zenmozaic: add keymap and bitmap for simulator

Change-Id: I1be76d5b82ef585d2146d12aacad456071341827
This commit is contained in:
Amaury Pouly 2013-11-08 13:57:21 +00:00
parent 0c2ebbb2cf
commit 6979a5b63c
3 changed files with 29 additions and 15 deletions

View File

@ -494,6 +494,13 @@
#define UI_LCD_POSX 32
#define UI_LCD_POSY 33
#elif defined(CREATIVE_ZENMOZAIC)
#define UI_TITLE "Creative ZEN Mozaic"
#define UI_WIDTH 184 /* width of GUI window */
#define UI_HEIGHT 366/* height of GUI window */
#define UI_LCD_POSX 27
#define UI_LCD_POSY 48
#elif defined(SIMULATOR)
#error no UI defines
#endif

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After

Width:  |  Height:  |  Size: 197 KiB

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@ -45,21 +45,12 @@ int key_to_button(int keyboard_button)
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP9:
new_btn = BUTTON_TOPRIGHT;
break;
case SDLK_PAGEUP:
new_btn = BUTTON_MENU;
break;
case SDLK_KP1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_END:
new_btn = BUTTON_SHORTCUT;
break;
case SDLK_KP3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
case SDLK_PAGEDOWN:
new_btn = BUTTON_PLAYPAUSE;
break;
@ -67,17 +58,20 @@ int key_to_button(int keyboard_button)
case SDLK_DELETE:
new_btn = BUTTON_POWER;
break;
#ifdef CREATIVE_ZENMOZAIC
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
#ifdef CREATIVE_ZENXFI
case SDLK_KP1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
case SDLK_KP3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#endif
case SDLK_KP7:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP9:
new_btn = BUTTON_TOPRIGHT;
break;
#endif
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
@ -122,6 +116,19 @@ struct button_map bm[] = {
{ SDLK_PAGEDOWN, 463, 267, 16, "Play" },
{ 0, 0, 0, 0, "None" }
};
#elif defined(CREATIVE_ZENMOZAIC)
struct button_map bm[] = {
{ SDLK_LEFT, 37, 281, 15, "Left" },
{ SDLK_RIGHT, 101, 281, 15, "Right" },
{ SDLK_UP, 69, 249, 15, "Up" },
{ SDLK_DOWN, 69, 313, 15, "Down" },
{ SDLK_RETURN, 69, 281, 15, "Select" },
{ SDLK_HOME, 37, 249, 15, "Back" },
{ SDLK_PAGEUP, 101, 249, 15, "Menu" },
{ SDLK_END, 37, 313, 15, "Shortcut" },
{ SDLK_PAGEDOWN, 101, 313, 15, "Play" },
{ 0, 0, 0, 0, "None" }
};
#else
#error please define button map
#endif