Upload files to 'entities/player'
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@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://entities/player/player_controller.gd" type="Script" id=1]
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@ -6,6 +6,8 @@
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radius = 0.6
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height = 1.5
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[sub_resource type="GDScript" id=2]
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[node name="Player" type="KinematicBody" groups=[
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"Player",
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]]
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@ -27,6 +29,17 @@ keep_aspect = 0
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fov = 80.0
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far = 250.0
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[node name="sv_fovcount" type="Label" parent="Head"]
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margin_left = 3.0
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margin_top = 39.0
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margin_right = 118.0
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margin_bottom = 59.0
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text = "FOV: "
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script = SubResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Node2D" type="Node2D" parent="."]
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[node name="HSlider" type="HSlider" parent="Node2D"]
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@ -64,24 +77,3 @@ __meta__ = {
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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pause_mode = 2
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layer = 50
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[node name="Pause" type="Control" parent="CanvasLayer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -0.920593
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margin_top = 22.8412
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margin_right = -0.920593
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margin_bottom = 5.84125
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="ColorRect" parent="CanvasLayer/Pause"]
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pause_mode = 1
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = 558.0
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color = Color( 0.0627451, 0.0627451, 0.0627451, 0.639216 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -2,6 +2,8 @@ extends KinematicBody
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###################-VARIABLES-####################
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# rax loader
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# coming soon
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# Camera
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export(float) var mouse_sensitivity = 12.0
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export(NodePath) var head_path
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@ -101,9 +103,11 @@ func walk(delta: float) -> void:
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var fovslide = $Node2D/HSlider.value
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$Head/Camera.fov = fovslide
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$Node2D/fps_num.text = str(fovslide)
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$Head/sv_fovcount.text = "FOV: " + str(fovslide)
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else:
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var fovslide = $Node2D/HSlider.value
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$Node2D/fps_num.text = str(fovslide)
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$Head/sv_fovcount.text = "FOV: " + str(fovslide)
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_speed = walk_speed
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cam.set_fov(lerp(cam.fov, fovslide, delta * 8))
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sprinting = false
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