Add scaleFactor option
This commit is contained in:
parent
798a63e33c
commit
e7c5976f7c
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@ -38,6 +38,8 @@
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this.tobmp = new System.Windows.Forms.RadioButton();
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this.converttexture = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.scaleFactor = new System.Windows.Forms.NumericUpDown();
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this.label5 = new System.Windows.Forms.Label();
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this.fbxFormat = new System.Windows.Forms.ComboBox();
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this.label4 = new System.Windows.Forms.Label();
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this.fbxVersion = new System.Windows.Forms.ComboBox();
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@ -50,17 +52,18 @@
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this.filterPrecision = new System.Windows.Forms.NumericUpDown();
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this.allBones = new System.Windows.Forms.CheckBox();
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this.allFrames = new System.Windows.Forms.CheckBox();
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this.EulerFilter = new System.Windows.Forms.CheckBox();
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this.eulerFilter = new System.Windows.Forms.CheckBox();
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this.groupBox1.SuspendLayout();
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this.panel1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.boneSize)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).BeginInit();
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this.SuspendLayout();
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//
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// OKbutton
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//
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this.OKbutton.Location = new System.Drawing.Point(321, 240);
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this.OKbutton.Location = new System.Drawing.Point(321, 267);
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Size = new System.Drawing.Size(75, 21);
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this.OKbutton.TabIndex = 6;
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@ -71,7 +74,7 @@
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// Cancel
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//
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.Location = new System.Drawing.Point(402, 240);
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this.Cancel.Location = new System.Drawing.Point(402, 267);
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(75, 21);
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this.Cancel.TabIndex = 7;
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@ -161,6 +164,8 @@
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// groupBox2
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//
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this.groupBox2.AutoSize = true;
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this.groupBox2.Controls.Add(this.scaleFactor);
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this.groupBox2.Controls.Add(this.label5);
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this.groupBox2.Controls.Add(this.fbxFormat);
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this.groupBox2.Controls.Add(this.label4);
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this.groupBox2.Controls.Add(this.fbxVersion);
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@ -173,14 +178,42 @@
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this.groupBox2.Controls.Add(this.filterPrecision);
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this.groupBox2.Controls.Add(this.allBones);
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this.groupBox2.Controls.Add(this.allFrames);
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this.groupBox2.Controls.Add(this.EulerFilter);
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this.groupBox2.Controls.Add(this.eulerFilter);
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this.groupBox2.Location = new System.Drawing.Point(12, 12);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(214, 249);
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this.groupBox2.Size = new System.Drawing.Size(214, 276);
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this.groupBox2.TabIndex = 11;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Fbx";
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//
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// scaleFactor
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//
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this.scaleFactor.DecimalPlaces = 2;
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this.scaleFactor.Increment = new decimal(new int[] {
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1,
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0,
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0,
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131072});
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this.scaleFactor.Location = new System.Drawing.Point(83, 155);
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this.scaleFactor.Name = "scaleFactor";
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this.scaleFactor.Size = new System.Drawing.Size(60, 21);
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this.scaleFactor.TabIndex = 20;
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this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
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this.scaleFactor.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(6, 157);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(71, 12);
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this.label5.TabIndex = 19;
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this.label5.Text = "ScaleFactor";
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//
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// fbxFormat
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//
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this.fbxFormat.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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@ -188,7 +221,7 @@
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this.fbxFormat.Items.AddRange(new object[] {
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"Binary",
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"Ascii"});
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this.fbxFormat.Location = new System.Drawing.Point(75, 180);
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this.fbxFormat.Location = new System.Drawing.Point(75, 207);
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this.fbxFormat.Name = "fbxFormat";
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this.fbxFormat.Size = new System.Drawing.Size(61, 20);
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this.fbxFormat.TabIndex = 18;
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@ -196,7 +229,7 @@
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(4, 183);
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this.label4.Location = new System.Drawing.Point(4, 210);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(59, 12);
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this.label4.TabIndex = 17;
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@ -213,7 +246,7 @@
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"7.3",
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"7.4",
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"7.5"});
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this.fbxVersion.Location = new System.Drawing.Point(75, 209);
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this.fbxVersion.Location = new System.Drawing.Point(75, 236);
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this.fbxVersion.Name = "fbxVersion";
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this.fbxVersion.Size = new System.Drawing.Size(47, 20);
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this.fbxVersion.TabIndex = 16;
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@ -221,7 +254,7 @@
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(4, 212);
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this.label3.Location = new System.Drawing.Point(4, 239);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(65, 12);
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this.label3.TabIndex = 15;
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@ -230,7 +263,7 @@
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// flatInbetween
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//
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this.flatInbetween.AutoSize = true;
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this.flatInbetween.Location = new System.Drawing.Point(6, 155);
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this.flatInbetween.Location = new System.Drawing.Point(6, 182);
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this.flatInbetween.Name = "flatInbetween";
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this.flatInbetween.Size = new System.Drawing.Size(102, 16);
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this.flatInbetween.TabIndex = 12;
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@ -319,17 +352,17 @@
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this.allFrames.Text = "AllFrames";
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this.allFrames.UseVisualStyleBackColor = true;
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//
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// EulerFilter
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// eulerFilter
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//
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this.EulerFilter.AutoSize = true;
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this.EulerFilter.Checked = true;
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this.EulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
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this.EulerFilter.Location = new System.Drawing.Point(6, 20);
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this.EulerFilter.Name = "EulerFilter";
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this.EulerFilter.Size = new System.Drawing.Size(90, 16);
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this.EulerFilter.TabIndex = 3;
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this.EulerFilter.Text = "EulerFilter";
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this.EulerFilter.UseVisualStyleBackColor = true;
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this.eulerFilter.AutoSize = true;
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this.eulerFilter.Checked = true;
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this.eulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
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this.eulerFilter.Location = new System.Drawing.Point(6, 20);
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this.eulerFilter.Name = "eulerFilter";
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this.eulerFilter.Size = new System.Drawing.Size(90, 16);
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this.eulerFilter.TabIndex = 3;
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this.eulerFilter.Text = "EulerFilter";
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this.eulerFilter.UseVisualStyleBackColor = true;
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//
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// ExportOptions
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//
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@ -337,7 +370,7 @@
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.Cancel;
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this.ClientSize = new System.Drawing.Size(490, 275);
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this.ClientSize = new System.Drawing.Size(490, 301);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.Cancel);
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@ -356,6 +389,7 @@
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this.panel1.PerformLayout();
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.boneSize)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).EndInit();
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this.ResumeLayout(false);
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@ -382,10 +416,12 @@
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private System.Windows.Forms.NumericUpDown filterPrecision;
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private System.Windows.Forms.CheckBox allBones;
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private System.Windows.Forms.CheckBox allFrames;
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private System.Windows.Forms.CheckBox EulerFilter;
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private System.Windows.Forms.CheckBox eulerFilter;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.ComboBox fbxVersion;
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private System.Windows.Forms.ComboBox fbxFormat;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.NumericUpDown scaleFactor;
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private System.Windows.Forms.Label label5;
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}
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}
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@ -26,12 +26,13 @@ namespace AssetStudio
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break;
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}
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}
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EulerFilter.Checked = (bool)Properties.Settings.Default["EulerFilter"];
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eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"];
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filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
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allFrames.Checked = (bool)Properties.Settings.Default["allFrames"];
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allBones.Checked = (bool)Properties.Settings.Default["allBones"];
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skins.Checked = (bool)Properties.Settings.Default["skins"];
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boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
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scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
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flatInbetween.Checked = (bool)Properties.Settings.Default["flatInbetween"];
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fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"];
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fbxFormat.SelectedIndex = (int)Properties.Settings.Default["fbxFormat"];
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@ -55,12 +56,13 @@ namespace AssetStudio
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break;
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}
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}
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Properties.Settings.Default["EulerFilter"] = EulerFilter.Checked;
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Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked;
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Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
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Properties.Settings.Default["allFrames"] = allFrames.Checked;
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Properties.Settings.Default["allBones"] = allBones.Checked;
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Properties.Settings.Default["skins"] = skins.Checked;
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Properties.Settings.Default["boneSize"] = boneSize.Value;
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Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
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Properties.Settings.Default["flatInbetween"] = flatInbetween.Checked;
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Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex;
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Properties.Settings.Default["fbxFormat"] = fbxFormat.SelectedIndex;
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@ -134,12 +134,12 @@ namespace AssetStudio.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool EulerFilter {
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public bool eulerFilter {
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get {
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return ((bool)(this["EulerFilter"]));
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return ((bool)(this["eulerFilter"]));
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}
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set {
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this["EulerFilter"] = value;
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this["eulerFilter"] = value;
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}
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}
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@ -238,5 +238,17 @@ namespace AssetStudio.Properties {
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this["fbxFormat"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("1")]
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public decimal scaleFactor {
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get {
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return ((decimal)(this["scaleFactor"]));
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}
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set {
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this["scaleFactor"] = value;
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}
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}
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}
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}
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@ -29,7 +29,7 @@
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<Setting Name="displayOriginalName" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="EulerFilter" Type="System.Boolean" Scope="User">
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<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
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<Setting Name="fbxFormat" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
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<Value Profile="(Default)">1</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@ -308,16 +308,17 @@ namespace AssetStudio
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private static bool ModelConverter(ModelConverter convert, string exportPath)
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{
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var EulerFilter = (bool)Properties.Settings.Default["EulerFilter"];
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var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
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var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
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var allFrames = (bool)Properties.Settings.Default["allFrames"];
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var allBones = (bool)Properties.Settings.Default["allBones"];
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var skins = (bool)Properties.Settings.Default["skins"];
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var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"];
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var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"];
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var flatInbetween = (bool)Properties.Settings.Default["flatInbetween"];
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var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
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var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
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Fbx.Exporter.Export(exportPath, convert, EulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, flatInbetween, fbxVersion, fbxFormat == 1);
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Fbx.Exporter.Export(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, flatInbetween, fbxVersion, fbxFormat == 1);
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return true;
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}
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}
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<setting name="displayOriginalName" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="EulerFilter" serializeAs="String">
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<setting name="eulerFilter" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="filterPrecision" serializeAs="String">
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<setting name="fbxFormat" serializeAs="String">
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<value>0</value>
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</setting>
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<setting name="scaleFactor" serializeAs="String">
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<value>1</value>
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</setting>
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</AssetStudio.Properties.Settings>
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</userSettings>
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</configuration>
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@ -48,8 +48,8 @@ namespace AssetStudio {
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ref class Exporter
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{
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public:
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static void Export(String^ path, IImported^ imported, bool EulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, bool flatInbetween, int versionIndex, bool isAscii);
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static void ExportMorph(String^ path, IImported^ imported, bool morphMask, bool flatInbetween, bool skins, float boneSize, int versionIndex, bool isAscii);
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static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii);
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static void ExportMorph(String^ path, IImported^ imported, bool morphMask, bool flatInbetween, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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private:
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HashSet<String^>^ frameNames;
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FbxArray<FbxFileTexture*>* pTextures;
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FbxArray<FbxNode*>* pMeshNodes;
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Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, int versionIndex, bool isAscii, bool normals);
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Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii, bool normals);
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~Exporter();
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void Exporter::LinkTexture(ImportedMaterial^ mat, int attIndex, FbxFileTexture* pTexture, FbxProperty& prop);
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void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
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void ExportAnimations(bool EulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween);
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void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
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void ExportMorphs(IImported^ imported, bool morphMask, bool flatInbetween);
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};
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};
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@ -4,7 +4,7 @@
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namespace AssetStudio
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{
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void Fbx::Exporter::Export(String^ path, IImported^ imported, bool EulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, bool flatInbetween, int versionIndex, bool isAscii)
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void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii)
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{
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FileInfo^ file = gcnew FileInfo(path);
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DirectoryInfo^ dir = file->Directory;
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@ -16,16 +16,16 @@ namespace AssetStudio
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Directory::SetCurrentDirectory(dir->FullName);
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path = Path::GetFileName(path);
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Exporter^ exporter = gcnew Exporter(path, imported, allFrames, allBones, skins, boneSize, versionIndex, isAscii, true);
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Exporter^ exporter = gcnew Exporter(path, imported, allFrames, allBones, skins, boneSize, scaleFactor, versionIndex, isAscii, true);
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exporter->ExportMorphs(imported, false, flatInbetween);
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exporter->ExportAnimations(EulerFilter, filterPrecision, flatInbetween);
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exporter->ExportAnimations(eulerFilter, filterPrecision, flatInbetween);
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exporter->pExporter->Export(exporter->pScene);
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delete exporter;
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Directory::SetCurrentDirectory(currentDir);
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}
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void Fbx::Exporter::ExportMorph(String^ path, IImported^ imported, bool morphMask, bool flatInbetween, bool skins, float boneSize, int versionIndex, bool isAscii)
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void Fbx::Exporter::ExportMorph(String^ path, IImported^ imported, bool morphMask, bool flatInbetween, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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{
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FileInfo^ file = gcnew FileInfo(path);
|
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DirectoryInfo^ dir = file->Directory;
|
||||
|
@ -37,7 +37,7 @@ namespace AssetStudio
|
|||
Directory::SetCurrentDirectory(dir->FullName);
|
||||
path = Path::GetFileName(path);
|
||||
|
||||
Exporter^ exporter = gcnew Exporter(path, imported, false, true, skins, boneSize, versionIndex, isAscii, false);
|
||||
Exporter^ exporter = gcnew Exporter(path, imported, false, true, skins, boneSize, scaleFactor, versionIndex, isAscii, false);
|
||||
exporter->ExportMorphs(imported, morphMask, flatInbetween);
|
||||
exporter->pExporter->Export(exporter->pScene);
|
||||
delete exporter;
|
||||
|
@ -45,7 +45,7 @@ namespace AssetStudio
|
|||
Directory::SetCurrentDirectory(currentDir);
|
||||
}
|
||||
|
||||
Fbx::Exporter::Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, int versionIndex, bool isAscii, bool normals)
|
||||
Fbx::Exporter::Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii, bool normals)
|
||||
{
|
||||
this->imported = imported;
|
||||
exportSkins = skins;
|
||||
|
@ -72,6 +72,7 @@ namespace AssetStudio
|
|||
IOS_REF.SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, true);
|
||||
|
||||
FbxGlobalSettings& globalSettings = pScene->GetGlobalSettings();
|
||||
globalSettings.SetSystemUnit(FbxSystemUnit(scaleFactor));
|
||||
|
||||
cDest = StringToCharArray(path);
|
||||
pExporter = FbxExporter::Create(pScene, "");
|
||||
|
@ -707,7 +708,7 @@ namespace AssetStudio
|
|||
prop.ConnectSrcObject(pTexture);
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportAnimations(bool EulerFilter, float filterPrecision, bool flatInbetween)
|
||||
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision, bool flatInbetween)
|
||||
{
|
||||
auto importedAnimationList = imported->AnimationList;
|
||||
if (importedAnimationList == nullptr)
|
||||
|
@ -715,7 +716,7 @@ namespace AssetStudio
|
|||
return;
|
||||
}
|
||||
|
||||
FbxAnimCurveFilterUnroll* lFilter = EulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
|
||||
FbxAnimCurveFilterUnroll* lFilter = eulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
|
||||
|
||||
for (int i = 0; i < importedAnimationList->Count; i++)
|
||||
{
|
||||
|
@ -738,7 +739,7 @@ namespace AssetStudio
|
|||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween)
|
||||
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween)
|
||||
{
|
||||
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
|
||||
|
||||
|
@ -828,15 +829,15 @@ namespace AssetStudio
|
|||
lCurveTY->KeyModifyEnd();
|
||||
lCurveTZ->KeyModifyEnd();
|
||||
|
||||
if (EulerFilter)
|
||||
if (eulerFilter)
|
||||
{
|
||||
FbxAnimCurve* lCurve[3];
|
||||
lCurve[0] = lCurveRX;
|
||||
lCurve[1] = lCurveRY;
|
||||
lCurve[2] = lCurveRZ;
|
||||
EulerFilter->Reset();
|
||||
EulerFilter->SetQualityTolerance(filterPrecision);
|
||||
EulerFilter->Apply(lCurve, 3);
|
||||
eulerFilter->Reset();
|
||||
eulerFilter->SetQualityTolerance(filterPrecision);
|
||||
eulerFilter->Apply(lCurve, 3);
|
||||
}
|
||||
|
||||
if (keyframeList->Curve->Count > 0)
|
||||
|
|
Loading…
Reference in New Issue