filled triangles

This commit is contained in:
opfez 2021-09-26 19:10:41 +02:00
parent 8a872aeb54
commit d7607503f3
1 changed files with 160 additions and 51 deletions

View File

@ -1,3 +1,4 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
@ -14,6 +15,9 @@ typedef struct {
} rgb_t;
const rgb_t WHITE = {255, 255, 255, 255};
const rgb_t BLACK = {0, 0, 0, 255};
const rgb_t RED = {255, 0, 0, 255};
const rgb_t GREEN = {0, 255, 0, 255};
const rgb_t BLUE = {0, 0, 255, 255};
typedef struct {
SDL_Renderer *renderer;
@ -80,6 +84,7 @@ free_sdl(sdl_state_t state)
SDL_Quit();
}
// TODO: Highly unefficient. Makes a *lot* of SDL calls.
void
render(sdl_state_t state)
{
@ -129,7 +134,7 @@ draw_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t y0, uint16_t x1, uint16
for (int x = x0; x <= x1; x++) {
plot_rgb(canvas, x, y, c);
eps += dy;
if ((eps << 1) >= dx) {
if ((eps * 2) >= dx) {
y++;
eps -= dx;
}
@ -140,7 +145,7 @@ draw_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t y0, uint16_t x1, uint16
for (int y = y0; y <= y1; y++) {
plot_rgb(canvas, x, y, c);
eps += dx;
if ((eps << 1) >= dy) {
if ((eps * 2) >= dy) {
x++;
eps -= dy;
}
@ -153,7 +158,7 @@ draw_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t y0, uint16_t x1, uint16
for (int x = x0; x <= x1; x++) {
plot_rgb(canvas, x, y, c);
eps += dy;
if ((eps << 1) >= dx) {
if ((eps * 2) >= dx) {
y--;
eps -= dx;
}
@ -166,7 +171,7 @@ draw_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t y0, uint16_t x1, uint16
for (int y = y0; y <= y1; y++) {
plot_rgb(canvas, x, y, c);
eps += dx;
if ((eps << 1) >= dy) {
if ((eps * 2) >= dy) {
x--;
eps -= dy;
}
@ -175,6 +180,13 @@ draw_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t y0, uint16_t x1, uint16
}
}
void
draw_horizontal_line(rgb_t canvas[], rgb_t c, uint16_t x0, uint16_t x1, uint16_t y)
{
for (uint16_t x = x0; x < x1; x++)
canvas[x + y * W] = c;
}
void
draw_triangle(rgb_t canvas[], rgb_t c, triangle_t tri)
{
@ -183,6 +195,96 @@ draw_triangle(rgb_t canvas[], rgb_t c, triangle_t tri)
draw_line(canvas, c, tri.c.x, tri.c.y, tri.a.x, tri.a.y);
}
void
fill_bottom_flat_triangle(rgb_t canvas[], rgb_t c, triangle_t tri)
{
assert(tri.b.y == tri.c.y);
if (tri.b.x > tri.c.x) {
swap(tri.b.y, tri.c.y);
swap(tri.b.x, tri.c.x);
}
float slope0 = (float)(tri.b.x - tri.a.x) / (float)(tri.b.y - tri.a.y);
float slope1 = (float)(tri.c.x - tri.a.x) / (float)(tri.c.y - tri.a.y);
float x0, x1;
x0 = x1 = tri.a.x;
for (int y = tri.a.y; y <= tri.b.y; y++) {
draw_horizontal_line(canvas, c, x0, x1, y);
x0 += slope0;
x1 += slope1;
}
}
void
fill_top_flat_triangle(rgb_t canvas[], rgb_t c, triangle_t tri)
{
assert(tri.a.y == tri.b.y);
if (tri.a.x > tri.b.x) {
swap(tri.a.y, tri.b.y);
swap(tri.a.x, tri.b.x);
}
float slope0 = (float)(tri.c.x - tri.a.x) / (float)(tri.c.y - tri.a.y);
float slope1 = (float)(tri.c.x - tri.b.x) / (float)(tri.c.y - tri.b.y);
float x0, x1;
x0 = x1 = tri.c.x;
for (int y = tri.c.y; y > tri.a.y; y--) {
draw_horizontal_line(canvas, c, x0, x1, y);
x0 -= slope0;
x1 -= slope1;
}
}
/* http://www.sunshine2k.de/coding/java/TriangleRasterization/TriangleRasterization.html */
void
fill_triangle(rgb_t canvas[], rgb_t c, triangle_t tri)
{
/* tri.a <= tri.b <= tri.c */
if (tri.b.y < tri.a.y) {
swap(tri.b.y, tri.a.y);
swap(tri.b.x, tri.a.x);
}
if (tri.c.y < tri.a.y) {
swap(tri.c.y, tri.a.y);
swap(tri.c.x, tri.a.x);
}
if (tri.c.y < tri.b.y) {
swap(tri.c.y, tri.b.y);
swap(tri.c.x, tri.b.x);
}
/* simple solutions */
if (tri.b.y == tri.c.y) {
fill_bottom_flat_triangle(canvas, c, tri);
}
else if (tri.a.y == tri.b.y) {
fill_top_flat_triangle(canvas, c, tri);
}
else {
vec2_t trid = {
(tri.a.x + ((float)(tri.b.y - tri.a.y) / (float)(tri.c.y - tri.a.y)) * (tri.c.x - tri.a.x)),
tri.b.y};
if (tri.a.y > tri.b.y) {
swap(tri.a.y, tri.b.y);
swap(tri.a.x, tri.b.x);
}
fill_bottom_flat_triangle(canvas, c, (triangle_t) {
tri.a, tri.b, trid
});
fill_top_flat_triangle(canvas, c, (triangle_t) {
tri.b, trid, tri.c
});
}
}
vec2_t
midpoint(vec2_t a, vec2_t b)
{
@ -211,66 +313,73 @@ screenshot(rgb_t canvas[])
fprintf(stderr, "Saved %s\n", output);
}
void
cool_effect(rgb_t canvas[])
{
draw_line(canvas,
WHITE,
cos(SDL_GetTicks()*0.001) * 300 + W/2,
sin(SDL_GetTicks()*0.001) * 300 + H/2,
W/2,
H/2);
draw_line(canvas,
WHITE,
cos(SDL_GetTicks()*0.001+1.333*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+1.333*PI) * 300 + H/2,
W/2,
H/2);
draw_line(canvas,
WHITE,
cos(SDL_GetTicks()*0.001+0.667*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+0.667*PI) * 300 + H/2,
W/2,
H/2);
/* vec2_t a = {0, 100}, b = {200, 0}, c = {200, 200}; */
vec2_t a = {
cos(SDL_GetTicks()*0.001) * 300 + W/2,
sin(SDL_GetTicks()*0.001) * 300 + H/2
};
vec2_t b = {
cos(SDL_GetTicks()*0.001+0.667*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+0.667*PI) * 300 + H/2
};
vec2_t c = {
cos(SDL_GetTicks()*0.001+1.333*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+1.333*PI) * 300 + H/2,
};
for (int i = 0; i < 10; i++) {
fill_triangle(canvas, i % 2 ? BLACK : WHITE, (triangle_t){a, b, c});
vec2_t tmp_a = midpoint(a, b);
vec2_t tmp_b = midpoint(b, c);
vec2_t tmp_c = midpoint(c, a);
a = tmp_a;
b = tmp_b;
c = tmp_c;
}
}
int
main(void)
{
sdl_state_t state = init_sdl();
SDL_Event event;
int y = 0;
for (;;) {
uint32_t buttons = SDL_GetMouseState(NULL, NULL);
if (buttons & SDL_BUTTON(3))
break;
clear_canvas(state.canvas, BLACK);
draw_line(state.canvas,
WHITE,
cos(SDL_GetTicks()*0.001) * 300 + W/2,
sin(SDL_GetTicks()*0.001) * 300 + H/2,
W/2,
H/2);
draw_line(state.canvas,
WHITE,
cos(SDL_GetTicks()*0.001+1.333*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+1.333*PI) * 300 + H/2,
W/2,
H/2);
draw_line(state.canvas,
WHITE,
cos(SDL_GetTicks()*0.001+0.667*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+0.667*PI) * 300 + H/2,
W/2,
H/2);
/* vec2_t a = {0, 100}, b = {200, 0}, c = {200, 200}; */
vec2_t a = {
cos(SDL_GetTicks()*0.001) * 300 + W/2,
sin(SDL_GetTicks()*0.001) * 300 + H/2
};
vec2_t b = {
cos(SDL_GetTicks()*0.001+0.667*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+0.667*PI) * 300 + H/2
};
vec2_t c = {
cos(SDL_GetTicks()*0.001+1.333*PI) * 300 + W/2,
sin(SDL_GetTicks()*0.001+1.333*PI) * 300 + H/2,
};
for (int i = 0; i < 10; i++) {
draw_triangle(state.canvas, WHITE, (triangle_t){a, b, c});
vec2_t tmp_a = midpoint(a, b);
vec2_t tmp_b = midpoint(b, c);
vec2_t tmp_c = midpoint(c, a);
a = tmp_a;
b = tmp_b;
c = tmp_c;
}
cool_effect(state.canvas);
render(state);
if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
break;
else
y++;
}
free_sdl(state);