionary<string, ModuleDef>();
|
||||
public static List<GameObjectTreeNode> treeNodeCollection = new List<GameObjectTreeNode>();
|
||||
public static Dictionary<GameObject, GameObjectTreeNode> treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
|
||||
public static string mainPath;
|
||||
public static string productName = string.Empty;
|
||||
|
||||
//UI
|
||||
public static Action<int> SetProgressBarValue;
|
||||
|
@ -748,400 +744,5 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static float[] QuatToEuler(float[] q)
|
||||
{
|
||||
double eax = 0;
|
||||
double eay = 0;
|
||||
double eaz = 0;
|
||||
|
||||
float qx = q[0];
|
||||
float qy = q[1];
|
||||
float qz = q[2];
|
||||
float qw = q[3];
|
||||
|
||||
double[,] M = new double[4, 4];
|
||||
|
||||
double Nq = qx * qx + qy * qy + qz * qz + qw * qw;
|
||||
double s = (Nq > 0.0) ? (2.0 / Nq) : 0.0;
|
||||
double xs = qx * s, ys = qy * s, zs = qz * s;
|
||||
double wx = qw * xs, wy = qw * ys, wz = qw * zs;
|
||||
double xx = qx * xs, xy = qx * ys, xz = qx * zs;
|
||||
double yy = qy * ys, yz = qy * zs, zz = qz * zs;
|
||||
|
||||
M[0, 0] = 1.0 - (yy + zz); M[0, 1] = xy - wz; M[0, 2] = xz + wy;
|
||||
M[1, 0] = xy + wz; M[1, 1] = 1.0 - (xx + zz); M[1, 2] = yz - wx;
|
||||
M[2, 0] = xz - wy; M[2, 1] = yz + wx; M[2, 2] = 1.0 - (xx + yy);
|
||||
M[3, 0] = M[3, 1] = M[3, 2] = M[0, 3] = M[1, 3] = M[2, 3] = 0.0; M[3, 3] = 1.0;
|
||||
|
||||
double test = Math.Sqrt(M[0, 0] * M[0, 0] + M[1, 0] * M[1, 0]);
|
||||
if (test > 16 * 1.19209290E-07F)//FLT_EPSILON
|
||||
{
|
||||
eax = Math.Atan2(M[2, 1], M[2, 2]);
|
||||
eay = Math.Atan2(-M[2, 0], test);
|
||||
eaz = Math.Atan2(M[1, 0], M[0, 0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
eax = Math.Atan2(-M[1, 2], M[1, 1]);
|
||||
eay = Math.Atan2(-M[2, 0], test);
|
||||
eaz = 0;
|
||||
}
|
||||
|
||||
return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
|
||||
}
|
||||
|
||||
public static string GetScriptString(ObjectReader reader)
|
||||
{
|
||||
if (!moduleLoaded)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.Title = "Select Assembly Folder";
|
||||
if (openFolderDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
var files = Directory.GetFiles(openFolderDialog.Folder, "*.dll");
|
||||
var moduleContext = new ModuleContext();
|
||||
var asmResolver = new AssemblyResolver(moduleContext, true);
|
||||
var resolver = new Resolver(asmResolver);
|
||||
moduleContext.AssemblyResolver = asmResolver;
|
||||
moduleContext.Resolver = resolver;
|
||||
try
|
||||
{
|
||||
foreach (var file in files)
|
||||
{
|
||||
var module = ModuleDefMD.Load(file, moduleContext);
|
||||
LoadedModuleDic.Add(Path.GetFileName(file), module);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
moduleLoaded = true;
|
||||
}
|
||||
var m_MonoBehaviour = new MonoBehaviour(reader);
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("PPtr<GameObject> m_GameObject");
|
||||
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}");
|
||||
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_GameObject.m_PathID}");
|
||||
sb.AppendLine($"UInt8 m_Enabled = {m_MonoBehaviour.m_Enabled}");
|
||||
sb.AppendLine("PPtr<MonoScript> m_Script");
|
||||
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}");
|
||||
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}");
|
||||
sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\"");
|
||||
if (m_MonoBehaviour.m_Script.TryGet(out var script))
|
||||
{
|
||||
var m_Script = new MonoScript(script);
|
||||
if (!LoadedModuleDic.TryGetValue(m_Script.m_AssemblyName, out var module))
|
||||
{
|
||||
/*using (var openFileDialog = new OpenFileDialog())
|
||||
{
|
||||
openFileDialog.Title = $"Select {m_Script.m_AssemblyName}";
|
||||
openFileDialog.FileName = m_Script.m_AssemblyName;
|
||||
openFileDialog.Filter = $"{m_Script.m_AssemblyName}|{m_Script.m_AssemblyName}";
|
||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
var moduleContext = new ModuleContext();
|
||||
var asmResolver = new AssemblyResolver(moduleContext, true);
|
||||
var resolver = new Resolver(asmResolver);
|
||||
moduleContext.AssemblyResolver = asmResolver;
|
||||
moduleContext.Resolver = resolver;
|
||||
module = ModuleDefMD.Load(openFileDialog.FileName, moduleContext);
|
||||
LoadedModule.Add(m_Script.m_AssemblyName, module);
|
||||
}
|
||||
else
|
||||
{
|
||||
return sb.ToString();
|
||||
}
|
||||
}*/
|
||||
return sb.ToString();
|
||||
}
|
||||
var typeDef = module.Assembly.Find(m_Script.m_Namespace != "" ? $"{m_Script.m_Namespace}.{m_Script.m_ClassName}" : m_Script.m_ClassName, false);
|
||||
if (typeDef != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
DumpType(typeDef.ToTypeSig(), sb, reader, null, -1, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb = new StringBuilder();
|
||||
sb.AppendLine("PPtr<GameObject> m_GameObject");
|
||||
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}");
|
||||
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_GameObject.m_PathID}");
|
||||
sb.AppendLine($"UInt8 m_Enabled = {m_MonoBehaviour.m_Enabled}");
|
||||
sb.AppendLine("PPtr<MonoScript> m_Script");
|
||||
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}");
|
||||
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}");
|
||||
sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\"");
|
||||
}
|
||||
}
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
|
||||
{
|
||||
var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();
|
||||
if (typeSig.IsPrimitive)
|
||||
{
|
||||
object value = null;
|
||||
switch (typeSig.TypeName)
|
||||
{
|
||||
case "Boolean":
|
||||
value = reader.ReadBoolean();
|
||||
break;
|
||||
case "Byte":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "SByte":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "Int16":
|
||||
value = reader.ReadInt16();
|
||||
break;
|
||||
case "UInt16":
|
||||
value = reader.ReadUInt16();
|
||||
break;
|
||||
case "Int32":
|
||||
value = reader.ReadInt32();
|
||||
break;
|
||||
case "UInt32":
|
||||
value = reader.ReadUInt32();
|
||||
break;
|
||||
case "Int64":
|
||||
value = reader.ReadInt64();
|
||||
break;
|
||||
case "UInt64":
|
||||
value = reader.ReadUInt64();
|
||||
break;
|
||||
case "Single":
|
||||
value = reader.ReadSingle();
|
||||
break;
|
||||
case "Double":
|
||||
value = reader.ReadDouble();
|
||||
break;
|
||||
case "Char":
|
||||
value = reader.ReadChar();
|
||||
break;
|
||||
}
|
||||
reader.AlignStream(4);
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
|
||||
return;
|
||||
}
|
||||
if (typeSig.FullName == "System.String")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
|
||||
return;
|
||||
}
|
||||
if (typeSig.FullName == "System.Object")
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (typeDef.IsDelegate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (typeSig is ArraySigBase)
|
||||
{
|
||||
if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
|
||||
sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
|
||||
sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
|
||||
DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!isRoot && typeSig is GenericInstSig genericInstSig)
|
||||
{
|
||||
if (genericInstSig.GenericArguments.Count == 1)
|
||||
{
|
||||
var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
|
||||
if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
|
||||
sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
|
||||
sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
|
||||
DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (indent != -1 && IsAssignFromUnityObject(typeDef))
|
||||
{
|
||||
var pptr = reader.ReadPPtr();
|
||||
sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
|
||||
return;
|
||||
}
|
||||
if (typeDef.IsEnum)
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
|
||||
return;
|
||||
}
|
||||
if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.Rect")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
var rect = reader.ReadSingleArray(4);
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.LayerMask")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
var value = reader.ReadInt32();
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.AnimationCurve")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.Gradient")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
if (reader.version[0] == 5 && reader.version[1] < 5)
|
||||
reader.Position += 68;
|
||||
else if (reader.version[0] == 5 && reader.version[1] < 6)
|
||||
reader.Position += 72;
|
||||
else
|
||||
reader.Position += 168;
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.RectOffset")
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
var left = reader.ReadSingle();
|
||||
var right = reader.ReadSingle();
|
||||
var top = reader.ReadSingle();
|
||||
var bottom = reader.ReadSingle();
|
||||
return;
|
||||
}
|
||||
if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (typeDef.IsClass || typeDef.IsValueType)
|
||||
{
|
||||
if (name != null && indent != -1)
|
||||
{
|
||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||
}
|
||||
if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
|
||||
{
|
||||
DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
|
||||
}
|
||||
if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
|
||||
{
|
||||
DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
|
||||
}
|
||||
foreach (var fieldDef in typeDef.Fields)
|
||||
{
|
||||
var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
|
||||
if (access != FieldAttributes.Public)
|
||||
{
|
||||
if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
|
||||
{
|
||||
DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
|
||||
}
|
||||
}
|
||||
else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
|
||||
{
|
||||
DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsAssignFromUnityObject(TypeDef typeDef)
|
||||
{
|
||||
if (typeDef.FullName == "UnityEngine.Object")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (typeDef.BaseType != null)
|
||||
{
|
||||
if (typeDef.BaseType.FullName == "UnityEngine.Object")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
typeDef = typeDef.BaseType.ResolveTypeDefThrow();
|
||||
if (typeDef.BaseType == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (typeDef.BaseType.FullName == "UnityEngine.Object")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsBaseType(IFullName typeDef)
|
||||
{
|
||||
switch (typeDef.FullName)
|
||||
{
|
||||
case "System.Boolean":
|
||||
case "System.Byte":
|
||||
case "System.SByte":
|
||||
case "System.Int16":
|
||||
case "System.UInt16":
|
||||
case "System.Int32":
|
||||
case "System.UInt32":
|
||||
case "System.Int64":
|
||||
case "System.UInt64":
|
||||
case "System.Single":
|
||||
case "System.Double":
|
||||
case "System.String":
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsEngineType(IFullName typeDef)
|
||||
{
|
||||
switch (typeDef.FullName)
|
||||
{
|
||||
case "UnityEngine.Vector2":
|
||||
case "UnityEngine.Vector3":
|
||||
case "UnityEngine.Vector4":
|
||||
case "UnityEngine.Rect":
|
||||
case "UnityEngine.Quaternion":
|
||||
case "UnityEngine.Matrix4x4":
|
||||
case "UnityEngine.Color":
|
||||
case "UnityEngine.Color32":
|
||||
case "UnityEngine.LayerMask":
|
||||
case "UnityEngine.AnimationCurve":
|
||||
case "UnityEngine.Gradient":
|
||||
case "UnityEngine.RectOffset":
|
||||
case "UnityEngine.GUIStyle":
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,9 +35,9 @@ namespace AssetStudio
|
|||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (reader = new EndianBinaryReader(stream, EndianType.LittleEndian))
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(reader);
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -51,9 +51,9 @@ namespace AssetStudio
|
|||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (reader = new EndianBinaryReader(stream, EndianType.LittleEndian))
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(reader);
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -64,14 +64,14 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(EndianBinaryReader reader)
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.Position < headLength)
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
{
|
||||
var data = new WebData();
|
||||
data.dataOffset = reader.ReadInt32();
|
||||
|
@ -85,7 +85,7 @@ namespace AssetStudio
|
|||
{
|
||||
var file = new StreamFile();
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.Position = data.dataOffset;
|
||||
reader.BaseStream.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
fileList.Add(file);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue