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sejo 2021-07-30 22:40:23 -05:00
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# uxn tutorial: day 3, the keyboard/controller
this is the third section of the <(uxn tutorial)>!
this is the third section of the <(uxn tutorial)>! ( currently in construction )
here we introduce the use of the controller device in the varvara uxn computer: this will allow us to add interactivity to our programs, and to start discussing control flow in uxntal.
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# controller button
* controller vector
* flow control: conditionals, relative and absolute jumps
* runes for addresses
* button and key
* bitwise masks
# practice
* practice: move/change sprite with keyboard
# instructions of day 3