wip note
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# uxn tutorial: day 3, the keyboard/controller
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this is the third section of the <(uxn tutorial)>!
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this is the third section of the <(uxn tutorial)>! ( currently in construction )
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here we introduce the use of the controller device in the varvara uxn computer: this will allow us to add interactivity to our programs, and to start discussing control flow in uxntal.
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@ -354,11 +354,10 @@ it would be up to you to, for example, perform arithmetic with the value of the
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# controller button
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* controller vector
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* flow control: conditionals, relative and absolute jumps
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* runes for addresses
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* button and key
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* bitwise masks
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# practice
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* practice: move/change sprite with keyboard
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# instructions of day 3
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