corrected typo
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@ -38,7 +38,7 @@ we also talk about logic and stack manipulation instructions in uxntal.
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here we discuss the animation loop of the varvara computer, via its screen device vector!
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we also talk about using the program memory as an space for data via "variables", in order to have some persistency of data during the runtime of our programs, and/or in order to save us from complex stack wrangling :)
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we also talk about using the program memory as a space for data via "variables", in order to have some persistency of data during the runtime of our programs, and/or in order to save us from complex stack wrangling :)
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=> ./uxn_tutorial_day_4.gmi {uxn tutorial day 4}
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@ -4,7 +4,7 @@ this is the fourth section of the {uxn tutorial}!
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here we discuss the animation loop of the varvara computer, via its screen device vector.
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we also talk about using the program memory as an space for data via "variables", in order to have some persistency of data during the runtime of our programs, and/or in order to save us from complex stack wrangling :)
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we also talk about using the program memory as a space for data via "variables", in order to have some persistency of data during the runtime of our programs, and/or in order to save us from complex stack wrangling :)
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# the screen vector
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