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3 Commits

Author SHA1 Message Date
Nico 8fd5dd41b0 some cleanup 2022-03-31 16:47:03 +01:00
Nico 672bfa1232 implement basic grid rendering 2022-03-31 14:40:43 +01:00
Nico 5cc2578820 add forwards? check 2022-03-31 12:18:48 +01:00
2 changed files with 60 additions and 16 deletions

View File

@ -31,12 +31,13 @@
(test-case
"valid-move?"
(define board (list (line (point 0 0) (point 0 1) 1) (line (point 0 1) (point 0 2) 0) (line (point 3 2) (point 3 3) 0)))
(check-false (valid-move? (line (point 0 0) (point 0 1) 1) board))
(check-true (valid-move? (line (point 0 2) (point 0 3) 0) board)) ; not overwriting existing moves
(check-false (valid-move? (line (point 0 0) (point 0 2) 1) board)) ; valid length check
(check-false (valid-move? (line (point (+ GRID-WIDTH 1) 0) (point 0 2) 1) board))
(check-false (valid-move? (line (point (+ GRID-WIDTH 1) 0) (point 0 2) 1) board))) ; out of bounds
(define grid (list (line (point 0 0) (point 0 1) 1) (line (point 0 1) (point 0 2) 0) (line (point 3 2) (point 3 3) 0)))
(check-false (valid-move? (line (point 0 0) (point 0 1) 1) grid))
(check-true (valid-move? (line (point 0 2) (point 0 3) 0) grid)) ; not overwriting existing moves
(check-false (valid-move? (line (point 0 2) (point 0 1) 1) grid)) ; moving forward
(check-false (valid-move? (line (point 0 0) (point 0 2) 1) grid)) ; valid length check
(check-false (valid-move? (line (point (+ GRID-WIDTH 1) 0) (point 0 2) 1) grid))
(check-false (valid-move? (line (point (+ GRID-WIDTH 1) 0) (point 0 2) 1) grid))) ; out of bounds
(test-case
"out-of-bounds?"
@ -44,4 +45,10 @@
(check-false (out-of-bounds? (point 0 (- GRID-WIDTH 1))))
(check-true (out-of-bounds? (point GRID-WIDTH 0)))
(check-true (out-of-bounds? (point -2 0)))
(check-true (out-of-bounds? (point 0 -2))))
(check-true (out-of-bounds? (point 0 -2))))
(test-case
"forwards?"
(check-true (forwards? (line (point 0 0) (point 0 1) 1)))
(check-true (forwards? (line (point 0 1) (point 1 1) 1)))
(check-false (forwards? (line (point 1 1) (point 0 0) 0))))

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@ -2,7 +2,9 @@
(provide (all-defined-out)) ; for testing module
; a Board is a list of lines.
(require racket/draw)
; a Grid is a list of lines. All lines in a grid must be specified as moving left to right, top to bottom ("to" coordinate higher than "from" coordinate")
; represents a point in 2d space.
(struct point (x y) #:transparent)
@ -14,9 +16,18 @@
(define GRID-WIDTH 6)
(define GRID-HEIGHT 6)
; Board -> Image
; renders the game board.
(define (draw board) board)
; size of one grid position in pixels
(define GRID-SCALE 16)
; image representing the empty grid
(define EMPTY-GRID
(let* [[bitmap (make-bitmap (* GRID-WIDTH GRID-SCALE) (* GRID-HEIGHT GRID-SCALE))]
[dc (new bitmap-dc% [bitmap bitmap])]]
(send dc set-brush "black" 'solid)
(for ([x (in-range GRID-WIDTH)])
(for ([y (in-range GRID-HEIGHT)])
(send dc draw-ellipse (* x GRID-SCALE) (* y GRID-SCALE) (/ GRID-SCALE 2) (/ GRID-SCALE 2))))
bitmap))
; Line Line -> Bool
; tests if two lines are in the same position
@ -29,6 +40,13 @@
(equal? (line-to l1) (line-from l2))
(equal? (line-from l1) (line-to l2)))))
; Line -> Bool
; returns #t if the line is forwards (with forwards being moving right and down, higher end coord than start)
(define (forwards? line)
(and
(>= (point-x (line-to line)) (point-x (line-from line)))
(>= (point-y (line-to line)) (point-y (line-from line)))))
; Line -> Bool
; returns #t if a line is valid in terms of length (only moving one point in one direction)
(define (valid-length? line)
@ -45,12 +63,31 @@
(< (- GRID-WIDTH 1) (point-x p))
(< (- GRID-WIDTH 1) (point-y p))))
; Line Board -> Bool
; returns #t if adding the given move to the board is valid.
(define (valid-move? line board)
; Line Grid -> Bool
; returns #t if adding the given move to the grid is valid.
(define (valid-move? line grid)
(and
(empty? (filter (lambda (l) (same-position? l line)) board)) ; line doesn't already exist on board
(empty? (filter (lambda (l) (same-position? l line)) grid)) ; line doesn't already exist on board
(valid-length? line)
(forwards? line)
(and
(not (out-of-bounds? (line-from line)))
(not (out-of-bounds? (line-to line))))))
(not (out-of-bounds? (line-to line))))))
; Grid -> Image
; renders grid to an image for showing humans the game.
(define (render-grid grid)
(let* [[bitmap (make-bitmap (* GRID-WIDTH GRID-SCALE) (* GRID-HEIGHT GRID-SCALE))]
[dc (new bitmap-dc% [bitmap bitmap])]]
(for ([l grid])
(cond
[(= (line-player l) 0) (send dc set-pen "red" 4 'solid)] ; player 1 draws in red
[(= (line-player l) 1) (send dc set-pen "blue" 4 'solid)]) ; player 2 draws in blue
(send dc draw-line
(+ 4 (* GRID-SCALE (point-x (line-from l))))
(+ 4 (* GRID-SCALE (point-y (line-from l))))
(+ 4 (* GRID-SCALE (point-x (line-to l))))
(+ 4 (* GRID-SCALE (point-y (line-to l)))))) ; draw the line
(send dc draw-bitmap EMPTY-GRID 0 0) ; overlay dot grid
bitmap))