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sejo 2021-07-30 22:40:23 -05:00
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# uxn tutorial: day 3, the keyboard/controller # uxn tutorial: day 3, the keyboard/controller
this is the third section of the <(uxn tutorial)>! this is the third section of the <(uxn tutorial)>! ( currently in construction )
here we introduce the use of the controller device in the varvara uxn computer: this will allow us to add interactivity to our programs, and to start discussing control flow in uxntal. here we introduce the use of the controller device in the varvara uxn computer: this will allow us to add interactivity to our programs, and to start discussing control flow in uxntal.
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# controller button # controller button
* controller vector
* flow control: conditionals, relative and absolute jumps
* runes for addresses
* button and key
* bitwise masks * bitwise masks
# practice
* practice: move/change sprite with keyboard * practice: move/change sprite with keyboard
# instructions of day 3 # instructions of day 3