This commit is contained in:
Perfare 2018-11-08 05:00:53 +08:00
parent 9d3cae8b28
commit a98fd52831
48 changed files with 610 additions and 561 deletions

View File

@ -171,6 +171,7 @@
<Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" />
<Compile Include="StudioClasses\ObjectReader.cs" />
<Compile Include="StudioClasses\PPtr.cs" />
<Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\Texture.cs" />
@ -204,7 +205,7 @@
<Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="StudioClasses\AssetItem.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />

View File

@ -20,8 +20,8 @@ namespace AssetStudio
{
partial class AssetStudioForm : Form
{
private AssetPreloadData lastSelectedItem;
private AssetPreloadData lastLoadedAsset;
private AssetItem lastSelectedItem;
private AssetItem lastLoadedAsset;
private FMOD.System system;
private FMOD.Sound sound;
@ -194,6 +194,7 @@ namespace AssetStudio
{
sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
treeNodeCollection.Clear();
foreach (TreeNode node in sceneTreeView.Nodes)
{
node.HideCheckBox();
@ -580,7 +581,7 @@ namespace AssetStudio
switch (e.Column)
{
case 0:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
if (xdiff != 0) return xdiff;
@ -588,7 +589,7 @@ namespace AssetStudio
});
break;
case 1:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
if (xdiff != 0) return xdiff;
@ -596,7 +597,7 @@ namespace AssetStudio
});
break;
case 2:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize);
if (xdiff != 0) return xdiff;
@ -625,7 +626,7 @@ namespace AssetStudio
FMODreset();
lastSelectedItem = (AssetPreloadData)e.Item;
lastSelectedItem = (AssetItem)e.Item;
if (e.IsSelected)
{
@ -650,14 +651,15 @@ namespace AssetStudio
}
}
private void PreviewAsset(AssetPreloadData asset)
private void PreviewAsset(AssetItem asset)
{
var reader = asset.reader;
switch (asset.Type)
{
case ClassIDType.Texture2D:
{
imageTexture?.Dispose();
var m_Texture2D = new Texture2D(asset, true);
var m_Texture2D = new Texture2D(reader, true);
//Info
asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
@ -692,7 +694,7 @@ namespace AssetStudio
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(asset, true);
var m_AudioClip = new AudioClip(reader, true);
//Info
asset.InfoText = "Compression format: ";
@ -814,7 +816,7 @@ namespace AssetStudio
}
case ClassIDType.Shader:
{
Shader m_TextAsset = new Shader(asset);
Shader m_TextAsset = new Shader(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
m_Script_Text = m_Script_Text.Replace("\0", "\\0");
@ -824,7 +826,7 @@ namespace AssetStudio
}
case ClassIDType.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(asset);
TextAsset m_TextAsset = new TextAsset(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
@ -835,14 +837,13 @@ namespace AssetStudio
}
case ClassIDType.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(asset);
if (asset.serializedType?.m_Nodes != null)
if (reader.serializedType?.m_Nodes != null)
{
textPreviewBox.Text = asset.Dump();
textPreviewBox.Text = reader.Dump();
}
else
{
textPreviewBox.Text = GetScriptString(asset);
textPreviewBox.Text = GetScriptString(reader);
}
textPreviewBox.Visible = true;
@ -850,7 +851,7 @@ namespace AssetStudio
}
case ClassIDType.Font:
{
Font m_Font = new Font(asset);
Font m_Font = new Font(reader);
if (m_Font.m_FontData != null)
{
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
@ -902,7 +903,7 @@ namespace AssetStudio
}
case ClassIDType.Mesh:
{
var m_Mesh = new Mesh(asset);
var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
@ -1055,7 +1056,7 @@ namespace AssetStudio
case ClassIDType.Sprite:
{
imageTexture?.Dispose();
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(asset));
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (imageTexture != null)
{
asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
@ -1083,7 +1084,7 @@ namespace AssetStudio
}
default:
{
var str = asset.Dump();
var str = reader.Dump();
if (str != null)
{
textPreviewBox.Text = str;
@ -1373,7 +1374,7 @@ namespace AssetStudio
{
timer.Stop();
List<AssetPreloadData> toExportAssets = null;
List<AssetItem> toExportAssets = null;
switch (((ToolStripItem)sender).Name)
{
case "exportAllAssetsMenuItem":
@ -1383,10 +1384,10 @@ namespace AssetStudio
toExportAssets = visibleAssets;
break;
case "exportSelectedAssetsMenuItem":
toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count);
toExportAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
foreach (int i in assetListView.SelectedIndices)
{
toExportAssets.Add((AssetPreloadData)assetListView.Items[i]);
toExportAssets.Add((AssetItem)assetListView.Items[i]);
}
break;
}
@ -1804,7 +1805,7 @@ namespace AssetStudio
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
{
var selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]];
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
var args = $"/select, \"{selectasset.sourceFile.parentPath ?? selectasset.sourceFile.filePath}\"";
var pfi = new ProcessStartInfo("explorer.exe", args);
Process.Start(pfi);
@ -1812,8 +1813,8 @@ namespace AssetStudio
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
{
AssetPreloadData animator = null;
List<AssetPreloadData> animationList = new List<AssetPreloadData>();
AssetItem animator = null;
List<AssetItem> animationList = new List<AssetItem>();
var selectedAssets = GetSelectedAssets();
foreach (var assetPreloadData in selectedAssets)
{
@ -1877,7 +1878,7 @@ namespace AssetStudio
private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
{
var selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]];
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
if (selectasset.gameObject != null)
{
sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject];
@ -1904,12 +1905,12 @@ namespace AssetStudio
}
}
private List<AssetPreloadData> GetSelectedAssets()
private List<AssetItem> GetSelectedAssets()
{
var selectedAssets = new List<AssetPreloadData>();
var selectedAssets = new List<AssetItem>();
foreach (int index in assetListView.SelectedIndices)
{
selectedAssets.Add((AssetPreloadData)assetListView.Items[index]);
selectedAssets.Add((AssetItem)assetListView.Items[index]);
}
return selectedAssets;

View File

@ -9,14 +9,14 @@ namespace AssetStudio
{
public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData) : base(preloadData)
public Animation(ObjectReader reader) : base(reader)
{
var m_Animation = sourceFile.ReadPPtr();
var m_Animation = reader.ReadPPtr();
int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations);
for (int i = 0; i < numAnimations; i++)
{
m_Animations.Add(sourceFile.ReadPPtr());
m_Animations.Add(reader.ReadPPtr());
}
}
}

View File

@ -19,13 +19,13 @@ namespace AssetStudio
public T outWeight { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
public Keyframe(ObjectReader reader, Func<T> readerFunc)
{
time = reader.ReadSingle();
value = readerFunc();
inSlope = readerFunc();
outSlope = readerFunc();
if (version[0] >= 2018)
if (reader.version[0] >= 2018)
{
weightedMode = reader.ReadInt32();
inWeight = readerFunc();
@ -41,13 +41,14 @@ namespace AssetStudio
public int m_PostInfinity { get; set; }
public int m_RotationOrder { get; set; }
public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
public AnimationCurve(ObjectReader reader, Func<T> readerFunc)
{
var version = reader.version;
int numCurves = reader.ReadInt32();
m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++)
{
m_Curve.Add(new Keyframe<T>(reader, readerFunc, version));
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
}
m_PreInfinity = reader.ReadInt32();
@ -64,9 +65,9 @@ namespace AssetStudio
public AnimationCurve<Quaternion> curve { get; set; }
public string path { get; set; }
public QuaternionCurve(EndianBinaryReader reader, int[] version)
public QuaternionCurve(ObjectReader reader)
{
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version);
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion);
path = reader.ReadAlignedString();
}
}
@ -79,7 +80,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedFloatVector(EndianBinaryReader reader)
public PackedFloatVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
m_Range = reader.ReadSingle();
@ -138,7 +139,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedIntVector(EndianBinaryReader reader)
public PackedIntVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
@ -182,7 +183,7 @@ namespace AssetStudio
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public PackedQuatVector(EndianBinaryReader reader)
public PackedQuatVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
@ -266,7 +267,7 @@ namespace AssetStudio
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public CompressedAnimationCurve(EndianBinaryReader reader)
public CompressedAnimationCurve(ObjectReader reader)
{
m_Path = reader.ReadAlignedString();
m_Times = new PackedIntVector(reader);
@ -282,9 +283,9 @@ namespace AssetStudio
public AnimationCurve<Vector3> curve { get; set; }
public string path { get; set; }
public Vector3Curve(EndianBinaryReader reader, int[] version)
public Vector3Curve(ObjectReader reader)
{
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version);
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3);
path = reader.ReadAlignedString();
}
}
@ -298,14 +299,13 @@ namespace AssetStudio
public PPtr script { get; set; }
public FloatCurve(AssetPreloadData preloadData)
public FloatCurve(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
curve = new AnimationCurve<float>(reader, reader.ReadSingle);
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
}
}
@ -315,11 +315,10 @@ namespace AssetStudio
public PPtr value { get; set; }
public PPtrKeyframe(AssetPreloadData preloadData)
public PPtrKeyframe(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr();
value = reader.ReadPPtr();
}
}
@ -332,21 +331,19 @@ namespace AssetStudio
public PPtr script { get; set; }
public PPtrCurve(AssetPreloadData preloadData)
public PPtrCurve(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves);
for (int i = 0; i < numCurves; i++)
{
curve.Add(new PPtrKeyframe(preloadData));
curve.Add(new PPtrKeyframe(reader));
}
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
}
}
@ -355,7 +352,7 @@ namespace AssetStudio
public Vector3 m_Center { get; set; }
public Vector3 m_Extend { get; set; }
public AABB(EndianBinaryReader reader)
public AABB(ObjectReader reader)
{
m_Center = reader.ReadVector3();
m_Extend = reader.ReadVector3();
@ -368,8 +365,9 @@ namespace AssetStudio
public Quaternion q { get; set; }
public object s { get; set; }
public xform(EndianBinaryReader reader, int[] version)
public xform(ObjectReader reader)
{
var version = reader.version;
t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
q = reader.ReadQuaternion();
s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
@ -385,9 +383,9 @@ namespace AssetStudio
public float m_InOut { get; set; }
public float m_Grab { get; set; }
public HandPose(EndianBinaryReader reader, int[] version)
public HandPose(ObjectReader reader)
{
m_GrabX = new xform(reader, version);
m_GrabX = new xform(reader);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
@ -407,9 +405,10 @@ namespace AssetStudio
public object m_HintT { get; set; }
public float m_HintWeightT { get; set; }
public HumanGoal(EndianBinaryReader reader, int[] version)
public HumanGoal(ObjectReader reader)
{
m_X = new xform(reader, version);
var version = reader.version;
m_X = new xform(reader);
m_WeightT = reader.ReadSingle();
m_WeightR = reader.ReadSingle();
if (version[0] >= 5)//5.0 and up
@ -431,9 +430,10 @@ namespace AssetStudio
public float[] m_DoFArray { get; set; }
public object[] m_TDoFArray { get; set; }
public HumanPose(EndianBinaryReader reader, int[] version)
public HumanPose(ObjectReader reader)
{
m_RootX = new xform(reader, version);
var version = reader.version;
m_RootX = new xform(reader);
m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_LookAtWeight = reader.ReadVector4();
@ -441,11 +441,11 @@ namespace AssetStudio
m_GoalArray = new List<HumanGoal>(numGoals);
for (int i = 0; i < numGoals; i++)
{
m_GoalArray.Add(new HumanGoal(reader, version));
m_GoalArray.Add(new HumanGoal(reader));
}
m_LeftHandPose = new HandPose(reader, version);
m_RightHandPose = new HandPose(reader, version);
m_LeftHandPose = new HandPose(reader);
m_RightHandPose = new HandPose(reader);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
@ -467,7 +467,7 @@ namespace AssetStudio
public uint[] data { get; set; }
public uint curveCount { get; set; }
public StreamedClip(EndianBinaryReader reader)
public StreamedClip(ObjectReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadUInt32Array(numData);
@ -570,7 +570,7 @@ namespace AssetStudio
public float m_BeginTime { get; set; }
public float[] m_SampleArray { get; set; }
public DenseClip(EndianBinaryReader reader)
public DenseClip(ObjectReader reader)
{
m_FrameCount = reader.ReadInt32();
m_CurveCount = reader.ReadUInt32();
@ -586,7 +586,7 @@ namespace AssetStudio
{
public float[] data { get; set; }
public ConstantClip(EndianBinaryReader reader)
public ConstantClip(ObjectReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadSingleArray(numData);
@ -600,8 +600,9 @@ namespace AssetStudio
public uint m_Type { get; set; }
public uint m_Index { get; set; }
public ValueConstant(EndianBinaryReader reader, int[] version)
public ValueConstant(ObjectReader reader)
{
var version = reader.version;
m_ID = reader.ReadUInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
{
@ -616,13 +617,13 @@ namespace AssetStudio
{
public List<ValueConstant> m_ValueArray { get; set; }
public ValueArrayConstant(EndianBinaryReader reader, int[] version)
public ValueArrayConstant(ObjectReader reader)
{
int numVals = reader.ReadInt32();
m_ValueArray = new List<ValueConstant>(numVals);
for (int i = 0; i < numVals; i++)
{
m_ValueArray.Add(new ValueConstant(reader, version));
m_ValueArray.Add(new ValueConstant(reader));
}
}
}
@ -634,15 +635,16 @@ namespace AssetStudio
public ConstantClip m_ConstantClip { get; set; }
public ValueArrayConstant m_Binding { get; set; }
public Clip(EndianBinaryReader reader, int[] version)
public Clip(ObjectReader reader)
{
var version = reader.version;
m_StreamedClip = new StreamedClip(reader);
m_DenseClip = new DenseClip(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_ConstantClip = new ConstantClip(reader);
}
m_Binding = new ValueArrayConstant(reader, version);
m_Binding = new ValueArrayConstant(reader);
}
}
@ -651,7 +653,7 @@ namespace AssetStudio
public float m_Start { get; set; }
public float m_Stop { get; set; }
public ValueDelta(EndianBinaryReader reader)
public ValueDelta(ObjectReader reader)
{
m_Start = reader.ReadSingle();
m_Stop = reader.ReadSingle();
@ -690,23 +692,24 @@ namespace AssetStudio
public bool m_KeepOriginalPositionXZ { get; set; }
public bool m_HeightFromFeet { get; set; }
public ClipMuscleConstant(EndianBinaryReader reader, int[] version)
public ClipMuscleConstant(ObjectReader reader)
{
m_DeltaPose = new HumanPose(reader, version);
m_StartX = new xform(reader, version);
var version = reader.version;
m_DeltaPose = new HumanPose(reader);
m_StartX = new xform(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = new xform(reader, version);
m_StopX = new xform(reader);
}
m_LeftFootStartX = new xform(reader, version);
m_RightFootStartX = new xform(reader, version);
m_LeftFootStartX = new xform(reader);
m_RightFootStartX = new xform(reader);
if (version[0] < 5)//5.0 down
{
m_MotionStartX = new xform(reader, version);
m_MotionStopX = new xform(reader, version);
m_MotionStartX = new xform(reader);
m_MotionStopX = new xform(reader);
}
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader, version);
m_Clip = new Clip(reader);
m_StartTime = reader.ReadSingle();
m_StopTime = reader.ReadSingle();
m_OrientationOffsetY = reader.ReadSingle();
@ -763,13 +766,12 @@ namespace AssetStudio
public byte customType { get; set; }
public byte isPPtrCurve { get; set; }
public GenericBinding(AssetPreloadData preloadData)
public GenericBinding(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
var version = preloadData.sourceFile.version;
var version = reader.version;
path = reader.ReadUInt32();
attribute = reader.ReadUInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
typeID = reader.ReadInt32();
@ -789,21 +791,20 @@ namespace AssetStudio
public List<GenericBinding> genericBindings { get; set; }
public List<PPtr> pptrCurveMapping { get; set; }
public AnimationClipBindingConstant(AssetPreloadData preloadData)
public AnimationClipBindingConstant(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++)
{
genericBindings.Add(new GenericBinding(preloadData));
genericBindings.Add(new GenericBinding(reader));
}
int numMappings = reader.ReadInt32();
pptrCurveMapping = new List<PPtr>(numMappings);
for (int i = 0; i < numMappings; i++)
{
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr());
pptrCurveMapping.Add(reader.ReadPPtr());
}
}
@ -852,7 +853,7 @@ namespace AssetStudio
//public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData) : base(preloadData)
public AnimationClip(ObjectReader reader) : base(reader)
{
if (version[0] >= 5)//5.0 and up
{
@ -878,7 +879,7 @@ namespace AssetStudio
m_RotationCurves = new List<QuaternionCurve>(numRCurves);
for (int i = 0; i < numRCurves; i++)
{
m_RotationCurves.Add(new QuaternionCurve(reader, version));
m_RotationCurves.Add(new QuaternionCurve(reader));
}
int numCRCurves = reader.ReadInt32();
@ -894,7 +895,7 @@ namespace AssetStudio
m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
for (int i = 0; i < numEulerCurves; i++)
{
m_EulerCurves.Add(new Vector3Curve(reader, version));
m_EulerCurves.Add(new Vector3Curve(reader));
}
}
@ -902,21 +903,21 @@ namespace AssetStudio
m_PositionCurves = new List<Vector3Curve>(numPCurves);
for (int i = 0; i < numPCurves; i++)
{
m_PositionCurves.Add(new Vector3Curve(reader, version));
m_PositionCurves.Add(new Vector3Curve(reader));
}
int numSCurves = reader.ReadInt32();
m_ScaleCurves = new List<Vector3Curve>(numSCurves);
for (int i = 0; i < numSCurves; i++)
{
m_ScaleCurves.Add(new Vector3Curve(reader, version));
m_ScaleCurves.Add(new Vector3Curve(reader));
}
int numFCurves = reader.ReadInt32();
m_FloatCurves = new List<FloatCurve>(numFCurves);
for (int i = 0; i < numFCurves; i++)
{
m_FloatCurves.Add(new FloatCurve(preloadData));
m_FloatCurves.Add(new FloatCurve(reader));
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
@ -925,7 +926,7 @@ namespace AssetStudio
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
for (int i = 0; i < numPtrCurves; i++)
{
m_PPtrCurves.Add(new PPtrCurve(preloadData));
m_PPtrCurves.Add(new PPtrCurve(reader));
}
}
@ -938,11 +939,11 @@ namespace AssetStudio
if (version[0] >= 4)//4.0 and up
{
m_MuscleClipSize = reader.ReadUInt32();
m_MuscleClip = new ClipMuscleConstant(reader, version);
m_MuscleClip = new ClipMuscleConstant(reader);
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData);
m_ClipBindingConstant = new AnimationClipBindingConstant(reader);
}
/*int numEvents = reader.ReadInt32();
m_Events = new List<AnimationEvent>(numEvents);

View File

@ -11,10 +11,10 @@ namespace AssetStudio
public PPtr m_Controller;
public bool m_HasTransformHierarchy;
public Animator(AssetPreloadData preloadData) : base(preloadData)
public Animator(ObjectReader reader) : base(reader)
{
m_Avatar = sourceFile.ReadPPtr();
m_Controller = sourceFile.ReadPPtr();
m_Avatar = reader.ReadPPtr();
m_Controller = reader.ReadPPtr();
var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up

View File

@ -12,11 +12,11 @@ namespace AssetStudio
public uint word1 { get; set; }
public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version)
public HumanPoseMask(ObjectReader reader)
{
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
if (reader.version[0] >= 5) //5.0 and up
{
word2 = reader.ReadUInt32();
}
@ -28,7 +28,7 @@ namespace AssetStudio
public uint m_PathHash { get; set; }
public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader)
public SkeletonMaskElement(ObjectReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
@ -39,7 +39,7 @@ namespace AssetStudio
{
public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader)
public SkeletonMask(ObjectReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
@ -62,11 +62,11 @@ namespace AssetStudio
public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version)
public LayerConstant(ObjectReader reader)
{
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version);
m_BodyMask = new HumanPoseMask(reader);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
@ -84,7 +84,7 @@ namespace AssetStudio
public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader)
public ConditionConstant(ObjectReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
@ -110,8 +110,9 @@ namespace AssetStudio
public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version)
public TransitionConstant(ObjectReader reader)
{
var version = reader.version;
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
@ -153,7 +154,7 @@ namespace AssetStudio
public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader)
public LeafInfoConstant(ObjectReader reader)
{
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32();
@ -164,7 +165,7 @@ namespace AssetStudio
{
public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader)
public MotionNeighborList(ObjectReader reader)
{
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
}
@ -178,7 +179,7 @@ namespace AssetStudio
public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader)
public Blend2dDataConstant(ObjectReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
@ -198,7 +199,7 @@ namespace AssetStudio
{
public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader)
public Blend1dDataConstant(ObjectReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
}
@ -209,7 +210,7 @@ namespace AssetStudio
public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader)
public BlendDirectDataConstant(ObjectReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean();
@ -232,8 +233,9 @@ namespace AssetStudio
public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
public BlendTreeNodeConstant(ObjectReader reader)
{
var version = reader.version;
m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32();
@ -262,13 +264,13 @@ namespace AssetStudio
{
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
public BlendTreeConstant(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
}
}
}
@ -294,13 +296,14 @@ namespace AssetStudio
public bool m_Loop { get; set; }
public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version)
public StateConstant(ObjectReader reader)
{
var version = reader.version;
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
m_TransitionConstantArray[i] = new TransitionConstant(reader);
}
int numBlendIndices = reader.ReadInt32();
@ -324,7 +327,7 @@ namespace AssetStudio
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
}
m_NameID = reader.ReadUInt32();
@ -366,7 +369,7 @@ namespace AssetStudio
public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader)
public SelectorTransitionConstant(ObjectReader reader)
{
m_Destination = reader.ReadUInt32();
@ -385,7 +388,7 @@ namespace AssetStudio
public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader)
public SelectorStateConstant(ObjectReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
@ -408,20 +411,21 @@ namespace AssetStudio
public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version)
public StateMachineConstant(ObjectReader reader)
{
var version = reader.version;
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader, version);
m_StateConstantArray[i] = new StateConstant(reader);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
}
if (version[0] >= 5) //5.0 and up
@ -448,8 +452,9 @@ namespace AssetStudio
public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version)
public ValueArray(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
int numBools = reader.ReadInt32();
@ -505,24 +510,24 @@ namespace AssetStudio
public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version)
public ControllerConstant(ObjectReader reader)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader, version);
m_LayerArray[i] = new LayerConstant(reader);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
m_StateMachineArray[i] = new StateMachineConstant(reader);
}
m_Values = new ValueArrayConstant(reader, version);
m_DefaultValues = new ValueArray(reader, version);
m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader);
}
}
@ -530,10 +535,10 @@ namespace AssetStudio
{
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData) : base(preloadData)
public AnimatorController(ObjectReader reader) : base(reader)
{
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);
var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
@ -546,7 +551,7 @@ namespace AssetStudio
m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = sourceFile.ReadPPtr();
m_AnimationClips[i] = reader.ReadPPtr();
}
}
}

View File

@ -10,17 +10,17 @@ namespace AssetStudio
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData) : base(preloadData)
public AnimatorOverrideController(ObjectReader reader) : base(reader)
{
m_Controller = sourceFile.ReadPPtr();
m_Controller = reader.ReadPPtr();
int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr();
m_Clips[i][0] = reader.ReadPPtr();
m_Clips[i][1] = reader.ReadPPtr();
}
}
}

View File

@ -23,12 +23,12 @@ namespace AssetStudio
public List<ContainerData> m_Container = new List<ContainerData>();
public AssetBundle(AssetPreloadData preloadData) : base(preloadData)
public AssetBundle(ObjectReader reader) : base(reader)
{
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
sourceFile.ReadPPtr();
reader.ReadPPtr();
}
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@ -38,7 +38,7 @@ namespace AssetStudio
temp.second = new AssetInfo();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr();
temp.second.asset = reader.ReadPPtr();
m_Container.Add(temp);
}
}

View File

@ -31,7 +31,7 @@ namespace AssetStudio
public long m_Size;
public byte[] m_AudioData;
public AudioClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
public AudioClip(ObjectReader reader, bool readData) : base(reader)
{
if (version[0] < 5)
{
@ -46,7 +46,7 @@ namespace AssetStudio
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{
m_Offset = reader.ReadInt32();
m_Source = sourceFile.filePath + ".resS";

View File

@ -8,7 +8,7 @@ namespace AssetStudio
public int m_ParentId { get; set; }
public int m_AxesId { get; set; }
public Node(EndianBinaryReader reader)
public Node(ObjectReader reader)
{
m_ParentId = reader.ReadInt32();
m_AxesId = reader.ReadInt32();
@ -20,8 +20,9 @@ namespace AssetStudio
public object m_Min { get; set; }
public object m_Max { get; set; }
public Limit(EndianBinaryReader reader, int[] version)
public Limit(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
{
m_Min = reader.ReadVector3();
@ -44,8 +45,9 @@ namespace AssetStudio
public float m_Length { get; set; }
public uint m_Type { get; set; }
public Axes(EndianBinaryReader reader, int[] version)
public Axes(ObjectReader reader)
{
var version = reader.version;
m_PreQ = reader.ReadVector4();
m_PostQ = reader.ReadVector4();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
@ -56,7 +58,7 @@ namespace AssetStudio
{
m_Sgn = reader.ReadVector4();
}
m_Limit = new Limit(reader, version);
m_Limit = new Limit(reader);
m_Length = reader.ReadSingle();
m_Type = reader.ReadUInt32();
}
@ -69,7 +71,7 @@ namespace AssetStudio
public List<Axes> m_AxesArray { get; set; }
public Skeleton(EndianBinaryReader reader, int[] version)
public Skeleton(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_Node = new List<Node>(numNodes);
@ -89,7 +91,7 @@ namespace AssetStudio
m_AxesArray = new List<Axes>(numAxes);
for (int i = 0; i < numAxes; i++)
{
m_AxesArray.Add(new Axes(reader, version));
m_AxesArray.Add(new Axes(reader));
}
}
}
@ -103,13 +105,13 @@ namespace AssetStudio
m_X = new List<xform>();
}
public SkeletonPose(EndianBinaryReader reader, int[] version)
public SkeletonPose(ObjectReader reader)
{
int numXforms = reader.ReadInt32();
m_X = new List<xform>(numXforms);
for (int i = 0; i < numXforms; i++)
{
m_X.Add(new xform(reader, version));
m_X.Add(new xform(reader));
}
}
}
@ -118,7 +120,7 @@ namespace AssetStudio
{
public List<int> m_HandBoneIndex { get; set; }
public Hand(EndianBinaryReader reader)
public Hand(ObjectReader reader)
{
int numIndexes = reader.ReadInt32();
m_HandBoneIndex = new List<int>(numIndexes);
@ -135,9 +137,9 @@ namespace AssetStudio
public uint m_ParentHumanIndex { get; set; }
public uint m_ID { get; set; }
public Handle(EndianBinaryReader reader, int[] version)
public Handle(ObjectReader reader)
{
m_X = new xform(reader, version);
m_X = new xform(reader);
m_ParentHumanIndex = reader.ReadUInt32();
m_ID = reader.ReadUInt32();
}
@ -155,9 +157,9 @@ namespace AssetStudio
public float m_MaxLimitY { get; set; }
public float m_MaxLimitZ { get; set; }
public Collider(EndianBinaryReader reader, int[] version)
public Collider(ObjectReader reader)
{
m_X = new xform(reader, version);
m_X = new xform(reader);
m_Type = reader.ReadUInt32();
m_XMotionType = reader.ReadUInt32();
m_YMotionType = reader.ReadUInt32();
@ -193,11 +195,12 @@ namespace AssetStudio
public bool m_HasRightHand { get; set; }
public bool m_HasTDoF { get; set; }
public Human(EndianBinaryReader reader, int[] version)
public Human(ObjectReader reader)
{
m_RootX = new xform(reader, version);
m_Skeleton = new Skeleton(reader, version);
m_SkeletonPose = new SkeletonPose(reader, version);
var version = reader.version;
m_RootX = new xform(reader);
m_Skeleton = new Skeleton(reader);
m_SkeletonPose = new SkeletonPose(reader);
m_LeftHand = new Hand(reader);
m_RightHand = new Hand(reader);
@ -207,14 +210,14 @@ namespace AssetStudio
m_Handles = new List<Handle>(numHandles);
for (int i = 0; i < numHandles; i++)
{
m_Handles.Add(new Handle(reader, version));
m_Handles.Add(new Handle(reader));
}
int numColliders = reader.ReadInt32();
m_ColliderArray = new List<Collider>(numColliders);
for (int i = 0; i < numColliders; i++)
{
m_ColliderArray.Add(new Collider(reader, version));
m_ColliderArray.Add(new Collider(reader));
}
}
@ -272,14 +275,15 @@ namespace AssetStudio
public SkeletonPose m_RootMotionSkeletonPose { get; set; }
public List<int> m_RootMotionSkeletonIndexArray { get; set; }
public AvatarConstant(EndianBinaryReader reader, int[] version)
public AvatarConstant(ObjectReader reader)
{
m_AvatarSkeleton = new Skeleton(reader, version);
m_AvatarSkeletonPose = new SkeletonPose(reader, version);
var version = reader.version;
m_AvatarSkeleton = new Skeleton(reader);
m_AvatarSkeletonPose = new SkeletonPose(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_DefaultPose = new SkeletonPose(reader, version);
m_DefaultPose = new SkeletonPose(reader);
int numIDs = reader.ReadInt32();
m_SkeletonNameIDArray = new List<uint>(numIDs);
for (int i = 0; i < numIDs; i++)
@ -288,7 +292,7 @@ namespace AssetStudio
}
}
m_Human = new Human(reader, version);
m_Human = new Human(reader);
int numIndexes = reader.ReadInt32();
m_HumanSkeletonIndexArray = new List<int>(numIndexes);
@ -308,12 +312,12 @@ namespace AssetStudio
}
m_RootMotionBoneIndex = reader.ReadInt32();
m_RootMotionBoneX = new xform(reader, version);
m_RootMotionBoneX = new xform(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_RootMotionSkeleton = new Skeleton(reader, version);
m_RootMotionSkeletonPose = new SkeletonPose(reader, version);
m_RootMotionSkeleton = new Skeleton(reader);
m_RootMotionSkeletonPose = new SkeletonPose(reader);
int numMotionIndexes = reader.ReadInt32();
m_RootMotionSkeletonIndexArray = new List<int>(numMotionIndexes);
@ -331,10 +335,10 @@ namespace AssetStudio
public AvatarConstant m_Avatar { get; set; }
public List<KeyValuePair<uint, string>> m_TOS { get; set; }
public Avatar(AssetPreloadData preloadData) : base(preloadData)
public Avatar(ObjectReader reader) : base(reader)
{
m_AvatarSize = reader.ReadUInt32();
m_Avatar = new AvatarConstant(reader, version);
m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32();
m_TOS = new List<KeyValuePair<uint, string>>(numTOS);

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{
public byte m_Enabled;
protected Behaviour(AssetPreloadData preloadData) : base(preloadData)
protected Behaviour(ObjectReader reader) : base(reader)
{
m_Enabled = reader.ReadByte();
reader.AlignStream(4);

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{
public string m_Version;
public BuildSettings(AssetPreloadData preloadData) : base(preloadData)
public BuildSettings(ObjectReader reader) : base(reader)
{
int levelsNum = reader.ReadInt32();
for (int i = 0; i < levelsNum; i++)

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@ -9,9 +9,9 @@ namespace AssetStudio
{
public PPtr m_GameObject;
protected Component(AssetPreloadData preloadData) : base(preloadData)
protected Component(ObjectReader reader) : base(reader)
{
m_GameObject = sourceFile.ReadPPtr();
m_GameObject = reader.ReadPPtr();
}
}
}

View File

@ -7,12 +7,12 @@ namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension(AssetPreloadData preloadData) : base(preloadData)
protected EditorExtension(ObjectReader reader) : base(reader)
{
if (platform == BuildTarget.NoTarget)
{
var m_PrefabParentObject = sourceFile.ReadPPtr();
var m_PrefabInternal = sourceFile.ReadPPtr();
var m_PrefabParentObject = reader.ReadPPtr();
var m_PrefabInternal = reader.ReadPPtr();
}
}
}

View File

@ -9,14 +9,14 @@ namespace AssetStudio
{
public byte[] m_FontData;
public Font(AssetPreloadData preloadData) : base(preloadData)
public Font(ObjectReader reader) : base(reader)
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_DefaultMaterial = reader.ReadPPtr();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
var m_Texture = reader.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
@ -68,7 +68,7 @@ namespace AssetStudio
}
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
PPtr m_DefaultMaterial = reader.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
@ -93,7 +93,7 @@ namespace AssetStudio
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
PPtr m_Texture = reader.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)

View File

@ -16,30 +16,25 @@ namespace AssetStudio
public PPtr m_SkinnedMeshRenderer;
public PPtr m_Animator;
public GameObject(AssetPreloadData preloadData) : base(preloadData)
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{
m_Components.Add(sourceFile.ReadPPtr());
m_Components.Add(reader.ReadPPtr());
}
else
{
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
m_Components.Add(reader.ReadPPtr());
}
}
var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
if (m_Name == "")
{
m_Name = "GameObject #" + preloadData.uniqueID;
}
}
}
}

View File

@ -34,11 +34,11 @@ namespace AssetStudio
public strFloatPair[] m_Floats;
public strColorPair[] m_Colors;
public Material(AssetPreloadData preloadData) : base(preloadData)
public Material(ObjectReader reader) : base(reader)
{
m_Shader = sourceFile.ReadPPtr();
m_Shader = reader.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
if (version[0] == 4 && (version[1] >= 2 || (version[1] == 1 && buildType[0] != "a")))
{
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
@ -46,11 +46,11 @@ namespace AssetStudio
m_ShaderKeywords[i] = reader.ReadAlignedString();
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
else if (version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new[] { reader.ReadAlignedString() };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
if (version[0] == 5 && version[1] >= 6 || version[0] > 5)//5.6.0 and up
{
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
@ -58,9 +58,9 @@ namespace AssetStudio
}
}
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (version[0] > 4 || version[0] == 4 && version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
if (version[0] == 5 && version[1] >= 1 || version[0] > 5)//5.1 and up
{
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
@ -69,7 +69,7 @@ namespace AssetStudio
}
}
//disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
if ((version[0] == 5 && version[1] >= 6) || version[0] > 5)//5.6.0 and up
{
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@ -84,7 +84,7 @@ namespace AssetStudio
TexEnv m_TexEnv = new TexEnv()
{
name = reader.ReadAlignedString(),
m_Texture = sourceFile.ReadPPtr(),
m_Texture = reader.ReadPPtr(),
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
};

View File

@ -71,7 +71,7 @@ namespace AssetStudio
public Vector3 tangent { get; set; }
public uint index { get; set; }
public BlendShapeVertex(EndianBinaryReader reader)
public BlendShapeVertex(ObjectReader reader)
{
vertex = reader.ReadVector3();
normal = reader.ReadVector3();
@ -87,7 +87,7 @@ namespace AssetStudio
public bool hasNormals { get; set; }
public bool hasTangents { get; set; }
public MeshBlendShape(EndianBinaryReader reader)
public MeshBlendShape(ObjectReader reader)
{
firstVertex = reader.ReadUInt32();
vertexCount = reader.ReadUInt32();
@ -104,7 +104,7 @@ namespace AssetStudio
public int frameIndex { get; set; }
public int frameCount { get; set; }
public MeshBlendShapeChannel(EndianBinaryReader reader)
public MeshBlendShapeChannel(ObjectReader reader)
{
name = reader.ReadAlignedString();
nameHash = reader.ReadUInt32();
@ -118,7 +118,7 @@ namespace AssetStudio
public List<MeshBlendShapeChannel> channels { get; set; }
public List<float> fullWeights { get; set; }
public BlendShapeData(EndianBinaryReader reader)
public BlendShapeData(ObjectReader reader)
{
int numVerts = reader.ReadInt32();
vertices = new List<BlendShapeVertex>(numVerts);
@ -150,10 +150,13 @@ namespace AssetStudio
}
}
private float BytesToFloat(byte[] inputBytes)
private float BytesToFloat(byte[] inputBytes, EndianType endian)
{
float result = 0;
if (reader.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
if (endian == EndianType.BigEndian)
{
Array.Reverse(inputBytes);
}
switch (inputBytes.Length)
{
@ -236,7 +239,7 @@ namespace AssetStudio
}
}
public Mesh(AssetPreloadData preloadData) : base(preloadData)
public Mesh(ObjectReader reader) : base(reader)
{
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
@ -292,7 +295,7 @@ namespace AssetStudio
#endregion
#region BlendShapeData for 4.1.0 to 4.2.x, excluding 4.1.0 alpha
if (version[0] == 4 && ((version[1] == 1 && preloadData.sourceFile.buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
if (version[0] == 4 && ((version[1] == 1 && buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
{
int m_Shapes_size = reader.ReadInt32();
if (m_Shapes_size > 0)
@ -348,7 +351,7 @@ namespace AssetStudio
bool m_IsReadable = reader.ReadBoolean();
bool m_KeepVertices = reader.ReadBoolean();
bool m_KeepIndices = reader.ReadBoolean();
if (preloadData.HasStructMember("m_UsedForStaticMeshColliderOnly"))
if (reader.HasStructMember("m_UsedForStaticMeshColliderOnly"))
{
var m_UsedForStaticMeshColliderOnly = reader.ReadBoolean();
}
@ -356,7 +359,7 @@ namespace AssetStudio
reader.AlignStream(4);
//This is a bug fixed in 2017.3.1p1 and later versions
if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4
((version[0] == 2017 && version[1] == 3 && version[2] == 1) && preloadData.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px
((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType[0] == "p") || //fixed after 2017.3.1px
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
{
var m_IndexFormat = reader.ReadInt32();
@ -594,7 +597,7 @@ namespace AssetStudio
}
}
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@ -715,7 +718,7 @@ namespace AssetStudio
}
}
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@ -818,7 +821,7 @@ namespace AssetStudio
{
int m_DataSizeOffset = vertexOffset + componentByteSize * d;
Buffer.BlockCopy(m_DataSize, m_DataSizeOffset, componentBytes, 0, componentByteSize);
componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes);
componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes, reader.endian);
}
}

View File

@ -10,9 +10,9 @@ namespace AssetStudio
public long preloadIndex;
public PPtr m_Mesh;
public MeshFilter(AssetPreloadData preloadData) : base(preloadData)
public MeshFilter(ObjectReader reader) : base(reader)
{
m_Mesh = sourceFile.ReadPPtr();
m_Mesh = reader.ReadPPtr();
}
}
}

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{
public MeshRenderer(AssetPreloadData preloadData) : base(preloadData)
public MeshRenderer(ObjectReader reader) : base(reader)
{
}

View File

@ -10,9 +10,9 @@ namespace AssetStudio
public PPtr m_Script;
public string m_Name;
public MonoBehaviour(AssetPreloadData preloadData) : base(preloadData)
public MonoBehaviour(ObjectReader reader) : base(reader)
{
m_Script = sourceFile.ReadPPtr();
m_Script = reader.ReadPPtr();
m_Name = reader.ReadAlignedString();
}
}

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public string m_Namespace = string.Empty;
public string m_AssemblyName;
public MonoScript(AssetPreloadData preloadData) : base(preloadData)
public MonoScript(ObjectReader reader) : base(reader)
{
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
{

View File

@ -9,12 +9,12 @@ namespace AssetStudio
{
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData) : base(preloadData)
public MovieTexture(ObjectReader reader) : base(reader)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
reader.ReadPPtr();
m_MovieData = reader.ReadBytes(reader.ReadInt32());
}
}

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{
public string m_Name;
public NamedObject(AssetPreloadData preloadData) : base(preloadData)
public NamedObject(ObjectReader reader) : base(reader)
{
m_Name = reader.ReadAlignedString();
}

View File

@ -7,21 +7,20 @@ namespace AssetStudio
{
public abstract class Object
{
public AssetPreloadData preloadData;
public AssetsFile sourceFile;
protected EndianBinaryReader reader;
protected AssetsFile sourceFile;
public ObjectReader reader;
public int[] version;
protected string[] buildType;
protected BuildTarget platform;
public BuildTarget platform;
protected Object(AssetPreloadData preloadData)
protected Object(ObjectReader reader)
{
this.preloadData = preloadData;
sourceFile = preloadData.sourceFile;
reader = preloadData.InitReader();
version = sourceFile.version;
buildType = sourceFile.buildType;
platform = sourceFile.m_TargetPlatform;
this.reader = reader;
reader.Reset();
sourceFile = reader.assetsFile;
version = reader.version;
buildType = reader.buildType;
platform = reader.platform;
if (platform == BuildTarget.NoTarget)
{

View File

@ -10,7 +10,7 @@ namespace AssetStudio
public string companyName;
public string productName;
public PlayerSettings(AssetPreloadData preloadData) : base(preloadData)
public PlayerSettings(ObjectReader reader) : base(reader)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
{

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{
public sealed class RectTransform : Transform
{
public RectTransform(AssetPreloadData preloadData) : base(preloadData)
public RectTransform(ObjectReader reader) : base(reader)
{
}
}

View File

@ -17,7 +17,7 @@ namespace AssetStudio
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(AssetPreloadData preloadData) : base(preloadData)
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5)
{
@ -54,7 +54,7 @@ namespace AssetStudio
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
m_Materials[m] = reader.ReadPPtr();
}
if (version[0] < 3)
@ -63,7 +63,7 @@ namespace AssetStudio
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
@ -77,12 +77,12 @@ namespace AssetStudio
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
var m_StaticBatchRoot = sourceFile.ReadPPtr();
var m_StaticBatchRoot = reader.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 and up
{
var m_ProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
var m_ProbeAnchor = reader.ReadPPtr();
var m_LightProbeVolumeOverride = reader.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
@ -92,7 +92,7 @@ namespace AssetStudio
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeAnchor = reader.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up

View File

@ -12,17 +12,17 @@ namespace AssetStudio
{
public byte[] m_Script;
public Shader(AssetPreloadData preloadData) : base(preloadData)
public Shader(ObjectReader reader) : base(reader)
{
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5) //5.5.0 and up
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5.0 and up
{
var str = preloadData.Dump();
var str = reader.Dump();
m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read");
}
else
{
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
var m_PathName = reader.ReadAlignedString();

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public PPtr[] m_Bones;
public List<float> m_BlendShapeWeights;
public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData)
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
{
int m_Quality = reader.ReadInt32();
var m_UpdateWhenOffscreen = reader.ReadBoolean();
@ -20,15 +20,15 @@ namespace AssetStudio
if (version[0] == 2 && version[1] < 6)//2.6 down
{
var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
var m_DisableAnimationWhenOffscreen = reader.ReadPPtr();
}
m_Mesh = sourceFile.ReadPPtr();
m_Mesh = reader.ReadPPtr();
m_Bones = new PPtr[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
{
m_Bones[b] = sourceFile.ReadPPtr();
m_Bones[b] = reader.ReadPPtr();
}
if (version[0] < 3)

View File

@ -17,7 +17,7 @@ namespace AssetStudio
public RectangleF textureRect;
public PointF[][] m_PhysicsShape;
public Sprite(AssetPreloadData preloadData) : base(preloadData)
public Sprite(ObjectReader reader) : base(reader)
{
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@ -58,16 +58,16 @@ namespace AssetStudio
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
m_SpriteAtlas = reader.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
texture = reader.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
var alphaTexture = reader.ReadPPtr();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up

View File

@ -13,14 +13,14 @@ namespace AssetStudio
public List<Guid> guids = new List<Guid>();
public SpriteAtlas(AssetPreloadData preloadData) : base(preloadData)
public SpriteAtlas(ObjectReader reader) : base(reader)
{
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//PPtr<Sprite> data
sourceFile.ReadPPtr();
reader.ReadPPtr();
}
//vector m_PackedSpriteNamesToIndex
size = reader.ReadInt32();
@ -37,14 +37,14 @@ namespace AssetStudio
var second = reader.ReadInt64();
//SpriteAtlasData second
// PPtr<Texture2D> texture
textures.Add(sourceFile.ReadPPtr());
textures.Add(reader.ReadPPtr());
// PPtr<Texture2D> alphaTexture
var alphaTexture = sourceFile.ReadPPtr();
var alphaTexture = reader.ReadPPtr();
// Rectf textureRect
textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
// Vector2f textureRectOffset
reader.Position += 8;
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2))//2017.2 and up
{
// Vector2f atlasRectOffset
reader.Position += 8;

View File

@ -10,7 +10,7 @@ namespace AssetStudio
{
public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData) : base(preloadData)
public TextAsset(ObjectReader reader) : base(reader)
{
m_Script = reader.ReadBytes(reader.ReadInt32());
}

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture(AssetPreloadData preloadData) : base(preloadData)
protected Texture(ObjectReader reader) : base(reader)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{

View File

@ -34,7 +34,7 @@ namespace AssetStudio
public uint size;
public string path;
public Texture2D(AssetPreloadData preloadData, bool readData) : base(preloadData)
public Texture2D(ObjectReader reader, bool readData) : base(reader)
{
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
@ -58,11 +58,11 @@ namespace AssetStudio
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
else if (preloadData.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle
else if (reader.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
if (preloadData.HasStructMember("m_StreamingGroupID")) //What the hell is this?
if (reader.HasStructMember("m_StreamingGroupID")) //What the hell is this?
{
var m_StreamingGroupID = reader.ReadUInt32();
}

View File

@ -14,7 +14,7 @@ namespace AssetStudio
public List<PPtr> m_Children;
public PPtr m_Father;
public Transform(AssetPreloadData preloadData) : base(preloadData)
public Transform(ObjectReader reader) : base(reader)
{
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
@ -23,9 +23,9 @@ namespace AssetStudio
m_Children = new List<PPtr>(m_ChildrenCount);
for (int j = 0; j < m_ChildrenCount; j++)
{
m_Children.Add(sourceFile.ReadPPtr());
m_Children.Add(reader.ReadPPtr());
}
m_Father = sourceFile.ReadPPtr();
m_Father = reader.ReadPPtr();
}
}
}

View File

@ -13,14 +13,14 @@ namespace AssetStudio
public string m_Source;
public ulong m_Size;
public VideoClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
public VideoClip(ObjectReader reader, bool readData) : base(reader)
{
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up
if (version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();

View File

@ -0,0 +1,28 @@
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetItem : ListViewItem
{
public AssetsFile sourceFile;
public ObjectReader reader;
public long FullSize;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string UniqueID;
public GameObject gameObject;
public AssetItem(ObjectReader reader)
{
sourceFile = reader.assetsFile;
this.reader = reader;
FullSize = reader.byteSize;
Type = reader.type;
TypeString = Type.ToString();
}
}
}

View File

@ -1,67 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetPreloadData : ListViewItem
{
public AssetsFile sourceFile;
public long m_PathID;
public uint Offset;
public uint Size;
public long FullSize;
public SerializedType serializedType;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string uniqueID;
public GameObject gameObject;
public AssetPreloadData(AssetsFile assetsFile, ObjectInfo objectInfo, string uniqueID)
{
sourceFile = assetsFile;
m_PathID = objectInfo.m_PathID;
Offset = objectInfo.byteStart;
Size = objectInfo.byteSize;
FullSize = objectInfo.byteSize;
serializedType = objectInfo.serializedType;
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
{
Type = (ClassIDType)objectInfo.classID;
TypeString = Type.ToString();
}
else
{
Type = ClassIDType.UnknownType;
TypeString = $"UnknownType {objectInfo.classID}";
}
this.uniqueID = uniqueID;
}
public EndianBinaryReader InitReader()
{
var reader = sourceFile.reader;
reader.Position = Offset;
return reader;
}
public string Dump()
{
var reader = InitReader();
if (serializedType?.m_Nodes != null)
{
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
return sb.ToString();
}
return null;
}
public bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
}
}

View File

@ -17,10 +17,9 @@ namespace AssetStudio
public string[] buildType;
public string platformStr;
public bool valid;
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public Dictionary<long, ObjectReader> ObjectReaders = new Dictionary<long, ObjectReader>();
public Dictionary<long, GameObject> GameObjects = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> Transforms = new Dictionary<long, Transform>();
//class SerializedFile
public SerializedFileHeader header;
@ -98,9 +97,6 @@ namespace AssetStudio
//Read Objects
int objectCount = reader.ReadInt32();
var assetIDfmt = "D" + objectCount.ToString().Length; //format for unique ID
m_Objects = new Dictionary<long, ObjectInfo>(objectCount);
for (int i = 0; i < objectCount; i++)
{
@ -136,17 +132,17 @@ namespace AssetStudio
}
m_Objects.Add(objectInfo.m_PathID, objectInfo);
//Create AssetPreloadData
var asset = new AssetPreloadData(this, objectInfo, i.ToString(assetIDfmt));
preloadTable.Add(asset.m_PathID, asset);
//Create Reader
var objectReader = new ObjectReader(reader, this, objectInfo);
ObjectReaders.Add(objectInfo.m_PathID, objectReader);
#region read BuildSettings to get version for version 2.x files
if (asset.Type == ClassIDType.BuildSettings && header.m_Version == 6)
if (objectReader.type == ClassIDType.BuildSettings && header.m_Version == 6)
{
var nextAsset = reader.Position;
var BSettings = new BuildSettings(asset);
unityVersion = BSettings.m_Version;
var buildSettings = new BuildSettings(objectReader);
unityVersion = buildSettings.m_Version;
reader.Position = nextAsset;
}
@ -331,16 +327,5 @@ namespace AssetStudio
reader.Position += stringBufferSize;
}
}
public PPtr ReadPPtr()
{
var result = new PPtr
{
m_FileID = reader.ReadInt32(),
m_PathID = header.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64(),
assetsFile = this
};
return result;
}
}
}

View File

@ -71,7 +71,7 @@ namespace AssetStudio
public string GetExtensionName()
{
if (m_AudioClip.sourceFile.version[0] < 5)
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
@ -136,7 +136,7 @@ namespace AssetStudio
{
get
{
if (m_AudioClip.sourceFile.version[0] < 5)
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{

View File

@ -10,9 +10,9 @@ namespace AssetStudio
{
static class Exporter
{
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
public static bool ExportTexture2D(ObjectReader reader, string exportPathName, bool flip)
{
var m_Texture2D = new Texture2D(asset, true);
var m_Texture2D = new Texture2D(reader, true);
if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
return false;
var converter = new Texture2DConverter(m_Texture2D);
@ -36,7 +36,7 @@ namespace AssetStudio
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
var exportFullName = exportPathName + reader.exportName + "." + ext.ToLower();
if (ExportFileExists(exportFullName))
return false;
bitmap.Save(exportFullName, format);
@ -45,7 +45,7 @@ namespace AssetStudio
}
else
{
var exportFullName = exportPathName + asset.Text + converter.GetExtensionName();
var exportFullName = exportPathName + reader.exportName + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, converter.ConvertToContainer());
@ -53,16 +53,16 @@ namespace AssetStudio
}
}
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath)
public static bool ExportAudioClip(ObjectReader reader, string exportPath)
{
var m_AudioClip = new AudioClip(asset, true);
var m_AudioClip = new AudioClip(reader, true);
if (m_AudioClip.m_AudioData == null)
return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
var converter = new AudioClipConverter(m_AudioClip);
if (convertAudio && converter.IsFMODSupport)
{
var exportFullName = exportPath + asset.Text + ".wav";
var exportFullName = exportPath + reader.exportName + ".wav";
if (ExportFileExists(exportFullName))
return false;
var buffer = converter.ConvertToWav();
@ -72,7 +72,7 @@ namespace AssetStudio
}
else
{
var exportFullName = exportPath + asset.Text + converter.GetExtensionName();
var exportFullName = exportPath + reader.exportName + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
@ -80,56 +80,56 @@ namespace AssetStudio
return true;
}
public static bool ExportShader(AssetPreloadData asset, string exportPath)
public static bool ExportShader(ObjectReader reader, string exportPath)
{
var m_Shader = new Shader(asset);
var exportFullName = exportPath + asset.Text + ".shader";
var m_Shader = new Shader(reader);
var exportFullName = exportPath + reader.exportName + ".shader";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
return true;
}
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
public static bool ExportTextAsset(ObjectReader reader, string exportPath)
{
var m_TextAsset = new TextAsset(asset);
var exportFullName = exportPath + asset.Text + ".txt";
var m_TextAsset = new TextAsset(reader);
var exportFullName = exportPath + reader.exportName + ".txt";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
return true;
}
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath)
public static bool ExportMonoBehaviour(ObjectReader reader, string exportPath)
{
var exportFullName = exportPath + asset.Text + ".txt";
var exportFullName = exportPath + reader.exportName + ".txt";
if (ExportFileExists(exportFullName))
return false;
var m_MonoBehaviour = new MonoBehaviour(asset);
var m_MonoBehaviour = new MonoBehaviour(reader);
string str;
if (asset.serializedType?.m_Nodes != null)
if (reader.serializedType?.m_Nodes != null)
{
str = asset.Dump();
str = reader.Dump();
}
else
{
str = Studio.GetScriptString(asset);
str = Studio.GetScriptString(reader);
}
File.WriteAllText(exportFullName, str);
return true;
}
public static bool ExportFont(AssetPreloadData asset, string exportPath)
public static bool ExportFont(ObjectReader reader, string exportPath)
{
var m_Font = new Font(asset);
var m_Font = new Font(reader);
if (m_Font.m_FontData != null)
{
string extension = ".ttf";
var extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{
extension = ".otf";
}
var exportFullName = exportPath + asset.Text + extension;
var exportFullName = exportPath + reader.exportName + extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
@ -138,12 +138,12 @@ namespace AssetStudio
return false;
}
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
public static bool ExportMesh(ObjectReader reader, string exportPath)
{
var m_Mesh = new Mesh(asset);
var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + asset.Text + ".obj";
var exportFullName = exportPath + reader.exportName + ".obj";
if (ExportFileExists(exportFullName))
return false;
var sb = new StringBuilder();
@ -219,12 +219,12 @@ namespace AssetStudio
return true;
}
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath)
public static bool ExportVideoClip(ObjectReader reader, string exportPath)
{
var m_VideoClip = new VideoClip(asset, true);
var m_VideoClip = new VideoClip(reader, true);
if (m_VideoClip.m_VideoData != null)
{
var exportFullName = exportPath + asset.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
var exportFullName = exportPath + reader.exportName + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
@ -233,17 +233,17 @@ namespace AssetStudio
return false;
}
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath)
public static bool ExportMovieTexture(ObjectReader reader, string exportPath)
{
var m_MovieTexture = new MovieTexture(asset);
var exportFullName = exportPath + asset.Text + ".ogv";
var m_MovieTexture = new MovieTexture(reader);
var exportFullName = exportPath + reader.exportName + ".ogv";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
return true;
}
public static bool ExportSprite(AssetPreloadData asset, string exportPath)
public static bool ExportSprite(ObjectReader reader, string exportPath)
{
ImageFormat format = null;
var type = (string)Properties.Settings.Default["convertType"];
@ -259,10 +259,10 @@ namespace AssetStudio
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPath + asset.Text + "." + type.ToLower();
var exportFullName = exportPath + reader.exportName + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(asset));
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (bitmap != null)
{
bitmap.Save(exportFullName, format);
@ -271,13 +271,12 @@ namespace AssetStudio
return false;
}
public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
public static bool ExportRawFile(ObjectReader reader, string exportPath)
{
var exportFullName = exportPath + asset.Text + ".dat";
var exportFullName = exportPath + reader.exportName + ".dat";
if (ExportFileExists(exportFullName))
return false;
var bytes = asset.InitReader().ReadBytes((int)asset.Size);
File.WriteAllBytes(exportFullName, bytes);
File.WriteAllBytes(exportFullName, reader.GetRawData());
return true;
}
@ -291,15 +290,15 @@ namespace AssetStudio
return false;
}
public static bool ExportAnimator(AssetPreloadData animator, string exportPath, List<AssetPreloadData> animationList = null)
public static bool ExportAnimator(ObjectReader animator, string exportPath, List<AssetItem> animationList = null)
{
var m_Animator = new Animator(animator);
var convert = animationList != null ? new ModelConverter(m_Animator, animationList) : new ModelConverter(m_Animator);
exportPath = exportPath + Studio.FixFileName(animator.Text) + ".fbx";
exportPath = exportPath + Studio.FixFileName(animator.exportName) + ".fbx";
return ModelConverter(convert, exportPath);
}
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetPreloadData> animationList = null)
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";

View File

@ -20,12 +20,12 @@ namespace AssetStudio
private Avatar avatar;
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
private HashSet<AssetPreloadData> animationClipHashSet = new HashSet<AssetPreloadData>();
private HashSet<ObjectReader> animationClipHashSet = new HashSet<ObjectReader>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
public ModelConverter(GameObject m_GameObject)
{
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGetPD(out var m_Animator))
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGet(out var m_Animator))
{
var animator = new Animator(m_Animator);
InitWithAnimator(animator);
@ -36,9 +36,9 @@ namespace AssetStudio
ConvertAnimations();
}
public ModelConverter(GameObject m_GameObject, List<AssetPreloadData> animationList)
public ModelConverter(GameObject m_GameObject, List<AssetItem> animationList)
{
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGetPD(out var m_Animator))
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGet(out var m_Animator))
{
var animator = new Animator(m_Animator);
InitWithAnimator(animator);
@ -47,7 +47,7 @@ namespace AssetStudio
InitWithGameObject(m_GameObject);
foreach (var assetPreloadData in animationList)
{
animationClipHashSet.Add(assetPreloadData);
animationClipHashSet.Add(assetPreloadData.reader);
}
ConvertAnimations();
}
@ -59,19 +59,19 @@ namespace AssetStudio
ConvertAnimations();
}
public ModelConverter(Animator m_Animator, List<AssetPreloadData> animationList)
public ModelConverter(Animator m_Animator, List<AssetItem> animationList)
{
InitWithAnimator(m_Animator);
foreach (var assetPreloadData in animationList)
{
animationClipHashSet.Add(assetPreloadData);
animationClipHashSet.Add(assetPreloadData.reader);
}
ConvertAnimations();
}
private void InitWithAnimator(Animator m_Animator)
{
if (m_Animator.m_Avatar.TryGetPD(out var m_Avatar))
if (m_Animator.m_Avatar.TryGet(out var m_Avatar))
avatar = new Avatar(m_Avatar);
m_Animator.m_GameObject.TryGetGameObject(out var m_GameObject);
@ -124,28 +124,28 @@ namespace AssetStudio
m_Transform.m_GameObject.TryGetGameObject(out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.TryGetPD(out var assetPreloadData))
if (m_Component.TryGet(out var objectReader))
{
switch (assetPreloadData.Type)
switch (objectReader.type)
{
case ClassIDType.MeshRenderer:
{
var m_Renderer = new MeshRenderer(assetPreloadData);
var m_Renderer = new MeshRenderer(objectReader);
ConvertMeshRenderer(m_Renderer);
break;
}
case ClassIDType.SkinnedMeshRenderer:
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData);
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
ConvertMeshRenderer(m_SkinnedMeshRenderer);
break;
}
case ClassIDType.Animation:
{
var m_Animation = new Animation(assetPreloadData);
var m_Animation = new Animation(objectReader);
foreach (var animation in m_Animation.m_Animations)
{
if (animation.TryGetPD(out var animationClip))
if (animation.TryGet(out var animationClip))
{
animationClipHashSet.Add(animationClip);
}
@ -164,19 +164,19 @@ namespace AssetStudio
private void CollectAnimationClip(Animator m_Animator)
{
if (m_Animator.m_Controller.TryGetPD(out var assetPreloadData))
if (m_Animator.m_Controller.TryGet(out var objectReader))
{
if (assetPreloadData.Type == ClassIDType.AnimatorOverrideController)
if (objectReader.type == ClassIDType.AnimatorOverrideController)
{
var m_AnimatorOverrideController = new AnimatorOverrideController(assetPreloadData);
if (m_AnimatorOverrideController.m_Controller.TryGetPD(out assetPreloadData))
var m_AnimatorOverrideController = new AnimatorOverrideController(objectReader);
if (m_AnimatorOverrideController.m_Controller.TryGet(out objectReader))
{
var m_AnimatorController = new AnimatorController(assetPreloadData);
var m_AnimatorController = new AnimatorController(objectReader);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{
if (m_AnimationClip.TryGetPD(out assetPreloadData))
if (m_AnimationClip.TryGet(out objectReader))
{
animationClipHashSet.Add(assetPreloadData);
animationClipHashSet.Add(objectReader);
}
}
}
@ -188,14 +188,14 @@ namespace AssetStudio
}
}*/
}
else if (assetPreloadData.Type == ClassIDType.AnimatorController)
else if (objectReader.type == ClassIDType.AnimatorController)
{
var m_AnimatorController = new AnimatorController(assetPreloadData);
var m_AnimatorController = new AnimatorController(objectReader);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{
if (m_AnimationClip.TryGetPD(out assetPreloadData))
if (m_AnimationClip.TryGet(out objectReader))
{
animationClipHashSet.Add(assetPreloadData);
animationClipHashSet.Add(objectReader);
}
}
}
@ -294,7 +294,7 @@ namespace AssetStudio
Material mat = null;
if (i - firstSubMesh < meshR.m_Materials.Length)
{
if (meshR.m_Materials[i - firstSubMesh].TryGetPD(out var MaterialPD))
if (meshR.m_Materials[i - firstSubMesh].TryGet(out var MaterialPD))
{
mat = new Material(MaterialPD);
}
@ -567,7 +567,7 @@ namespace AssetStudio
{
if (meshR is SkinnedMeshRenderer sMesh)
{
if (sMesh.m_Mesh.TryGetPD(out var MeshPD))
if (sMesh.m_Mesh.TryGet(out var MeshPD))
{
return new Mesh(MeshPD);
}
@ -577,12 +577,12 @@ namespace AssetStudio
meshR.m_GameObject.TryGetGameObject(out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.TryGetPD(out var assetPreloadData))
if (m_Component.TryGet(out var objectReader))
{
if (assetPreloadData.Type == ClassIDType.MeshFilter)
if (objectReader.type == ClassIDType.MeshFilter)
{
var m_MeshFilter = new MeshFilter(assetPreloadData);
if (m_MeshFilter.m_Mesh.TryGetPD(out var MeshPD))
var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGet(out var MeshPD))
{
return new Mesh(MeshPD);
}
@ -675,7 +675,7 @@ namespace AssetStudio
foreach (var texEnv in mat.m_TexEnvs)
{
Texture2D tex2D = null;
if (texEnv.m_Texture.TryGetPD(out var TexturePD) && TexturePD.Type == ClassIDType.Texture2D)//TODO other Texture
if (texEnv.m_Texture.TryGet(out var TexturePD) && TexturePD.type == ClassIDType.Texture2D)//TODO other Texture
{
tex2D = new Texture2D(TexturePD, true);
}
@ -689,7 +689,7 @@ namespace AssetStudio
{
continue;
}
iMat.Textures[dest] = TexturePD.Text + ".png";
iMat.Textures[dest] = TexturePD.exportName + ".png";
iMat.TexOffsets[dest] = new Vector2(texEnv.m_Offset[0], texEnv.m_Offset[1]);
iMat.TexScales[dest] = new Vector2(texEnv.m_Scale[0], texEnv.m_Scale[1]);
ConvertTexture2D(tex2D, iMat.Textures[dest]);

View File

@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class ObjectReader : EndianBinaryReader
{
public AssetsFile assetsFile;
public long m_PathID;
public uint byteStart;
public uint byteSize;
public ClassIDType type;
public SerializedType serializedType;
public BuildTarget platform;
private uint m_Version;
public int[] version => assetsFile.version;
public string[] buildType => assetsFile.buildType;
public string exportName; //TODO Remove it
public ObjectReader(EndianBinaryReader reader, AssetsFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
{
this.assetsFile = assetsFile;
m_PathID = objectInfo.m_PathID;
byteStart = objectInfo.byteStart;
byteSize = objectInfo.byteSize;
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
{
type = (ClassIDType)objectInfo.classID;
}
else
{
type = ClassIDType.UnknownType;
}
serializedType = objectInfo.serializedType;
platform = assetsFile.m_TargetPlatform;
m_Version = assetsFile.header.m_Version;
}
public void Reset()
{
Position = byteStart;
}
public string Dump()
{
Reset();
if (serializedType?.m_Nodes != null)
{
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, this);
return sb.ToString();
}
return null;
}
public bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
public PPtr ReadPPtr()
{
return new PPtr
{
m_FileID = ReadInt32(),
m_PathID = m_Version < 14 ? ReadInt32() : ReadInt64(),
assetsFile = assetsFile
};
}
public byte[] GetRawData()
{
Reset();
return ReadBytes((int)byteSize);
}
}
}

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public AssetsFile assetsFile;
public int index = -2; //-2 - Prepare, -1 - Missing
private bool TryGet(out AssetsFile result)
private bool TryGetAssetsFile(out AssetsFile result)
{
result = null;
if (m_FileID == 0)
@ -43,12 +43,12 @@ namespace AssetStudio
return false;
}
public bool TryGetPD(out AssetPreloadData result)
public bool TryGet(out ObjectReader result)
{
result = null;
if (TryGet(out var sourceFile))
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.preloadTable.TryGetValue(m_PathID, out result))
if (sourceFile.ObjectReaders.TryGetValue(m_PathID, out result))
{
return true;
}
@ -59,9 +59,9 @@ namespace AssetStudio
public bool TryGetTransform(out Transform m_Transform)
{
if (TryGet(out var sourceFile))
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.TransformList.TryGetValue(m_PathID, out m_Transform))
if (sourceFile.Transforms.TryGetValue(m_PathID, out m_Transform))
{
return true;
}
@ -73,9 +73,9 @@ namespace AssetStudio
public bool TryGetGameObject(out GameObject m_GameObject)
{
if (TryGet(out var sourceFile))
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.GameObjectList.TryGetValue(m_PathID, out m_GameObject))
if (sourceFile.GameObjects.TryGetValue(m_PathID, out m_GameObject))
{
return true;
}

View File

@ -12,39 +12,39 @@ namespace AssetStudio
{
public static Bitmap GetImageFromSprite(Sprite m_Sprite)
{
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGetPD(out var assetPreloadData))
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var objectReader))
{
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
var m_SpriteAtlas = new SpriteAtlas(objectReader);
var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
if (index >= 0 && m_SpriteAtlas.textures[index].TryGetPD(out assetPreloadData))
if (index >= 0 && m_SpriteAtlas.textures[index].TryGet(out objectReader))
{
try
{
if (m_Sprite.m_PhysicsShape.Length > 0)
{
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite);
return CutImage(objectReader, m_SpriteAtlas.textureRects[index], m_Sprite);
}
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]);
return CutImage(objectReader, m_SpriteAtlas.textureRects[index]);
}
catch
{
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]);
return CutImage(objectReader, m_SpriteAtlas.textureRects[index]);
}
}
}
else
{
if (m_Sprite.texture.TryGetPD(out assetPreloadData))
if (m_Sprite.texture.TryGet(out objectReader))
{
return CutImage(assetPreloadData, m_Sprite.textureRect);
return CutImage(objectReader, m_Sprite.textureRect);
}
}
return null;
}
private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect)
private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect)
{
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false))
@ -60,7 +60,7 @@ namespace AssetStudio
return null;
}
private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite)
private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite sprite)
{
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false))

View File

@ -17,9 +17,9 @@ namespace AssetStudio
public static List<AssetsFile> assetsfileList = new List<AssetsFile>(); //loaded files
public static Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>();
public static Dictionary<string, EndianBinaryReader> resourceFileReaders = new Dictionary<string, EndianBinaryReader>(); //use for read res files
public static List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>(); //used to hold all assets while the ListView is filtered
public static List<AssetItem> exportableAssets = new List<AssetItem>(); //used to hold all assets while the ListView is filtered
private static HashSet<string> assetsNameHash = new HashSet<string>(); //avoid the same name asset
public static List<AssetPreloadData> visibleAssets = new List<AssetPreloadData>(); //used to build the ListView from all or filtered assets
public static List<AssetItem> visibleAssets = new List<AssetItem>(); //used to build the ListView from all or filtered assets
public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> AllTypeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
public static string mainPath;
public static string productName = "";
@ -157,65 +157,70 @@ namespace AssetStudio
public static void BuildAssetStructures(bool loadAssets, bool displayAll, bool buildHierarchy, bool buildClassStructures, bool displayOriginalName)
{
#region first loop - read asset data & create list
var tempDic = new Dictionary<ObjectReader, AssetItem>();
// first loop - read asset data & create list
if (loadAssets)
{
SetProgressBarValue(0);
SetProgressBarMaximum(assetsfileList.Sum(x => x.preloadTable.Values.Count));
SetProgressBarMaximum(assetsfileList.Sum(x => x.ObjectReaders.Count));
StatusStripUpdate("Building asset list...");
string fileIDfmt = "D" + assetsfileList.Count.ToString().Length;
var fileIDfmt = "D" + assetsfileList.Count.ToString().Length;
for (var i = 0; i < assetsfileList.Count; i++)
{
var assetsFile = assetsfileList[i];
string fileID = i.ToString(fileIDfmt);
var tempExportableAssets = new List<AssetItem>();
var fileID = i.ToString(fileIDfmt);
AssetBundle ab = null;
foreach (var asset in assetsFile.preloadTable.Values)
var j = 0;
var assetIDfmt = "D" + assetsFile.m_Objects.Count.ToString().Length;
foreach (var objectReader in assetsFile.ObjectReaders.Values)
{
asset.uniqueID = fileID + asset.uniqueID;
var assetItem = new AssetItem(objectReader);
tempDic.Add(objectReader, assetItem);
assetItem.UniqueID = fileID + j.ToString(assetIDfmt);
var exportable = false;
switch (asset.Type)
switch (assetItem.Type)
{
case ClassIDType.GameObject:
{
var m_GameObject = new GameObject(asset);
asset.Text = m_GameObject.m_Name;
assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
var m_GameObject = new GameObject(objectReader);
assetItem.Text = m_GameObject.m_Name;
assetsFile.GameObjects.Add(objectReader.m_PathID, m_GameObject);
break;
}
case ClassIDType.Transform:
{
var m_Transform = new Transform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
var m_Transform = new Transform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Transform);
break;
}
case ClassIDType.RectTransform:
{
var m_Rect = new RectTransform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect);
var m_Rect = new RectTransform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Rect);
break;
}
case ClassIDType.Texture2D:
{
var m_Texture2D = new Texture2D(asset, false);
var m_Texture2D = new Texture2D(objectReader, false);
if (!string.IsNullOrEmpty(m_Texture2D.path))
asset.FullSize = asset.Size + m_Texture2D.size;
assetItem.FullSize = objectReader.byteSize + m_Texture2D.size;
goto case ClassIDType.NamedObject;
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(asset, false);
var m_AudioClip = new AudioClip(objectReader, false);
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
asset.FullSize = asset.Size + m_AudioClip.m_Size;
assetItem.FullSize = objectReader.byteSize + m_AudioClip.m_Size;
goto case ClassIDType.NamedObject;
}
case ClassIDType.VideoClip:
{
var m_VideoClip = new VideoClip(asset, false);
var m_VideoClip = new VideoClip(objectReader, false);
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
asset.FullSize = asset.Size + (long)m_VideoClip.m_Size;
assetItem.FullSize = objectReader.byteSize + (long)m_VideoClip.m_Size;
goto case ClassIDType.NamedObject;
}
case ClassIDType.NamedObject:
@ -227,8 +232,8 @@ namespace AssetStudio
case ClassIDType.MovieTexture:
case ClassIDType.Sprite:
{
var obj = new NamedObject(asset);
asset.Text = obj.m_Name;
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
exportable = true;
break;
}
@ -239,8 +244,8 @@ namespace AssetStudio
case ClassIDType.MonoScript:
case ClassIDType.SpriteAtlas:
{
var obj = new NamedObject(asset);
asset.Text = obj.m_Name;
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
break;
}
case ClassIDType.Animator:
@ -250,78 +255,82 @@ namespace AssetStudio
}
case ClassIDType.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(asset);
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGetPD(out var script))
var m_MonoBehaviour = new MonoBehaviour(objectReader);
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var script))
{
var m_Script = new MonoScript(script);
asset.Text = m_Script.m_ClassName;
assetItem.Text = m_Script.m_ClassName;
}
else
{
asset.Text = m_MonoBehaviour.m_Name;
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = true;
break;
}
case ClassIDType.PlayerSettings:
{
var plSet = new PlayerSettings(asset);
var plSet = new PlayerSettings(objectReader);
productName = plSet.productName;
break;
}
case ClassIDType.AssetBundle:
{
ab = new AssetBundle(asset);
asset.Text = ab.m_Name;
ab = new AssetBundle(objectReader);
assetItem.Text = ab.m_Name;
break;
}
}
if (asset.Text == "")
if (assetItem.Text == "")
{
asset.Text = asset.TypeString + " #" + asset.uniqueID;
assetItem.Text = assetItem.TypeString + " #" + assetItem.UniqueID;
}
asset.SubItems.AddRange(new[] { asset.TypeString, asset.FullSize.ToString() });
assetItem.SubItems.AddRange(new[] { assetItem.TypeString, assetItem.FullSize.ToString() });
//处理同名文件
if (!assetsNameHash.Add((asset.TypeString + asset.Text).ToUpper()))
if (!assetsNameHash.Add((assetItem.TypeString + assetItem.Text).ToUpper()))
{
asset.Text += " #" + asset.uniqueID;
assetItem.Text += " #" + assetItem.UniqueID;
}
//处理非法文件名
asset.Text = FixFileName(asset.Text);
assetItem.Text = FixFileName(assetItem.Text);
if (displayAll)
{
exportable = true;
}
if (exportable)
{
assetsFile.exportableAssets.Add(asset);
tempExportableAssets.Add(assetItem);
}
objectReader.exportName = assetItem.Text;
ProgressBarPerformStep();
j++;
}
if (displayOriginalName)
{
assetsFile.exportableAssets.ForEach(x =>
foreach (var x in tempExportableAssets)
{
var replacename = ab?.m_Container.Find(y => y.second.asset.m_PathID == x.m_PathID)?.first;
var replacename = ab?.m_Container.Find(y => y.second.asset.m_PathID == x.reader.m_PathID)?.first;
if (!string.IsNullOrEmpty(replacename))
{
var ex = Path.GetExtension(replacename);
x.Text = !string.IsNullOrEmpty(ex) ? replacename.Replace(ex, "") : replacename;
x.reader.exportName = x.Text;
}
});
}
}
exportableAssets.AddRange(assetsFile.exportableAssets);
exportableAssets.AddRange(tempExportableAssets);
tempExportableAssets.Clear();
}
visibleAssets = exportableAssets;
assetsNameHash.Clear();
}
#endregion
#region second loop - build tree structure
// second loop - build tree structure
if (buildHierarchy)
{
var gameObjectCount = assetsfileList.Sum(x => x.GameObjectList.Values.Count);
var gameObjectCount = assetsfileList.Sum(x => x.GameObjects.Count);
if (gameObjectCount > 0)
{
SetProgressBarValue(0);
@ -333,13 +342,13 @@ namespace AssetStudio
var fileNode = new GameObjectTreeNode(null); //RootNode
fileNode.Text = assetsFile.fileName;
foreach (var m_GameObject in assetsFile.GameObjectList.Values)
foreach (var m_GameObject in assetsFile.GameObjects.Values)
{
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.TryGetPD(out var asset))
if (m_Component.TryGet(out var asset))
{
switch (asset.Type)
switch (asset.type)
{
case ClassIDType.Transform:
{
@ -354,12 +363,13 @@ namespace AssetStudio
case ClassIDType.MeshFilter:
{
m_GameObject.m_MeshFilter = m_Component;
if (m_Component.TryGetPD(out var assetPreloadData))
if (m_Component.TryGet(out var objectReader))
{
var m_MeshFilter = new MeshFilter(assetPreloadData);
if (m_MeshFilter.m_Mesh.TryGetPD(out assetPreloadData))
var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGet(out objectReader))
{
assetPreloadData.gameObject = m_GameObject;
var item = tempDic[objectReader];
item.gameObject = m_GameObject;
}
}
break;
@ -367,12 +377,13 @@ namespace AssetStudio
case ClassIDType.SkinnedMeshRenderer:
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
if (m_Component.TryGetPD(out var assetPreloadData))
if (m_Component.TryGet(out var objectReader))
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData);
if (m_SkinnedMeshRenderer.m_Mesh.TryGetPD(out assetPreloadData))
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out objectReader))
{
assetPreloadData.gameObject = m_GameObject;
var item = tempDic[objectReader];
item.gameObject = m_GameObject;
}
}
break;
@ -380,7 +391,9 @@ namespace AssetStudio
case ClassIDType.Animator:
{
m_GameObject.m_Animator = m_Component;
asset.Text = m_GameObject.preloadData.Text;
var item = tempDic[asset];
item.Text = m_GameObject.reader.exportName;
asset.exportName = m_GameObject.reader.exportName;
break;
}
}
@ -410,6 +423,7 @@ namespace AssetStudio
treeNodeDictionary.Add(m_GameObject, currentNode);
}
parentNode.Nodes.Add(currentNode);
ProgressBarPerformStep();
}
@ -420,9 +434,9 @@ namespace AssetStudio
}
}
}
#endregion
tempDic.Clear();
#region build list of class strucutres
// build list of class strucutres
if (buildClassStructures)
{
foreach (var assetsFile in assetsfileList)
@ -455,7 +469,6 @@ namespace AssetStudio
}
}
}
#endregion
}
public static string FixFileName(string str)
@ -481,7 +494,7 @@ namespace AssetStudio
return selectFile.Distinct().ToArray();
}
public static void ExportAssets(string savePath, List<AssetPreloadData> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport)
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport)
{
ThreadPool.QueueUserWorkItem(state =>
{
@ -504,72 +517,73 @@ namespace AssetStudio
exportpath = savePath + "\\" + asset.TypeString + "\\";
}
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
var reader = asset.reader;
try
{
switch (asset.Type)
{
case ClassIDType.Texture2D:
if (ExportTexture2D(asset, exportpath, true))
if (ExportTexture2D(reader, exportpath, true))
{
exportedCount++;
}
break;
case ClassIDType.AudioClip:
if (ExportAudioClip(asset, exportpath))
if (ExportAudioClip(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Shader:
if (ExportShader(asset, exportpath))
if (ExportShader(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.TextAsset:
if (ExportTextAsset(asset, exportpath))
if (ExportTextAsset(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.MonoBehaviour:
if (ExportMonoBehaviour(asset, exportpath))
if (ExportMonoBehaviour(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Font:
if (ExportFont(asset, exportpath))
if (ExportFont(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Mesh:
if (ExportMesh(asset, exportpath))
if (ExportMesh(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.VideoClip:
if (ExportVideoClip(asset, exportpath))
if (ExportVideoClip(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.MovieTexture:
if (ExportMovieTexture(asset, exportpath))
if (ExportMovieTexture(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Sprite:
if (ExportSprite(asset, exportpath))
if (ExportSprite(reader, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Animator:
if (ExportAnimator(asset, exportpath))
if (ExportAnimator(reader, exportpath))
{
exportedCount++;
}
@ -577,7 +591,7 @@ namespace AssetStudio
case ClassIDType.AnimationClip:
break;
default:
if (ExportRawFile(asset, exportpath))
if (ExportRawFile(reader, exportpath))
{
exportedCount++;
}
@ -667,14 +681,14 @@ namespace AssetStudio
}
}
public static void ExportAnimatorWithAnimationClip(AssetPreloadData animator, List<AssetPreloadData> animationList, string exportPath)
public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
{
ThreadPool.QueueUserWorkItem(state =>
{
StatusStripUpdate($"Exporting {animator.Text}");
try
{
ExportAnimator(animator, exportPath, animationList);
ExportAnimator(animator.reader, exportPath, animationList);
StatusStripUpdate($"Finished exporting {animator.Text}");
}
catch (Exception ex)
@ -686,7 +700,7 @@ namespace AssetStudio
});
}
public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetPreloadData> animationList = null)
public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
{
ThreadPool.QueueUserWorkItem(state =>
{
@ -777,7 +791,7 @@ namespace AssetStudio
return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
}
public static string GetScriptString(AssetPreloadData assetPreloadData)
public static string GetScriptString(ObjectReader reader)
{
if (!moduleLoaded)
{
@ -807,7 +821,7 @@ namespace AssetStudio
moduleLoaded = true;
}
var m_MonoBehaviour = new MonoBehaviour(assetPreloadData);
var m_MonoBehaviour = new MonoBehaviour(reader);
var sb = new StringBuilder();
sb.AppendLine("PPtr<GameObject> m_GameObject");
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}");
@ -817,7 +831,7 @@ namespace AssetStudio
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}");
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}");
sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\"");
if (m_MonoBehaviour.m_Script.TryGetPD(out var script))
if (m_MonoBehaviour.m_Script.TryGet(out var script))
{
var m_Script = new MonoScript(script);
if (!LoadedModuleDic.TryGetValue(m_Script.m_AssemblyName, out var module))
@ -849,7 +863,7 @@ namespace AssetStudio
{
try
{
DumpType(typeDef.ToTypeSig(), sb, assetPreloadData.sourceFile, null, -1, true);
DumpType(typeDef.ToTypeSig(), sb, reader, null, -1, true);
}
catch
{
@ -868,10 +882,9 @@ namespace AssetStudio
return sb.ToString();
}
private static void DumpType(TypeSig typeSig, StringBuilder sb, AssetsFile assetsFile, string name, int indent, bool isRoot = false)
private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
{
var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();
var reader = assetsFile.reader;
if (typeSig.IsPrimitive)
{
object value = null;
@ -944,7 +957,7 @@ namespace AssetStudio
for (int i = 0; i < size; i++)
{
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
DumpType(typeDef.ToTypeSig(), sb, assetsFile, "data", indent + 2);
DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
}
return;
}
@ -964,14 +977,14 @@ namespace AssetStudio
for (int i = 0; i < size; i++)
{
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
DumpType(genericInstSig.GenericArguments[0], sb, assetsFile, "data", indent + 2);
DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
}
}
return;
}
if (indent != -1 && IsAssignFromUnityObject(typeDef))
{
var pptr = assetsFile.ReadPPtr();
var pptr = reader.ReadPPtr();
sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
return;
}
@ -999,15 +1012,15 @@ namespace AssetStudio
if (typeDef.FullName == "UnityEngine.AnimationCurve")
{
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle, assetsFile.version);
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
return;
}
if (typeDef.FullName == "UnityEngine.Gradient")
{
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
if (assetsFile.version[0] == 5 && assetsFile.version[1] < 5)
if (reader.version[0] == 5 && reader.version[1] < 5)
reader.Position += 68;
else if (assetsFile.version[0] == 5 && assetsFile.version[1] < 6)
else if (reader.version[0] == 5 && reader.version[1] < 6)
reader.Position += 72;
else
reader.Position += 168;
@ -1034,11 +1047,11 @@ namespace AssetStudio
}
if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
{
DumpType(typeDef.BaseType.ToTypeSig(), sb, assetsFile, null, indent, true);
DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
}
if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
{
DumpType(typeDef.BaseType.ToTypeSig(), sb, assetsFile, null, indent, true);
DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
}
foreach (var fieldDef in typeDef.Fields)
{
@ -1047,12 +1060,12 @@ namespace AssetStudio
{
if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
{
DumpType(fieldDef.FieldType, sb, assetsFile, fieldDef.Name, indent + 1);
DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
}
}
else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
{
DumpType(fieldDef.FieldType, sb, assetsFile, fieldDef.Name, indent + 1);
DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
}
}
}

View File

@ -94,8 +94,8 @@ namespace AssetStudio
m_Height = m_Texture2D.m_Height;
m_TextureFormat = m_Texture2D.m_TextureFormat;
var mMipMap = m_Texture2D.m_MipMap;
version = m_Texture2D.sourceFile.version;
var platform = m_Texture2D.sourceFile.m_TargetPlatform;
version = m_Texture2D.version;
var platform = m_Texture2D.platform;
if (version[0] < 5 || (version[0] == 5 && version[1] < 2))//5.2 down
{