make drawing commands pass position through the stack
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parent
4ec3c66df6
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39
main.fs
39
main.fs
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@ -165,6 +165,9 @@ S" you feel like throwing some stuff into the pool." set-message
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[char] D of debug-console endof
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endcase then ;
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\ inc-y increments the y coordinate being drawn at.
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: inc-y 1 + ;
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\ print-rate prints the current device output rate on the screen.
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: print-rate
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2 set-precision
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@ -172,21 +175,25 @@ S" you feel like throwing some stuff into the pool." set-message
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." (" devices/tick 1000e f* f. ." devices/second)" ;
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\ draw-message draws the stored message on the screen.
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: draw-message
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1 2 at-xy
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clear-line get-message type ;
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: draw-message ( x y -- x y )
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2dup at-xy
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clear-line get-message type
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inc-y ;
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\ draw-devices draws the number of devices on the screen.
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: draw-devices
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: draw-devices ( x y -- x y )
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2dup at-xy
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devices f@ f>s dup
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1 1 at-xy
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clear-line
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1 = if ." There is 1 device in the javapool." drop else
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." There are " . ." devices in the javapool." then
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space print-rate ;
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space print-rate
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\ increment y position
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inc-y ;
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\ draw-constructs draws the option for building a construct
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: draw-constructs
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: draw-constructs ( x y -- x y )
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2dup at-xy
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clear-line
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constructcost @ dup !0= if
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." (b)uild a device-throwing construct [" . ." Devices]"
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@ -194,22 +201,30 @@ S" you feel like throwing some stuff into the pool." set-message
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else drop then ;
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\ draw-members draws the option for hiring a chat member
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: draw-members
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: draw-members ( x y -- x y )
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2dup at-xy
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clear-line
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membercost @ dup !0= if \ if membercost is non-zero (members have been unlocked)
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." (h)ire a chat member [" . ." Devices]"
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space ." (" membercount @ 0 .R ." )"
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else drop then ;
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else drop then
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inc-y ;
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\ draw-actions draws a list of the actions you've unlocked.
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: draw-actions
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1 4 at-xy
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2dup at-xy
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draw-members cr 1 move-right
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draw-constructs cr 1 move-right
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." (q)uit (without saving)" ;
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." (q)uit (without saving)"
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\ add 1 to y
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1 + ;
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\ clear-xy clears the x and y positions from the stack
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: clear-xy ( x y -- ) drop drop ;
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\ draw-screen redraws the screen, but only if there's been a change.
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: draw-screen any-change? if draw-devices draw-actions draw-message clear-all then ;
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\ 1 1 is the starting position to draw from.
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: draw-screen any-change? if 1 1 draw-devices draw-message draw-actions clear-xy clear-all then ;
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\ : draw-screen clear-all ;
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\ main game loop
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