end of third stream!

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sejo 2024-03-16 21:15:38 +01:00
parent b733fa0e65
commit a9fe51c6ea
2 changed files with 9 additions and 4 deletions

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@ -7,13 +7,18 @@ we have a twitch channel that we're using to stream our maintenance practice, fo
# upcoming stream(s)
* 12024-03-16, saturday, 19:00-21:00 UTC+1
* 12024-03-28, thursday, 19:00-21:00 UTC+1
# stream log
in reverse chronological order:
## 12024-03-16: uxn tutorial day 2 (part 2.1)
in this stream, we updated the example sprite for the 1bpp mode; it's now an arrow pointing downwards and to the left so that the flipping is more evident. we updated the corresponding code.
we also updated the colors table (sprite byte low nibble for 1bpp) and did some other minor formatting corrections.
## 12024-03-14: uxn tutorial day 2 (part 1)
in this stream, we went through the first part of {uxn tutorial day 2} and decided to split it into two parts: morning and evening.

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@ -30,13 +30,13 @@ implement the following concepts as {coloring computers}:
### day 2 and onwards
* remove square brackets in devices
* update images
* check blend mode 0
* update images (to do: emulator needs a patch)
* check blend mode 0 (in progress)
=> https://lists.sr.ht/~rabbits/uxn/%3C692CA0D5-0200-408D-9357-BF0D8887D2BF%40noyu.me%3E Blend mode 0
=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQuj%3DC8e7ofV3+4H6MaTOhtD_wrFWihhYtCuYiEVtV6WQ%40mail.gmail.com%3E Massive tiny change coming to Varvara's Screen device
> the #00 blending will, from now on, only clear the pixels that are present in the sprite data at Screen/addr*.
* auto sprite flipping
* {uxn tutorial day 6} auto sprite flipping
=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQQMb8XVfsn2NSsXQO+-0m2t4U2GD7nYD3GBUO4GPeTxQ%40mail.gmail.com%3E Whole auto sprite flipping
* make a folder of examples