This commit is contained in:
Nico 2021-03-23 07:54:53 +00:00
parent a715de5ee7
commit 74e38ccdc4
1 changed files with 8 additions and 7 deletions

15
main.fs
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@ -33,9 +33,9 @@ create devices 0e f, -1 ,
\ d/s converts a devices per second value into devices per tick.
: d/s 1000e f/ ;
\ the variable "base-devices/tick" is the base amount of devices added per tick.
variable base-devices/tick
0.5e d/s base-devices/tick f!
\ the variable "base-speed" is the base amount of devices added per tick.
variable base-speed
0.5e d/s base-speed f!
\ the variable "membercost" is the cost of hiring a new chat member. If it is zero, hiring chat members hasn't been unlocked yet. It has a change flag and is fixed-point.
create membercost 0 , 0 ,
\ the variable "membercount" is how many chat members you've hired. For each chat member, device gain delay decreases.
@ -95,7 +95,7 @@ S" you feel like throwing some stuff into the pool." set-message
\ devices/tick calculates the amount of devices that are to be added per tick.
: devices/tick ( f: -- r )
base-devices/tick f@
base-speed f@
membercount @ s>f 0.5e d/s f* \ each member adds 0.5 d/s
constructcount @ s>f 2e d/s f* \ each construct adds 2 d/s
f+ f+ ;
@ -117,9 +117,7 @@ S" you feel like throwing some stuff into the pool." set-message
\ the word game-tick runs a single tick of the game
: game-tick unlock
update-devices
set-count-message ;
: game-tick unlock update-devices set-count-message ;
\ TODO saving
\ the word exit-game exits the game.
@ -238,8 +236,11 @@ S" you feel like throwing some stuff into the pool." set-message
\ the seconds, minutes and hours words are used with skip-time in debugging.
: seconds 1000 * ;
: second seconds ;
: minutes seconds 60 * ;
: minute minutes ;
: hours minutes 60 * ;
: hour hours ;
\ skip-time runs x game ticks without waiting. Used for debugging.
: skip-time ( t -- ) 0 do game-tick loop ;