rockbox/apps/pcmbuf.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Miika Pekkarinen
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include "config.h"
#include "system.h"
#include "debug.h"
#include <kernel.h>
#include "pcmbuf.h"
#include "pcm.h"
#include "playback.h"
/* Define LOGF_ENABLE to enable logf output in this file */
/*#define LOGF_ENABLE*/
#include "logf.h"
#ifndef SIMULATOR
#include "cpu.h"
#endif
#include <string.h>
#include "buffer.h"
#include "settings.h"
#include "audio.h"
#include "voice_thread.h"
#include "dsp.h"
#include "thread.h"
/* Clip sample to signed 16 bit range */
static inline int32_t clip_sample_16(int32_t sample)
{
if ((int16_t)sample != sample)
sample = 0x7fff ^ (sample >> 31);
return sample;
}
#define PCMBUF_TARGET_CHUNK 32768 /* This is the target fill size of chunks
on the pcm buffer */
#define PCMBUF_MINAVG_CHUNK 24576 /* This is the minimum average size of
chunks on the pcm buffer (or we run out
of buffer descriptors, which is
non-fatal) */
#define PCMBUF_MIN_CHUNK 4096 /* We try to never feed a chunk smaller than
this to the DMA */
#define PCMBUF_MIX_CHUNK 8192 /* This is the maximum size of one packet
for mixing (crossfade or voice) */
#if MEMORYSIZE > 2
/* Keep watermark high for iPods at least (2s) */
#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
#else
#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 1) /* 0.25 seconds */
#endif
/* Structure we can use to queue pcm chunks in memory to be played
* by the driver code. */
struct pcmbufdesc
{
void *addr;
size_t size;
struct pcmbufdesc* link;
/* true if last chunk in the track */
bool end_of_track;
};
#define PCMBUF_DESCS(bufsize) \
((bufsize) / PCMBUF_MINAVG_CHUNK)
#define PCMBUF_DESCS_SIZE(bufsize) \
(PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
/* Size of the PCM buffer. */
static size_t pcmbuf_size IDATA_ATTR = 0;
static char *pcmbuf_bufend IDATA_ATTR;
static char *audiobuffer IDATA_ATTR;
/* Current audio buffer write index. */
static size_t audiobuffer_pos IDATA_ATTR;
/* Amount audiobuffer_pos will be increased.*/
static size_t audiobuffer_fillpos IDATA_ATTR;
static char *fadebuf IDATA_ATTR;
static char *voicebuf IDATA_ATTR;
static bool end_of_track IDATA_ATTR;
bool track_transition IDATA_ATTR;
/* Crossfade related state */
static bool crossfade_enabled;
static bool crossfade_enabled_pending;
static bool crossfade_mixmode;
static bool crossfade_active IDATA_ATTR;
static bool crossfade_init IDATA_ATTR;
/* Track the current location for processing crossfade */
static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
#ifdef HAVE_CROSSFADE
static size_t crossfade_sample IDATA_ATTR;
/* Counters for fading in new data */
static size_t crossfade_fade_in_total IDATA_ATTR;
static size_t crossfade_fade_in_rem IDATA_ATTR;
#endif
static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
static size_t last_chunksize IDATA_ATTR;
static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
static size_t pcmbuf_watermark IDATA_ATTR;
static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
static size_t pcmbuf_mix_sample IDATA_ATTR;
static bool low_latency_mode = false;
static bool pcmbuf_flush;
#ifdef HAVE_PRIORITY_SCHEDULING
static int codec_thread_priority = PRIORITY_PLAYBACK;
#endif
extern unsigned int codec_thread_id;
/* Helpful macros for use in conditionals this assumes some of the above
* static variable names */
#define NEED_FLUSH(position) \
(audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
#define LOW_DATA(quarter_secs) \
(pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
static bool pcmbuf_flush_fillpos(void);
static void pcmbuf_finish_track_change(void);
#ifdef HAVE_CROSSFADE
static void crossfade_start(void);
static void flush_crossfade(char *buf, size_t length);
#endif
static bool pcmbuf_crossfade_init(bool manual_skip);
static void pcmbuf_finish_crossfade_enable(void);
static bool pcmbuf_is_crossfade_enabled(void);
/**************************************/
/* define this to show detailed pcmbufdesc usage information on the sim console */
/*#define DESC_DEBUG*/
#ifndef SIMULATOR
#undef DESC_DEBUG
#endif
#ifdef DESC_DEBUG
static struct pcmbufdesc *first_desc;
static bool show_desc_in_use = false;
#define DISPLAY_DESC(caller) while(!show_desc(caller))
#define DESC_IDX(desc) (desc ? desc - first_desc : -1)
#define DESCL_IDX(desc) (desc && desc->link ? desc->link - first_desc : -1)
#define SHOW_1ST(desc) if(DESC_IDX (desc)==-1) DEBUGF(" -- "); \
else DEBUGF(" %02d ", DESC_IDX(desc))
#define SHOW_2ND(desc) if(DESCL_IDX(desc)==-1) DEBUGF("l -- "); \
else DEBUGF("l %02d ", DESCL_IDX(desc))
#define DESC_SHOW(tag, desc) DEBUGF(tag);SHOW_1ST(desc); \
DEBUGF(tag);SHOW_2ND(desc)
static bool show_desc(char *caller)
{
if (show_desc_in_use) return false;
show_desc_in_use = true;
DEBUGF("%-14s\t", caller);
DESC_SHOW("r", pcmbuf_read);
DESC_SHOW("re", pcmbuf_read_end);
DEBUGF(" ");
DESC_SHOW("w", pcmbuf_write);
DESC_SHOW("we", pcmbuf_write_end);
DEBUGF("\n");
show_desc_in_use = false;
return true;
}
#else
#define DISPLAY_DESC(caller) do{}while(0)
#endif
/* Commit PCM data */
#ifdef HAVE_PRIORITY_SCHEDULING
static void boost_codec_thread(bool boost)
{
/* Keep voice and codec threads at the same priority or else voice
* will starve if the codec thread's priority is boosted. */
if (boost)
{
int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
/ (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
if (priority != codec_thread_priority)
{
codec_thread_priority = priority;
thread_set_priority(codec_thread_id, priority);
voice_thread_set_priority(priority);
}
}
else if (codec_thread_priority != PRIORITY_PLAYBACK)
{
thread_set_priority(codec_thread_id, PRIORITY_PLAYBACK);
voice_thread_set_priority(PRIORITY_PLAYBACK);
codec_thread_priority = PRIORITY_PLAYBACK;
}
}
#endif /* HAVE_PRIORITY_SCHEDULING */
static void pcmbuf_under_watermark(bool under)
{
/* Only codec thread initiates boost - voice boosts the cpu when playing
a clip */
#ifndef SIMULATOR
if (thread_get_current() == codec_thread_id)
#endif /* SIMULATOR */
{
if (under)
{
/* Fill audio buffer by boosting cpu */
trigger_cpu_boost();
#ifdef HAVE_PRIORITY_SCHEDULING
/* If buffer is critically low, override UI priority, else
set back to the original priority. */
boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
#endif
}
else
{
#ifdef HAVE_PRIORITY_SCHEDULING
boost_codec_thread(false);
#endif
}
}
/* Disable crossfade if < .5s of audio */
if (LOW_DATA(2))
{
crossfade_active = false;
}
}
static bool prepare_insert(size_t length)
{
if (low_latency_mode)
{
/* 1/4s latency. */
if (!LOW_DATA(1) && pcm_is_playing())
return false;
}
/* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
return false;
if (!pcm_is_playing())
{
trigger_cpu_boost();
/* Pre-buffer up to watermark */
#if MEMORYSIZE > 2
if (!LOW_DATA(4))
#else
if (pcmbuf_unplayed_bytes > pcmbuf_watermark)
#endif
{
logf("pcm starting");
if (!(audio_status() & AUDIO_STATUS_PAUSE))
pcmbuf_play_start();
}
}
else
pcmbuf_under_watermark(pcmbuf_unplayed_bytes <= pcmbuf_watermark);
return true;
}
void *pcmbuf_request_buffer(int *count)
{
#ifdef HAVE_CROSSFADE
if (crossfade_init)
crossfade_start();
#endif
if (crossfade_active) {
*count = MIN(*count, PCMBUF_MIX_CHUNK/4);
return fadebuf;
}
else
{
if(prepare_insert(*count << 2))
{
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
{
/* Usual case, there's space here */
return &audiobuffer[audiobuffer_index];
}
else
{
/* Flush and wrap the buffer */
pcmbuf_flush_fillpos();
audiobuffer_pos = 0;
return &audiobuffer[0];
}
}
else
{
return NULL;
}
}
}
void pcmbuf_write_complete(int count)
{
size_t length = (size_t)(unsigned int)count << 2;
#ifdef HAVE_CROSSFADE
if (crossfade_active)
{
flush_crossfade(fadebuf, length);
if (!(crossfade_fade_in_rem || crossfade_chunk))
crossfade_active = false;
}
else
#endif
{
audiobuffer_fillpos += length;
if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
pcmbuf_flush_fillpos();
}
}
/* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
* in a separate function for the moment */
static inline void pcmbuf_add_chunk(void)
{
register size_t size = audiobuffer_fillpos;
/* Grab the next description to write, and change the write pointer */
register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
pcmbuf_write = pcmbuf_current->link;
/* Fill in the values in the new buffer chunk */
pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
pcmbuf_current->size = size;
pcmbuf_current->end_of_track = end_of_track;
pcmbuf_current->link = NULL;
end_of_track = false; /* This is single use only */
if (pcmbuf_read != NULL) {
if (pcmbuf_flush)
{
pcmbuf_write_end->link = pcmbuf_read->link;
pcmbuf_read->link = pcmbuf_current;
while (pcmbuf_write_end->link)
{
pcmbuf_write_end = pcmbuf_write_end->link;
pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
}
pcmbuf_flush = false;
}
/* If there is already a read buffer setup, add to it */
else
pcmbuf_read_end->link = pcmbuf_current;
} else {
/* Otherwise create the buffer */
pcmbuf_read = pcmbuf_current;
}
/* This is now the last buffer to read */
pcmbuf_read_end = pcmbuf_current;
/* Update bytes counters */
pcmbuf_unplayed_bytes += size;
audiobuffer_pos += size;
if (audiobuffer_pos >= pcmbuf_size)
audiobuffer_pos -= pcmbuf_size;
audiobuffer_fillpos = 0;
DISPLAY_DESC("add_chunk");
}
/**
* Commit samples waiting to the pcm buffer.
*/
static bool pcmbuf_flush_fillpos(void)
{
if (audiobuffer_fillpos) {
/* Never use the last buffer descriptor */
while (pcmbuf_write == pcmbuf_write_end) {
/* If this happens, something is being stupid */
if (!pcm_is_playing()) {
logf("pcmbuf_flush_fillpos error");
pcmbuf_play_start();
}
/* Let approximately one chunk of data playback */
sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
}
pcmbuf_add_chunk();
return true;
}
return false;
}
/* Init */
static void pcmbuf_init_pcmbuffers(void)
{
#ifdef DESC_DEBUG
first_desc = pcmbuf_write;
#endif
struct pcmbufdesc *next = pcmbuf_write;
next++;
pcmbuf_write_end = pcmbuf_write;
while ((void *)next < (void *)pcmbuf_bufend) {
pcmbuf_write_end->link=next;
pcmbuf_write_end=next;
next++;
}
DISPLAY_DESC("init");
}
static size_t pcmbuf_get_next_required_pcmbuf_size(void)
{
size_t seconds = 1;
if (crossfade_enabled_pending)
seconds += global_settings.crossfade_fade_out_delay
+ global_settings.crossfade_fade_out_duration;
#if MEMORYSIZE > 2
/* Buffer has to be at least 2s long. */
seconds += 2;
#endif
logf("pcmbuf len: %ld", (long)seconds);
return seconds * (NATIVE_FREQUENCY*4); /* 2 channels + 2 bytes/sample */
}
static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize)
{
return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
PCMBUF_DESCS_SIZE(bufsize));
}
/* Initialize the pcmbuffer the structure looks like this:
* ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
size_t pcmbuf_init(unsigned char *bufend)
{
pcmbuf_bufend = bufend;
pcmbuf_size = pcmbuf_get_next_required_pcmbuf_size();
audiobuffer = pcmbuf_calc_audiobuffer_ptr(pcmbuf_size);
fadebuf = &audiobuffer[pcmbuf_size];
voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
pcmbuf_init_pcmbuffers();
if(track_transition){logf("pcmbuf: (init) track transition false");}
end_of_track = false;
track_transition = false;
pcmbuf_finish_crossfade_enable();
pcmbuf_play_stop();
return pcmbuf_bufend - audiobuffer;
}
/* Playback */
/** PCM driver callback
* This function has 3 major logical parts (separated by brackets both for
* readability and variable scoping). The first part performs the
* operations related to finishing off the last buffer we fed to the DMA.
* The second part detects the end of playlist condition when the pcm
* buffer is empty except for uncommitted samples. Then they are committed.
* The third part performs the operations involved in sending a new buffer
* to the DMA. */
static void pcmbuf_pcm_callback(unsigned char** start, size_t* size) ICODE_ATTR;
static void pcmbuf_pcm_callback(unsigned char** start, size_t* size)
{
{
struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
/* Take the finished buffer out of circulation */
pcmbuf_read = pcmbuf_current->link;
/* if during a track transition, update the elapsed time */
if (track_transition)
audio_pcmbuf_position_callback(last_chunksize);
/* if last buffer in the track, let the audio thread know */
if (pcmbuf_current->end_of_track)
pcmbuf_finish_track_change();
/* Put the finished buffer back into circulation */
pcmbuf_write_end->link = pcmbuf_current;
pcmbuf_write_end = pcmbuf_current;
/* If we've read over the mix chunk while it's still mixing there */
if (pcmbuf_current == pcmbuf_mix_chunk)
pcmbuf_mix_chunk = NULL;
/* If we've read over the crossfade chunk while it's still fading */
if (pcmbuf_current == crossfade_chunk)
crossfade_chunk = pcmbuf_read;
}
{
/* Commit last samples at end of playlist */
if (audiobuffer_fillpos && !pcmbuf_read)
{
logf("pcmbuf_pcm_callback: commit last samples");
pcmbuf_flush_fillpos();
}
}
{
/* Send the new buffer to the pcm */
struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
size_t *realsize = size;
unsigned char** realstart = start;
if(pcmbuf_new)
{
size_t current_size = pcmbuf_new->size;
pcmbuf_unplayed_bytes -= current_size;
last_chunksize = current_size;
*realsize = current_size;
*realstart = pcmbuf_new->addr;
}
else
{
/* No more buffers */
last_chunksize = 0;
*realsize = 0;
*realstart = NULL;
if (end_of_track)
pcmbuf_finish_track_change();
}
}
DISPLAY_DESC("callback");
}
/* Force playback. */
void pcmbuf_play_start(void)
{
if (!pcm_is_playing() && pcmbuf_unplayed_bytes && pcmbuf_read != NULL)
{
last_chunksize = pcmbuf_read->size;
pcmbuf_unplayed_bytes -= last_chunksize;
pcm_play_data(pcmbuf_pcm_callback,
(unsigned char *)pcmbuf_read->addr, last_chunksize);
}
}
void pcmbuf_play_stop(void)
{
pcm_play_stop();
pcmbuf_unplayed_bytes = 0;
pcmbuf_mix_chunk = NULL;
if (pcmbuf_read) {
pcmbuf_write_end->link = pcmbuf_read;
pcmbuf_write_end = pcmbuf_read_end;
pcmbuf_read = pcmbuf_read_end = NULL;
}
audiobuffer_pos = 0;
audiobuffer_fillpos = 0;
crossfade_init = false;
crossfade_active = false;
pcmbuf_flush = false;
DISPLAY_DESC("play_stop");
#ifdef HAVE_PRIORITY_SCHEDULING
/* Can unboost the codec thread here no matter who's calling */
boost_codec_thread(false);
#endif
}
void pcmbuf_pause(bool pause)
{
if (pcm_is_playing())
pcm_play_pause(!pause);
else if (!pause)
pcmbuf_play_start();
}
/* Track change */
/* The codec is moving on to the next track, but the current track is
* still playing. Set flags to make sure the elapsed time of the current
* track is updated properly, and mark the currently written chunk as the
* last one in the track. */
static void pcmbuf_gapless_track_change(void)
{
/* we're starting a track transition */
track_transition = true;
/* mark the last chunk in the track */
end_of_track = true;
}
static void pcmbuf_crossfade_track_change(void)
{
/* Initiate automatic crossfade mode */
pcmbuf_crossfade_init(false);
/* Notify the wps that the track change starts now */
audio_post_track_change(false);
}
void pcmbuf_start_track_change(bool manual_skip)
{
/* Manual track change (always crossfade or flush audio). */
if (manual_skip)
{
pcmbuf_crossfade_init(true);
audio_post_track_change(false);
}
/* Automatic track change w/crossfade, if not in "Track Skip Only" mode. */
else if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()
&& global_settings.crossfade != CROSSFADE_ENABLE_TRACKSKIP)
{
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE_AND_TRACKSKIP)
{
if (global_settings.playlist_shuffle)
/* shuffle mode is on, so crossfade: */
pcmbuf_crossfade_track_change();
else
/* shuffle mode is off, so normal gapless playback */
pcmbuf_gapless_track_change();
}
else
/* normal crossfade: */
pcmbuf_crossfade_track_change();
}
else
/* normal gapless playback. */
pcmbuf_gapless_track_change();
}
/* Called when the last chunk in the track has been played */
static void pcmbuf_finish_track_change(void)
{
/* not in a track transition anymore */
if(track_transition){logf("pcmbuf: (finish change) track transition false");}
track_transition = false;
/* notify playback that the track has just finished */
audio_post_track_change(true);
}
/* Crossfade */
/**
* Low memory targets don't have crossfade, so don't compile crossfade
* specific code in order to save some memory. */
#ifdef HAVE_CROSSFADE
/**
* Completely process the crossfade fade out effect with current pcm buffer.
*/
static void crossfade_process_buffer(size_t fade_in_delay,
size_t fade_out_delay, size_t fade_out_rem)
{
if (!crossfade_mixmode)
{
/* Fade out the specified amount of the already processed audio */
size_t total_fade_out = fade_out_rem;
size_t fade_out_sample;
struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
/* Find the right chunk to start fading out */
fade_out_delay += crossfade_sample * 2;
while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
{
fade_out_delay -= fade_out_chunk->size;
fade_out_chunk = fade_out_chunk->link;
}
/* The start sample within the chunk */
fade_out_sample = fade_out_delay / 2;
while (fade_out_rem > 0)
{
/* Each 1/10 second of audio will have the same fade applied */
size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
int factor = (fade_out_rem << 8) / total_fade_out;
fade_out_rem -= block_rem;
/* Fade this block */
while (block_rem > 0 && fade_out_chunk != NULL)
{
/* Fade one sample */
int16_t *buf = (int16_t *)fade_out_chunk->addr;
int32_t sample = buf[fade_out_sample];
buf[fade_out_sample++] = (sample * factor) >> 8;
block_rem -= 2;
/* Move to the next chunk as needed */
if (fade_out_sample * 2 >= fade_out_chunk->size)
{
fade_out_chunk = fade_out_chunk->link;
fade_out_sample = 0;
}
}
}
}
/* Find the right chunk and sample to start fading in */
fade_in_delay += crossfade_sample * 2;
while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
{
fade_in_delay -= crossfade_chunk->size;
crossfade_chunk = crossfade_chunk->link;
}
crossfade_sample = fade_in_delay / 2;
logf("process done!");
}
/* Initializes crossfader, calculates all necessary parameters and
* performs fade-out with the pcm buffer. */
static void crossfade_start(void)
{
size_t crossfade_rem;
size_t crossfade_need;
size_t fade_out_rem;
size_t fade_out_delay;
size_t fade_in_delay;
crossfade_init = false;
/* Reject crossfade if less than .5s of data */
if (LOW_DATA(2)) {
logf("crossfade rejected");
pcmbuf_play_stop();
return ;
}
logf("crossfade_start");
pcmbuf_flush_fillpos();
crossfade_active = true;
/* Initialize the crossfade buffer size to all of the buffered data that
* has not yet been sent to the DMA */
crossfade_rem = pcmbuf_unplayed_bytes;
crossfade_chunk = pcmbuf_read->link;
crossfade_sample = 0;
/* Get fade out delay from settings. */
fade_out_delay =
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
/* Get fade out duration from settings. */
fade_out_rem =
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
crossfade_need = fade_out_delay + fade_out_rem;
/* We want only to modify the last part of the buffer. */
if (crossfade_rem > crossfade_need)
{
size_t crossfade_extra = crossfade_rem - crossfade_need;
while (crossfade_extra > crossfade_chunk->size)
{
crossfade_extra -= crossfade_chunk->size;
crossfade_chunk = crossfade_chunk->link;
}
crossfade_sample = crossfade_extra / 2;
}
/* Truncate fade out duration if necessary. */
else if (crossfade_rem < crossfade_need)
{
size_t crossfade_short = crossfade_need - crossfade_rem;
if (fade_out_rem >= crossfade_short)
fade_out_rem -= crossfade_short;
else
{
fade_out_delay -= crossfade_short - fade_out_rem;
fade_out_rem = 0;
}
}
/* Get also fade in duration and delays from settings. */
crossfade_fade_in_total =
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
crossfade_fade_in_rem = crossfade_fade_in_total;
fade_in_delay =
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
}
/* Returns the number of bytes _NOT_ mixed */
static size_t crossfade_mix(int factor, const char *buf, size_t length)
{
const int16_t *input_buf = (const int16_t *)buf;
int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
output_buf = &output_buf[crossfade_sample];
int32_t sample;
while (length)
{
/* fade left and right channel at once to keep buffer alignment */
int i;
for (i = 0; i < 2; i++)
{
sample = *input_buf++;
sample = ((sample * factor) >> 8) + *output_buf;
*output_buf++ = clip_sample_16(sample);
}
length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
if (output_buf >= chunk_end)
{
crossfade_chunk = crossfade_chunk->link;
if (!crossfade_chunk)
return length;
output_buf = (int16_t *)crossfade_chunk->addr;
chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
}
}
crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
return 0;
}
static void flush_crossfade(char *buf, size_t length)
{
if (length)
{
if (crossfade_fade_in_rem)
{
size_t samples;
int16_t *input_buf;
/* Fade factor for this packet */
int factor =
((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
crossfade_fade_in_total;
/* Bytes to fade */
size_t fade_rem = MIN(length, crossfade_fade_in_rem);
/* We _will_ fade this many bytes */
crossfade_fade_in_rem -= fade_rem;
if (crossfade_chunk)
{
/* Mix the data */
size_t fade_total = fade_rem;
fade_rem = crossfade_mix(factor, buf, fade_rem);
length -= fade_total - fade_rem;
buf += fade_total - fade_rem;
if (!length)
return;
}
samples = fade_rem / 2;
input_buf = (int16_t *)buf;
/* Fade remaining samples in place */
while (samples--)
{
int32_t sample = *input_buf;
*input_buf++ = (sample * factor) >> 8;
}
}
if (crossfade_chunk)
{
/* Mix the data */
size_t mix_total = length;
length = crossfade_mix(256, buf, length);
buf += mix_total - length;
if (!length)
return;
}
/* Flush samples to the buffer */
while (!prepare_insert(length))
sleep(1);
while (length > 0)
{
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
if (NEED_FLUSH(audiobuffer_index))
{
pcmbuf_flush_fillpos();
audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
}
size_t copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
buf += copy_n;
audiobuffer_fillpos += copy_n;
length -= copy_n;
}
}
}
#endif /* HAVE_CROSSFADE */
static bool pcmbuf_crossfade_init(bool manual_skip)
{
/* Can't do two crossfades at once and, no fade if pcm is off now */
if (crossfade_init || crossfade_active || !pcm_is_playing())
{
pcmbuf_play_stop();
return false;
}
trigger_cpu_boost();
/* Not enough data, or crossfade disabled, flush the old data instead */
if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
{
pcmbuf_flush_fillpos();
pcmbuf_flush = true;
return false;
}
/* Don't enable mix mode when skipping tracks manually. */
if (manual_skip)
crossfade_mixmode = false;
else
crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
crossfade_init = true;
return true;
}
static void pcmbuf_finish_crossfade_enable(void)
{
/* Copy the pending setting over now */
crossfade_enabled = crossfade_enabled_pending;
pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
/* If crossfading, try to keep the buffer full other than 1 second */
(pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
/* Otherwise, just use the default */
PCMBUF_WATERMARK;
}
static bool pcmbuf_is_crossfade_enabled(void)
{
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
return global_settings.playlist_shuffle;
return crossfade_enabled;
}
bool pcmbuf_is_crossfade_active(void)
{
return crossfade_active || crossfade_init;
}
void pcmbuf_request_crossfade_enable(bool on_off)
{
/* Next setting to be used, not applied now */
crossfade_enabled_pending = on_off;
}
bool pcmbuf_is_same_size(void)
{
bool same_size;
if (audiobuffer == NULL)
same_size = true; /* Not set up yet even once so always */
else
{
size_t bufsize = pcmbuf_get_next_required_pcmbuf_size();
same_size = pcmbuf_calc_audiobuffer_ptr(bufsize) == audiobuffer;
}
if (same_size)
pcmbuf_finish_crossfade_enable();
return same_size;
}
/* Voice */
/* Returns pcm buffer usage in percents (0 to 100). */
static int pcmbuf_usage(void)
{
return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
}
static int pcmbuf_mix_free(void)
{
if (pcmbuf_mix_chunk)
{
size_t my_mix_end =
(size_t)&((int16_t *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
if (my_write_pos < my_mix_end)
my_write_pos += pcmbuf_size;
return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
}
return 100;
}
void *pcmbuf_request_voice_buffer(int *count)
{
/* A get-it-to-work-for-now hack (audio status could change by
completion) */
if (audio_status() & AUDIO_STATUS_PLAY)
{
if (pcmbuf_read == NULL)
{
return NULL;
}
else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
(pcmbuf_mix_chunk || pcmbuf_read->link))
{
*count = MIN(*count, PCMBUF_MIX_CHUNK/4);
return voicebuf;
}
else
{
return NULL;
}
}
else
{
return pcmbuf_request_buffer(count);
}
}
void pcmbuf_write_voice_complete(int count)
{
/* A get-it-to-work-for-now hack (audio status could have changed) */
if (!(audio_status() & AUDIO_STATUS_PLAY))
{
pcmbuf_write_complete(count);
return;
}
int16_t *ibuf = (int16_t *)voicebuf;
int16_t *obuf;
size_t chunk_samples;
if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
{
pcmbuf_mix_chunk = pcmbuf_read->link;
/* Start 1/8s into the next chunk */
pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
}
if (!pcmbuf_mix_chunk)
return;
obuf = (int16_t *)pcmbuf_mix_chunk->addr;
chunk_samples = pcmbuf_mix_chunk->size / sizeof (int16_t);
count <<= 1;
while (count-- > 0)
{
int32_t sample = *ibuf++;
if (pcmbuf_mix_sample >= chunk_samples)
{
pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
if (!pcmbuf_mix_chunk)
return;
pcmbuf_mix_sample = 0;
obuf = pcmbuf_mix_chunk->addr;
chunk_samples = pcmbuf_mix_chunk->size / 2;
}
sample += obuf[pcmbuf_mix_sample] >> 2;
obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
}
}
/* Debug menu, other metrics */
/* Amount of bytes left in the buffer. */
size_t pcmbuf_free(void)
{
if (pcmbuf_read != NULL)
{
void *read = pcmbuf_read->addr;
void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
if (read < write)
return (size_t)(read - write) + pcmbuf_size;
else
return (size_t) (read - write);
}
return pcmbuf_size;
}
size_t pcmbuf_get_bufsize(void)
{
return pcmbuf_size;
}
int pcmbuf_used_descs(void)
{
struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
unsigned int i = 0;
while (pcmbuf_temp) {
pcmbuf_temp = pcmbuf_temp->link;
i++;
}
return i;
}
int pcmbuf_descs(void)
{
return PCMBUF_DESCS(pcmbuf_size);
}
#ifdef ROCKBOX_HAS_LOGF
unsigned char * pcmbuf_get_meminfo(size_t *length)
{
*length = pcmbuf_bufend - audiobuffer;
return audiobuffer;
}
#endif
/* Misc */
bool pcmbuf_is_lowdata(void)
{
if (!pcm_is_playing() || pcm_is_paused() ||
crossfade_init || crossfade_active)
return false;
#if MEMORYSIZE > 2
/* 1 seconds of buffer is low data */
return LOW_DATA(4);
#else
/* under watermark is low data */
return (pcmbuf_unplayed_bytes < pcmbuf_watermark);
#endif
}
void pcmbuf_set_low_latency(bool state)
{
low_latency_mode = state;
}
unsigned long pcmbuf_get_latency(void)
{
/* Be careful how this calculation is rearranged, it's easy to overflow */
size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
return bytes / 4 * 1000 / NATIVE_FREQUENCY;
}
#ifndef HAVE_HARDWARE_BEEP
#define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
#define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
/* Generates a constant square wave sound with a given frequency
in Hertz for a duration in milliseconds. */
void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
{
unsigned int step = 0xffffffffu / NATIVE_FREQUENCY * frequency;
int32_t phase = 0;
int16_t *bufptr, *bufstart, *bufend;
int32_t sample;
int nsamples = NATIVE_FREQUENCY / 1000 * duration;
bool mix = pcmbuf_read != NULL && pcmbuf_read->link != NULL;
int i;
bufend = SKIPBYTES((int16_t *)audiobuffer, pcmbuf_size);
/* Find the insertion point and set bufstart to the start of it */
if (mix)
{
/* Get the currently playing chunk at the current position. */
bufstart = (int16_t *)pcm_play_dma_get_peak_buffer(&i);
/* If above isn't implemented or pcm is stopped, no beepeth. */
if (!bufstart || !pcm_is_playing())
return;
/* Give 5ms clearance. */
bufstart += NATIVE_FREQUENCY * 4 / 200;
#ifdef HAVE_PCM_DMA_ADDRESS
/* Returned peak addresses are DMA addresses */
bufend = pcm_dma_addr(bufend);
#endif
/* Wrapped above? */
if (bufstart >= bufend)
bufstart -= pcmbuf_size;
/* NOTE: On some targets using hardware DMA, cache range flushing may
* be required or the writes may not be picked up by the controller.
* An incremental flush should be done periodically during the mixdown. */
}
else if (nsamples <= MINIBUF_SAMPLES)
{
static int16_t minibuf[MINIBUF_SAMPLES*2] __attribute__((aligned(4)));
/* Use mini buffer */
bufstart = minibuf;
bufend = SKIPBYTES(bufstart, MINIBUF_SIZE);
}
else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED)
{
/* Use audiobuffer */
bufstart = (int16_t *)audiobuffer;
}
else
{
/* No place */
return;
}
bufptr = bufstart;
/* Mix square wave into buffer */
for (i = 0; i < nsamples; ++i)
{
int32_t amp = (phase >> 31) ^ (int32_t)amplitude;
sample = mix ? *bufptr : 0;
*bufptr++ = clip_sample_16(sample + amp);
if (bufptr >= bufend)
bufptr = (int16_t *)audiobuffer;
sample = mix ? *bufptr : 0;
*bufptr++ = clip_sample_16(sample + amp);
if (bufptr >= bufend)
bufptr = (int16_t *)audiobuffer;
phase += step;
}
pcm_play_lock();
#ifdef HAVE_RECORDING
pcm_rec_lock();
#endif
/* Kick off playback if required and it won't interfere */
if (!pcm_is_playing()
#ifdef HAVE_RECORDING
&& !pcm_is_recording()
#endif
)
{
pcm_play_data(NULL, (unsigned char *)bufstart, nsamples * 4);
}
pcm_play_unlock();
#ifdef HAVE_RECORDING
pcm_rec_unlock();
#endif
}
#endif /* HAVE_HARDWARE_BEEP */