publish: The Glider

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title: The Glider
date: 2020-10-07 23:11
tags: 100DaysToOffload
summary: Yes, I embrace the hacker culture. Here is an emblem ...
status: published
comment: https://fosstodon.org/@murtezayesil/104995043753763292
hundreddaystooffload: 29
When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.
Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type [eff.org](https://eff.org "Electronic Frontier Foundation"). I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.
What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.
I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
</p>
</div>

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<h1>Archives for Ali Murteza Yesil</h1>
<dl>
<dt>Wed 07 October 2020</dt>
<dd><a href="https://murtezayesil.me/the-glider.html">The Glider</a></dd>
<dt>Tue 22 September 2020</dt>
<dd><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></dd>
<dt>Wed 16 September 2020</dt>

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<aside id="featured" class="body">
<article>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/the-glider.html">The Glider</a></h1>
<footer class="post-info">
<span>Wed 07 October 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>29</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.</p>
<p>Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type <a href="https://eff.org" title="Electronic Frontier Foundation">eff.org</a>. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.</p>
<p>What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.</p>
<p>I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".</p>
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
</p>
</div><!-- Comments -->
<hr>
<h2>Comments</h2>
<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104995043753763292">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
</article>
</aside><!-- /#featured -->
<section id="content" class="body">
<h1>Other articles</h1>
<ol id="posts-list" class="hfeed">
<li><article class="hentry">
<header>
<h1><a href="https://murtezayesil.me/clicker-idle-games.html" rel="bookmark"
title="Permalink to Clicker & Idle Games">Clicker & Idle Games</a></h1>
</header>
<div class="entry-content">
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
<hr>
<h2>Comments</h2>
<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104909697380867713">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
</article>
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<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>20</strong> of #100DaysToOffload</span>
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<h1><a href="https://murtezayesil.me/blog-in-progress-1.html" rel="bookmark"
title="Permalink to Blog in Progress #1">Blog in Progress #1</a></h1>
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<span>Sat 15 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>19</strong> of #100DaysToOffload</span>
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<span>Sat 15 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>19</strong> of #100DaysToOffload</span>
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@ -193,22 +209,6 @@
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>10</strong> of #100DaysToOffload</span>
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<h1><a href="https://murtezayesil.me/deleting-amazon-account.html" rel="bookmark"
title="Permalink to Deleting Amazon account">Deleting Amazon account</a></h1>
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<span>Sun 26 July 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>9</strong> of #100DaysToOffload</span>
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title="Permalink to Deleting Amazon account">Deleting Amazon account</a></h1>
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<footer class="post-info">
<span>Sun 26 July 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>9</strong> of #100DaysToOffload</span>
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<h1>Authors on Ali Murteza Yesil</h1> <li><a href="https://murtezayesil.me/author/ali-murteza-yesil.html">Ali Murteza Yesil</a> (28)</li>
<h1>Authors on Ali Murteza Yesil</h1> <li><a href="https://murtezayesil.me/author/ali-murteza-yesil.html">Ali Murteza Yesil</a> (29)</li>
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</ul>
<section id="extras" class="body">

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<aside id="featured" class="body">
<article>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/the-glider.html">The Glider</a></h1>
<footer class="post-info">
<span>Wed 07 October 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>29</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.</p>
<p>Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type <a href="https://eff.org" title="Electronic Frontier Foundation">eff.org</a>. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.</p>
<p>What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.</p>
<p>I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".</p>
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
</p>
</div><!-- Comments -->
<hr>
<h2>Comments</h2>
<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104995043753763292">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
</article>
</aside><!-- /#featured -->
<section id="content" class="body">
<h1>Other articles</h1>
<ol id="posts-list" class="hfeed">
<li><article class="hentry">
<header>
<h1><a href="https://murtezayesil.me/clicker-idle-games.html" rel="bookmark"
title="Permalink to Clicker & Idle Games">Clicker & Idle Games</a></h1>
</header>
<div class="entry-content">
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
<hr>
<h2>Comments</h2>
<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104909697380867713">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
</article>
</aside><!-- /#featured -->
<section id="content" class="body">
<h1>Other articles</h1>
<ol id="posts-list" class="hfeed">
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</article></li>
<li><article class="hentry">
<header>
@ -207,22 +221,6 @@
<span>| tags: <a href="https://murtezayesil.me/tag/distros.html">distros</a><a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>16</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --> </div><!-- /.entry-content -->
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<header>
<h1><a href="https://murtezayesil.me/my-linux-journey.html" rel="bookmark"
title="Permalink to My Linux Journey">My Linux Journey</a></h1>
</header>
<div class="entry-content">
<footer class="post-info">
<span>Fri 07 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/distros.html">distros</a><a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>FizzBuzz (15)</strong> of #100DaysToOffload</span>
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<span>Fri 07 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/distros.html">distros</a><a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>FizzBuzz (15)</strong> of #100DaysToOffload</span>
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<span>Tue 22 September 2020</span>
<span>Thu 08 October 2020</span>
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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-22T18:23:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-10-07T23:11:00+06:00</updated><subtitle>Blog</subtitle><entry><title>The Glider</title><link href="https://murtezayesil.me/the-glider.html" rel="alternate"></link><published>2020-10-07T23:11:00+06:00</published><updated>2020-10-07T23:11:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-10-07:/the-glider.html</id><summary type="html">&lt;p&gt;Yes, I embrace the hacker culture. Here is an emblem ...&lt;/p&gt;</summary><content type="html">&lt;p&gt;When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.&lt;/p&gt;
&lt;p&gt;Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type &lt;a href="https://eff.org" title="Electronic Frontier Foundation"&gt;eff.org&lt;/a&gt;. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.&lt;/p&gt;
&lt;p&gt;What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.&lt;/p&gt;
&lt;p&gt;I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".&lt;/p&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'&gt;
&lt;img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' /&gt;
&lt;/a&gt;
&lt;p&gt;
&lt;a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'&gt;The Glider&lt;/a&gt;, &lt;a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'&gt;hacker emblem&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
&lt;h1&gt;How to play&lt;/h1&gt;
&lt;p&gt;There are 3 main things that will grab your attention very fast. First thing is the big &lt;strong&gt;button&lt;/strong&gt; in the middle. Clicking this button will increase your &lt;strong&gt;points&lt;/strong&gt;. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase &lt;strong&gt;upgrades&lt;/strong&gt;. Upgrades basically are multipliers that makes your clicks worth more points.&lt;/p&gt;
&lt;h1&gt;Clicker Games&lt;/h1&gt;

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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil - Personal</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/personal.atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-22T18:23:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil - Personal</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/personal.atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-10-07T23:11:00+06:00</updated><subtitle>Blog</subtitle><entry><title>The Glider</title><link href="https://murtezayesil.me/the-glider.html" rel="alternate"></link><published>2020-10-07T23:11:00+06:00</published><updated>2020-10-07T23:11:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-10-07:/the-glider.html</id><summary type="html">&lt;p&gt;Yes, I embrace the hacker culture. Here is an emblem ...&lt;/p&gt;</summary><content type="html">&lt;p&gt;When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.&lt;/p&gt;
&lt;p&gt;Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type &lt;a href="https://eff.org" title="Electronic Frontier Foundation"&gt;eff.org&lt;/a&gt;. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.&lt;/p&gt;
&lt;p&gt;What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.&lt;/p&gt;
&lt;p&gt;I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".&lt;/p&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'&gt;
&lt;img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' /&gt;
&lt;/a&gt;
&lt;p&gt;
&lt;a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'&gt;The Glider&lt;/a&gt;, &lt;a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'&gt;hacker emblem&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
&lt;h1&gt;How to play&lt;/h1&gt;
&lt;p&gt;There are 3 main things that will grab your attention very fast. First thing is the big &lt;strong&gt;button&lt;/strong&gt; in the middle. Clicking this button will increase your &lt;strong&gt;points&lt;/strong&gt;. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase &lt;strong&gt;upgrades&lt;/strong&gt;. Upgrades basically are multipliers that makes your clicks worth more points.&lt;/p&gt;
&lt;h1&gt;Clicker Games&lt;/h1&gt;

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<aside id="featured" class="body">
<article>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/the-glider.html">The Glider</a></h1>
<footer class="post-info">
<span>Wed 07 October 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>29</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.</p>
<p>Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type <a href="https://eff.org" title="Electronic Frontier Foundation">eff.org</a>. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.</p>
<p>What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.</p>
<p>I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".</p>
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
</p>
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<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
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<span>Sat 15 August 2020</span>
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<span>Wed 07 October 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>29</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.</p>
<p>Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type <a href="https://eff.org" title="Electronic Frontier Foundation">eff.org</a>. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.</p>
<p>What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.</p>
<p>I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".</p>
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
</p>
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<h1><a href="https://murtezayesil.me/clicker-idle-games.html" rel="bookmark"
title="Permalink to Clicker & Idle Games">Clicker & Idle Games</a></h1>
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<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
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<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>20</strong> of #100DaysToOffload</span>
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<span>Sat 15 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>19</strong> of #100DaysToOffload</span>
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<span>Sat 15 August 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>19</strong> of #100DaysToOffload</span>
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<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>10</strong> of #100DaysToOffload</span>
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<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>9</strong> of #100DaysToOffload</span>
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<span>Sun 26 July 2020</span>
<span>| in <a href="https://murtezayesil.me/category/notes.html">Notes</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>9</strong> of #100DaysToOffload</span>
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<span>Wed 07 October 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>29</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --> <p>When I wanted to cleanse myself from big tech and become a more independent person, I found myself watching tutorials and reading guides on how to deploy a NextCloud instance and host Jitsi service on an owned system. This desire to have my own systems pushed me into learning about server side of the Linux. Today I would like to call myself a novice system administrator that manages 1 or 2 virtual machines at a time.</p>
<p>Learning about server side made me more aware of what I actually am using while on the web. I got curious and learned about what my computer says to ISP when I type <a href="https://eff.org" title="Electronic Frontier Foundation">eff.org</a>. I can imagine what my computer says to Minecraft server when I break or place a block in the virtual world. And computers aren't "magick" to me anymore but fascinating tools that enables one in some way. This is where hacker life style comes in.</p>
<p>What makes computers so powerful is the ability to program them. With power of programming, that beautiful pile of plastic, metal and sand becomes clay to be shaped into any shape we want. In a way, programming is modifying. And hacking is tinkering. At least this is how I see it. This is why hacking is interesting to me. I enjoyed mixing and shaping play-doughs when I was a little child and now I enjoy molding my computer and server into what I need.</p>
<p>I see myself as a hacker. Not the kind that you see in movies, I am not interested in your credit card or data, or utilities like power plant. I would rather safely toy within my comfort zone, inside my LAN network that I appropriately named "Get off my LAN".</p>
<div style="text-align: center;">
<a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>
<img src='https://web.archive.org/web/20080217202658im_/http://www.catb.org/hacker-emblem/glider.png' alt='hacker emblem' />
</a>
<p>
<a href='https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)'>The Glider</a>, <a href='https://web.archive.org/web/20080228153136/http://www.catb.org/hacker-emblem/'>hacker emblem</a>
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