Commit Graph

65 Commits

Author SHA1 Message Date
Solomon Peachy 658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00
Solomon Peachy 0c4f89370d [2/4] get rid of HAVE_LCD_CHARCELLS
HAVE_LCD_BITMAP is now redundant.

lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change

Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24 21:20:13 +00:00
Thomas Martitz a1842c04f9 lcd-24bit: Introduce a 24-bit mid-level LCD driver
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.

It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.

lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.

All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).

Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
2014-06-21 00:15:53 +02:00
Thomas Martitz d4d3f3c494 skin engine: Fix FS#12884.
The %Vf and %Vb tags change the colors for the rest of the viewport. This
requires the rest of the vp to be redrawn when they change due to a conditional.
The previous code did this redraw in all cases (conditional or not) which
led to visible blinking.

Change-Id: Ie59dfc6fe8ed76485a2a2bd7caf1315f1944c227
2014-01-10 21:54:06 +01:00
Thomas Martitz 10a2e6738d Oops, pasted to the wrong place.
Change-Id: Icb07ddd04171699e997eca171bf8756b5fd9f024
2014-01-07 22:46:45 +01:00
Thomas Martitz 0e6d86e4fe Fix a few reds and yellows.
Change-Id: I9ad2aca494f2ea3ca5453082ec5491ec031f9ae5
2014-01-07 22:41:00 +01:00
Thomas Martitz e1c7b3b8f7 lcd-16bit: Remove {lss,lse,lst}_pattern fields from struct viewport.
These where used for line styling during scrolling, which is now done in apps/,
The  viewport struct doesn't need to record these anymore.

Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
2014-01-07 14:13:48 +01:00
Thomas Martitz 91ef65306b skin_engine: Adapt put_line().
This allows for code unification and removal of a workaround (STYLE_XY_PIXELS).

Change-Id: Ie92d377414cad943cdb06976af10b4f315f32710
2014-01-07 14:13:40 +01:00
Thomas Martitz ec6258f936 fix some reds.
Change-Id: Iecb1305dbd1519434e0f476d2199e728b96091f9
2013-12-23 12:35:52 +01:00
Thomas Martitz 22e802e800 playback,talk: Share audiobuffer via core_alloc_maximum().
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.

As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.

Change-Id: I52123012208d04967876a304451d634e2bef3a33
2013-12-23 12:17:38 +01:00
Thomas Martitz 50eb528bc1 scroll_engine: Major rework to support pixel-based scrolling and scroll callbacks.
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c,
a small scroll callback routine remains. This callback can potentially be
overridden by more extensive scrollers.

The callback also gets fed with pixel-based scrolling information, which
finally removes the strict line-based nature of the scroll engine. Along with
this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect()
which works on a pixel-based rectangle instead of lines.

The ultimate goal is to move most of the scroll work to apps, which can
much better decide which line decorations to apply etc. This work is laying
the ground work.

Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
2013-12-14 23:11:31 +01:00
Thomas Martitz 1c5d0b41ee scroll_engine: Rename scroll_stop* functions to be more consistent with the lcd api.
Change-Id: I8ada10b96bfb628cca0331689e8b936ae47c7e1c
2013-12-14 23:11:30 +01:00
Jonathan Gordon c500f4efe5 radio screen: Disable displaying radio art, FS#12797
With radioart enabled there appears to be buffer corruption when
the image is loaded causing the player to data abort in skin_render_line()

So, disable the code untill someone can fix it.

Change-Id: I6acf3f76ce38aa2784b1b24ed6da29a9c5bee479
2013-01-03 23:09:01 +11:00
Jonathan Gordon 685cf59008 9 segment bitmap drawing:
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).

Future work is to make it scale instead of tile

Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
2012-12-09 17:11:19 +11:00
Jonathan Gordon 65f9df3083 skin_engine: Allow the %St() (setting) skin tag be used as a bar
%St(<setting name>) or %St(<bar tags>, setting, <setting name>)

Change-Id: I71396d683634d4d1ad2357018c4029ecb4229677
2012-07-05 23:30:06 +10:00
Jonathan Gordon 7909bf039f (hopefully) Fix FS#12639 and other skin related buflib corruption issues.
Kudos to funman for figuring out the problem - skin_find_item() rather
stupidly uses the global skin_buffer variable in skin_parser.c which is
fine in the parser EXCEPT it gets changed in skin_render when the sbs
is being redrawn while another skin is loading, so fix this by makeing
skin_find_item() use a local data pointer so a skin_render() during
parsing won't break anything.

Change-Id: I80e1c0efe569c18225e5772159c18ebb21e07332
2012-05-16 22:33:40 +10:00
Jonathan Gordon 9445d4625a skin_engine: fix scrolling lines with dynamic content
Change-Id: If85220c8b59123814e0e6b1a3b8e00c981271021
2012-03-26 22:24:43 +11:00
Jonathan Gordon 94139ac0bd Fix FS#12606 - next track can cause the screen to be cleared
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.

This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)

Change-Id: I3725c51518be724ce7aacee9877663c2de6866fa
2012-03-20 22:10:19 +11:00
Jonathan Gordon 182a6c80ba Fix compile errors
Change-Id: Ic985bf57da04847bff716ee41db8f107100ff95b
2012-03-15 23:03:33 +11:00
Jonathan Gordon 014a08cabb skin_engine: New tag to draw a rectangle (optionally with a gradient)
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.

Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
2012-03-15 22:52:53 +11:00
Jonathan Gordon f31e7a1225 Revert "Fix FS#12606 - next track can cause the screen to be cleared"
This reverts commit cb9bc3bbc8.
2012-03-15 11:31:18 +11:00
Jonathan Gordon cb9bc3bbc8 Fix FS#12606 - next track can cause the screen to be cleared
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.

This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)

Change-Id: I3ffdcd8ccad2c663732f8d5983049c837de00fe5
2012-03-14 22:52:24 +11:00
Frank Gevaerts b9bf6cdb2c Call skinlist_set_cfg() unconditionally, i.e. also if do_refresh==false
This call is cheap (except if the list config changes, but then it should
be called anyway), and do_refresh isn't always set appropriately, e.g.
when the screen has just changed, which could cause the list config to be
null at bad times, which caused the standard list to be shown instead of
the desired skinned list.

Change-Id: I47dd2552d6d1062456ede4529c4891e80a8159ea
Reviewed-on: http://gerrit.rockbox.org/113
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2012-02-29 14:11:33 +01:00
Jonathan Gordon 34031cba5b skin_engine: Clean up %x() handling - beware theme issues
Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!

Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
2012-02-28 23:51:01 +11:00
Jonathan Gordon 0807fe8d36 Fix build errors
Change-Id: Ie46e807799034af2a025c607a76e17c50c5b613e
2012-02-28 23:16:06 +11:00
Jonathan Gordon 2c71aa9feb lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.

Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.

Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
2012-02-28 23:03:04 +11:00
Jonathan Gordon 43fc2a51d9 skin engine: Make %vs() dynamic so it updated every screen update
This makes it easier to use %?vl() (variable last changed) in a sensible manner.

Change-Id: I0bf9ae24bc4516d2fd5691af236cc4439a0863c8
2012-02-21 00:17:49 +11:00
Jonathan Gordon 13f1b08388 Allow scrolling lines to have their content changed without restarting the scroll line. This means skin lines with dynamic tags can be updated in realtime instead of delayed
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31247 a1c6a512-1295-4272-9138-f99709370657
2011-12-14 12:53:19 +00:00
Jonathan Gordon 9e07ef2b0a Use buflib for all skin engine allocations.
Massive thanks to Michael Chicoine and other testers for finding the early bugs.

This removes all skin memory limitations

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
2011-11-15 14:11:08 +00:00
Jonathan Gordon f19f3efb07 Redo r30826 (and hopefully not reintroduce font issues) which cleans up the font API. FONT_UI is deprecated, use screens[screen].getuifont() instead (and .setuifont() to set it after a font has been loaded)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30932 a1c6a512-1295-4272-9138-f99709370657
2011-11-08 10:09:33 +00:00
Andree Buschmann 99257101f2 Fix a 'set but not used' warning.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30615 a1c6a512-1295-4272-9138-f99709370657
2011-09-28 17:03:45 +00:00
Jonathan Gordon aa0f4a4bbe FS#12273 - use buflib for font storage. thanks to the testers :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30589 a1c6a512-1295-4272-9138-f99709370657
2011-09-24 13:19:34 +00:00
Jonathan Gordon d43b85c7ed fix the last of the error
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30464 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 14:07:27 +00:00
Jonathan Gordon 9b6ac01c7b Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.

The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.

This works well in combination with the %cs tag to show differently styled lists based on the current screen :)

New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list

example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz            %LT         zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
Jonathan Gordon 281f1a1ed6 New skin tags: %Vs() to set the text style and %Vg() to get the viewports gradient colours
%Vs(mode[, param]) : mode can be "invert", "color" (where param is the colour to use", "clear" to disable the current style, "gradient" where param is the number of lines the gradient should draw over.
%Vg(start colour, end colour, [text colour]), if this tag isnt used the list selection colours from the settings will set the gradient colours

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30302 a1c6a512-1295-4272-9138-f99709370657
2011-08-14 13:50:07 +00:00
Nils Wallménius 3b04a85245 Remove a couple of dead inits and assignments found by the clang-static-analyzer.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29996 a1c6a512-1295-4272-9138-f99709370657
2011-06-12 22:17:45 +00:00
Jonathan Gordon b58d3656d7 FS#11925 - Add a proper system to keep track of the current screen/activity to make %cs far more useful
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29944 a1c6a512-1295-4272-9138-f99709370657
2011-06-01 14:41:49 +00:00
Jonathan Gordon 87aa86cedd Skin variables for touchscreen targets (origional implementation by Jens Theeß)
%vs(name, [set|inc|dec], value [,max]) - name is the id, set sets the value, inc increments by value, dec decrements by value
%vg(name) - get the current value
%vl(name [,timeout]) - 'has it changed in [timeout]'?

values start at 1 and are all reset to 1 on skin load

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29655 a1c6a512-1295-4272-9138-f99709370657
2011-03-27 08:01:58 +00:00
Jonathan Gordon 343001b5f8 Merge a bunch of code which is 99% identical so it makes it easier to add more of these later
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29535 a1c6a512-1295-4272-9138-f99709370657
2011-03-07 12:45:45 +00:00
Jonathan Gordon 261c56ba59 FS#11867 - Add 2 new tags to allow skins to display themed peakmeters
%pL for the left channel, %pR for the right channel... usable as a value, conditional or bar (exactly the same as %pv/%bl/etc)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29043 a1c6a512-1295-4272-9138-f99709370657
2011-01-13 06:48:39 +00:00
Jonathan Gordon 1ce7ba4931 Make the %tr (radio RSSI) tag work as a bar tag or as a conditional.
As a conditional it scales its value to the number of options you give it (like volume)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28613 a1c6a512-1295-4272-9138-f99709370657
2010-11-18 11:47:42 +00:00
Jonathan Gordon 0432147f2f Fix FS#11593 - %Vf() and %Vb() should be able to be used in conditionals. Remember that these tags cause a new line to get drawn so text/tags on the same line wont be displayed
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28266 a1c6a512-1295-4272-9138-f99709370657
2010-10-13 09:46:01 +00:00
Jonathan Gordon 39cf6dd2f3 Viewports dont necessarily have children lines, so make sure there is one or it will crash
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28245 a1c6a512-1295-4272-9138-f99709370657
2010-10-12 09:36:59 +00:00
Frank Gevaerts 1f0ab7c9e6 Fix charcell %pb and %pf tags, FS#11592
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 23:46:15 +00:00
Frank Gevaerts 561999ebff Make skin_render_playlistviewer() noinline. This function uses lots of stack (around 1 kilobyte), and is called from a recursive function. gcc's stack allocation strategy makes the calling function then use all this stack space when inlining.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28231 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 13:26:51 +00:00
Frank Gevaerts d0bf13b486 Revert accidental commit of skin_render.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28230 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 13:21:49 +00:00
Frank Gevaerts c8c40c5291 Add a "early_usb" argument to gui_usb_screen_run(), and don't do skin unloading/reloading in gui_usb_screen_run() in the early usb case. Fixes the crash part of FS#11589
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28229 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 13:17:39 +00:00
Jonathan Gordon 0b824da4de fix FS#11662 and FS#11629 - skin %t() issues. %t should now work properly inside and outside of conditionals.
Remember that skins update at a rather slow speed so even if you have %t(0.2) in your skin it depends on which screen you are in for it to work (the main menu only updates at 2FPS, the WPS is 25FPS with peakmeters enabled... this is on the fixme list)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28226 a1c6a512-1295-4272-9138-f99709370657
2010-10-10 06:47:52 +00:00
Jonathan Gordon 562437b8e7 Fix FS#1159 - stack overflow in the skin engine when there is too many nested conditionals
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28167 a1c6a512-1295-4272-9138-f99709370657
2010-09-26 06:43:33 +00:00
Jonathan Gordon 9928e3418f Another major skin backend update/hopefully bugfix:
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers)
Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load)

the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is.

This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657
2010-09-14 11:56:50 +00:00