AssetStudio/AssetStudio/Classes/Shader.cs
2018-11-08 05:00:53 +08:00

43 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Web.Script.Serialization;
using Lz4;
namespace AssetStudio
{
public sealed class Shader : NamedObject
{
public byte[] m_Script;
public Shader(ObjectReader reader) : base(reader)
{
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5.0 and up
{
var str = reader.Dump();
m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read");
}
else
{
m_Script = reader.ReadBytes(reader.ReadInt32());
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
var m_PathName = reader.ReadAlignedString();
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(m_SubProgramBlob)))
{
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
}
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
}
}
}
}
}