fix games playing backwards
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main.rkt
22
main.rkt
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@ -157,11 +157,9 @@
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; runs the game.
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; runs the game.
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; If the game is over, returns the final game state
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; If the game is over, returns the final game state
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; else, lets a player play a move. If they complete a box, they stay on and earn a point. Else, the other player has a turn.
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; else, lets a player play a move. If they complete a box, they stay on and earn a point. Else, the other player has a turn.
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; TODO score 2 points for creating 2 boxes at once
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(define (play-game s players)
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(define (play-game s players)
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(let ([g (GameState-grid s)]
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(let ([g (GameState-grid s)]
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[p (GameState-player s)])
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[p (GameState-player s)])
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(print (render-grid-bitmap g))
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(cond
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(cond
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[(= (length g) (length ALL-LINES)) s] ; end of the game
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[(= (length g) (length ALL-LINES)) s] ; end of the game
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[else
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[else
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@ -185,17 +183,27 @@
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; Grid dc !
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; Grid dc !
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; renders grid on the given drawing context.
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; renders grid on the given drawing context.
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; TODO setting line color doesn't seem to be always working?
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; TODO color in squares
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; TODO color in squares
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(define (render-grid grid dc)
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(define (render-grid grid dc)
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(for ([l (reverse grid)])
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(define passed '())
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(for ([l grid]) ; reversed for fill-drawing malarkey.
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(if (empty? passed) (set! passed (list l)) (set! passed (append passed (list l))))
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(cond
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(cond
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[(= (line-player l) 0) (send dc set-pen "red" 4 'solid) (send dc set-brush "red" 'bdiagonal-hatch)] ; player 1 draws in red
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[(= (line-player l) 0) (send dc set-pen "red" 4 'solid)] ; player 1 draws in red
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[(= (line-player l) 1) (send dc set-pen "blue" 4 'solid) (send dc set-brush "blue" 'fdiagonal-hatch)]) ; player 2 draws in blue
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[(= (line-player l) 1) (send dc set-pen "blue" 4 'solid)]) ; player 2 draws in blue
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(send dc draw-line
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(send dc draw-line
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(+ 4 (* GRID-SCALE (point-x (line-from l))))
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(+ 4 (* GRID-SCALE (point-x (line-from l))))
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(+ 4 (* GRID-SCALE (point-y (line-from l))))
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(+ 4 (* GRID-SCALE (point-y (line-from l))))
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(+ 4 (* GRID-SCALE (point-x (line-to l))))
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(+ 4 (* GRID-SCALE (point-x (line-to l))))
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(+ 4 (* GRID-SCALE (point-y (line-to l)))))) ; draw the line
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(+ 4 (* GRID-SCALE (point-y (line-to l))))) ; draw the line
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(let ([boxes (boxes-for l)])
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(for ([b boxes])
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(if (= (count-square b passed) 4)
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(send dc draw-text
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(if (= (line-player l) 0) "R" "B")
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(+ 6 (* GRID-SCALE (point-x b)))
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(+ 3 (* GRID-SCALE (point-y b))))
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0))))
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(send dc draw-bitmap EMPTY-GRID 0 0)) ; overlay dot grid
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(send dc draw-bitmap EMPTY-GRID 0 0)) ; overlay dot grid
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(play-game (GameState '() 0 '(0 0)) (list random-player random-player))
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