end of third stream!
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@ -7,13 +7,18 @@ we have a twitch channel that we're using to stream our maintenance practice, fo
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# upcoming stream(s)
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* 12024-03-16, saturday, 19:00-21:00 UTC+1
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* 12024-03-28, thursday, 19:00-21:00 UTC+1
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# stream log
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in reverse chronological order:
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## 12024-03-16: uxn tutorial day 2 (part 2.1)
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in this stream, we updated the example sprite for the 1bpp mode; it's now an arrow pointing downwards and to the left so that the flipping is more evident. we updated the corresponding code.
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we also updated the colors table (sprite byte low nibble for 1bpp) and did some other minor formatting corrections.
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## 12024-03-14: uxn tutorial day 2 (part 1)
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in this stream, we went through the first part of {uxn tutorial day 2} and decided to split it into two parts: morning and evening.
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@ -30,13 +30,13 @@ implement the following concepts as {coloring computers}:
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### day 2 and onwards
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* remove square brackets in devices
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* update images
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* check blend mode 0
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* update images (to do: emulator needs a patch)
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* check blend mode 0 (in progress)
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=> https://lists.sr.ht/~rabbits/uxn/%3C692CA0D5-0200-408D-9357-BF0D8887D2BF%40noyu.me%3E Blend mode 0
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=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQuj%3DC8e7ofV3+4H6MaTOhtD_wrFWihhYtCuYiEVtV6WQ%40mail.gmail.com%3E Massive tiny change coming to Varvara's Screen device
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> the #00 blending will, from now on, only clear the pixels that are present in the sprite data at Screen/addr*.
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* auto sprite flipping
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* {uxn tutorial day 6} auto sprite flipping
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=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQQMb8XVfsn2NSsXQO+-0m2t4U2GD7nYD3GBUO4GPeTxQ%40mail.gmail.com%3E Whole auto sprite flipping
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* make a folder of examples
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